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034cd62a77
godot
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scene
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2d
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Rémi Verschelde
034cd62a77
Warn when using GPU particles with GLES2
...
Closes
#25733
.
2019-02-09 20:49:58 +01:00
..
animated_sprite.cpp
Change the frame number before triggering the animation_finished signal
2019-01-27 17:31:55 +01:00
animated_sprite.h
area_2d.cpp
area_2d.h
audio_stream_player_2d.cpp
audio_stream_player_2d.h
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp
Add process_mode property to Camera2D
2019-01-06 15:44:17 +01:00
camera_2d.h
Add process_mode property to Camera2D
2019-01-06 15:44:17 +01:00
canvas_item.cpp
Fix particles animation on GLES2
2019-02-06 16:00:22 +01:00
canvas_item.h
Ability to get the current canvas item being drawn from stylebox.
2019-01-24 10:22:41 -03:00
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp
-Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1),
fixes
#23860
2019-01-18 14:15:05 -03:00
collision_object_2d.h
-Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1),
fixes
#23860
2019-01-18 14:15:05 -03:00
collision_polygon_2d.cpp
-Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1),
fixes
#23860
2019-01-18 14:15:05 -03:00
collision_polygon_2d.h
-Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1),
fixes
#23860
2019-01-18 14:15:05 -03:00
collision_shape_2d.cpp
-Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1),
fixes
#23860
2019-01-18 14:15:05 -03:00
collision_shape_2d.h
-Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1),
fixes
#23860
2019-01-18 14:15:05 -03:00
cpu_particles_2d.cpp
Fix local_delta when resetting CPUParticles
2019-02-01 17:16:09 +01:00
cpu_particles_2d.h
joints_2d.cpp
joints_2d.h
light_2d.cpp
Do not restrict light texture type (wont work with atlas, though)
2019-01-27 16:58:18 -03:00
light_2d.h
light_occluder_2d.cpp
light_occluder_2d.h
line_2d.cpp
line_2d.h
line_builder.cpp
line_builder.h
mesh_instance_2d.cpp
mesh_instance_2d.h
navigation2d.cpp
navigation2d.h
navigation_polygon.cpp
navigation_polygon.h
node_2d.cpp
node_2d.h
parallax_background.cpp
parallax_background.h
parallax_layer.cpp
parallax_layer.h
particles_2d.cpp
Warn when using GPU particles with GLES2
2019-02-09 20:49:58 +01:00
particles_2d.h
path_2d.cpp
Allow offset and unit_offset to be set higher than one loop
2019-01-03 17:32:20 +01:00
path_2d.h
path_texture.cpp
path_texture.h
physics_body_2d.cpp
physics_body_2d.h
polygon_2d.cpp
Appease some CppCheck warns for files in the "scene" directory
2019-01-16 12:59:18 -02:00
polygon_2d.h
Removed splits in Polygon editor, replace by internal vertices and polygon support.
2019-01-08 19:11:08 -03:00
position_2d.cpp
position_2d.h
ray_cast_2d.cpp
ray_cast_2d.h
remote_transform_2d.cpp
remote_transform_2d.h
screen_button.cpp
screen_button.h
SCsub
skeleton_2d.cpp
skeleton_2d.h
sprite.cpp
sprite.h
tile_map.cpp
-Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1),
fixes
#23860
2019-01-18 14:15:05 -03:00
tile_map.h
visibility_notifier_2d.cpp
visibility_notifier_2d.h
y_sort.cpp
y_sort.h