godot/platform/x11
Juan Linietsky 0360b454a4 -Fixed viewport stretch bugs
-Fixed input in viewport stretch bugs
-Fixed tilemap pixel overlap (really?)
2014-04-18 11:43:54 -03:00
..
export GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
context_gl_x11.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
context_gl_x11.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
detect.py fixie 2014-02-26 14:25:42 -03:00
godot_x11.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
key_mapping_x11.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
key_mapping_x11.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
logo.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
os_x11.cpp -Fixed viewport stretch bugs 2014-04-18 11:43:54 -03:00
os_x11.h -Fixed viewport stretch bugs 2014-04-18 11:43:54 -03:00
platform_config.h alloca() lives in stdlib.h on FreeBSD 2014-02-23 12:18:11 -08:00
SCsub -run script in editor 2014-02-20 23:01:44 -03:00