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This exposes PhysicsServer2DManager and PhysicsServer3DManager.
31 lines
1.4 KiB
XML
31 lines
1.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PhysicsServer2DManager" inherits="Object" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Manager for 2D physics server implementations.
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</brief_description>
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<description>
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[PhysicsServer2DManager] is the API for registering [PhysicsServer2D] implementations, and for setting the default implementation.
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[b]Note:[/b] It is not possible to switch physics servers at runtime. This class is only used on startup at the server initialization level, by Godot itself and possibly by GDExtensions.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="register_server">
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<return type="void" />
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<param index="0" name="name" type="String" />
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<param index="1" name="create_callback" type="Callable" />
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<description>
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Register a [PhysicsServer2D] implementation by passing a [param name] and a [Callable] that returns a [PhysicsServer2D] object.
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</description>
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</method>
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<method name="set_default_server">
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<return type="void" />
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<param index="0" name="name" type="String" />
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<param index="1" name="priority" type="int" />
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<description>
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Set the default [PhysicsServer2D] implementation to the one identified by [param name], if [param priority] is greater than the priority of the current default implementation.
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</description>
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</method>
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</methods>
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</class>
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