mirror of
https://github.com/godotengine/godot.git
synced 2024-12-21 10:25:24 +08:00
b68dd2e189
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
17 lines
682 B
XML
17 lines
682 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="VisualShaderNodeVec3Constant" inherits="VisualShaderNodeConstant" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
A [Vector3] constant to be used within the visual shader graph.
|
|
</brief_description>
|
|
<description>
|
|
A constant [Vector3], which can be used as an input node.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<members>
|
|
<member name="constant" type="Vector3" setter="set_constant" getter="get_constant" default="Vector3(0, 0, 0)">
|
|
A [Vector3] constant which represents the state of this node.
|
|
</member>
|
|
</members>
|
|
</class>
|