godot/drivers/trex/regex.h
2014-02-09 22:10:30 -03:00

51 lines
1.4 KiB
C++

/*************************************************/
/* regex.h */
/*************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/*************************************************/
/* Source code within this file is: */
/* (c) 2007-2010 Juan Linietsky, Ariel Manzur */
/* All Rights Reserved. */
/*************************************************/
#ifndef REGEX_H
#define REGEX_H
#include "ustring.h"
#include "list.h"
#include "core/reference.h"
struct TRex;
class RegEx : public Reference {
OBJ_TYPE(RegEx, Reference);
mutable String text;
TRex *exp;
protected:
static void _bind_methods();
int _bind_find(const String& p_text, int p_start = 0, int p_end = -1) const;
StringArray _bind_get_captures() const;
public:
void clear();
Error compile(const String& p_pattern);
bool is_valid() const;
bool match(const String& p_text, List<String>* p_captures = NULL, int p_start = 0, int p_end = -1) const;
bool find(const String& p_text, int& p_rstart, int &p_rend, List<String>* p_captures = NULL, int p_start = 0, int p_end = -1) const;
int get_capture_count() const;
Error get_capture_limits(int p_capture, int& p_start, int& p_len) const;
String get_capture(int p_idx) const;
RegEx();
RegEx(const String& p_pattern);
~RegEx();
};
#endif // REGEX_H