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e2c6daf7ef
- Implements asynchronous transfer queues from PR #87590. - Adds ubershaders that can run with specialization constants specified as push constants. - Pipelines with specialization constants can compile in the background. - Added monitoring for pipeline compilations. - Materials and shaders can now be created asynchronously on background threads. - Meshes that are loaded on background threads can also compile pipelines as part of the loading process.
143 lines
4.9 KiB
C++
143 lines
4.9 KiB
C++
/**************************************************************************/
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/* performance.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef PERFORMANCE_H
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#define PERFORMANCE_H
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#include "core/object/class_db.h"
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#include "core/templates/hash_map.h"
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#define PERF_WARN_OFFLINE_FUNCTION
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#define PERF_WARN_PROCESS_SYNC
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template <typename T>
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class TypedArray;
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class Performance : public Object {
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GDCLASS(Performance, Object);
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static Performance *singleton;
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static void _bind_methods();
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int _get_node_count() const;
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double _process_time;
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double _physics_process_time;
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double _navigation_process_time;
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class MonitorCall {
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Callable _callable;
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Vector<Variant> _arguments;
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public:
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MonitorCall(Callable p_callable, Vector<Variant> p_arguments);
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MonitorCall();
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Variant call(bool &r_error, String &r_error_message);
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};
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HashMap<StringName, MonitorCall> _monitor_map;
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uint64_t _monitor_modification_time;
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public:
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enum Monitor {
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TIME_FPS,
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TIME_PROCESS,
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TIME_PHYSICS_PROCESS,
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TIME_NAVIGATION_PROCESS,
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MEMORY_STATIC,
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MEMORY_STATIC_MAX,
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MEMORY_MESSAGE_BUFFER_MAX,
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OBJECT_COUNT,
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OBJECT_RESOURCE_COUNT,
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OBJECT_NODE_COUNT,
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OBJECT_ORPHAN_NODE_COUNT,
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RENDER_TOTAL_OBJECTS_IN_FRAME,
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RENDER_TOTAL_PRIMITIVES_IN_FRAME,
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RENDER_TOTAL_DRAW_CALLS_IN_FRAME,
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RENDER_VIDEO_MEM_USED,
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RENDER_TEXTURE_MEM_USED,
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RENDER_BUFFER_MEM_USED,
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PHYSICS_2D_ACTIVE_OBJECTS,
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PHYSICS_2D_COLLISION_PAIRS,
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PHYSICS_2D_ISLAND_COUNT,
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PHYSICS_3D_ACTIVE_OBJECTS,
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PHYSICS_3D_COLLISION_PAIRS,
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PHYSICS_3D_ISLAND_COUNT,
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AUDIO_OUTPUT_LATENCY,
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NAVIGATION_ACTIVE_MAPS,
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NAVIGATION_REGION_COUNT,
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NAVIGATION_AGENT_COUNT,
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NAVIGATION_LINK_COUNT,
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NAVIGATION_POLYGON_COUNT,
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NAVIGATION_EDGE_COUNT,
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NAVIGATION_EDGE_MERGE_COUNT,
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NAVIGATION_EDGE_CONNECTION_COUNT,
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NAVIGATION_EDGE_FREE_COUNT,
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NAVIGATION_OBSTACLE_COUNT,
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PIPELINE_COMPILATIONS_CANVAS,
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PIPELINE_COMPILATIONS_MESH,
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PIPELINE_COMPILATIONS_SURFACE,
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PIPELINE_COMPILATIONS_DRAW,
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PIPELINE_COMPILATIONS_SPECIALIZATION,
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MONITOR_MAX
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};
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enum MonitorType {
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MONITOR_TYPE_QUANTITY,
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MONITOR_TYPE_MEMORY,
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MONITOR_TYPE_TIME
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};
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double get_monitor(Monitor p_monitor) const;
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String get_monitor_name(Monitor p_monitor) const;
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MonitorType get_monitor_type(Monitor p_monitor) const;
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void set_process_time(double p_pt);
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void set_physics_process_time(double p_pt);
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void set_navigation_process_time(double p_pt);
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void add_custom_monitor(const StringName &p_id, const Callable &p_callable, const Vector<Variant> &p_args);
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void remove_custom_monitor(const StringName &p_id);
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bool has_custom_monitor(const StringName &p_id);
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Variant get_custom_monitor(const StringName &p_id);
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TypedArray<StringName> get_custom_monitor_names();
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uint64_t get_monitor_modification_time();
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static Performance *get_singleton() { return singleton; }
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Performance();
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};
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VARIANT_ENUM_CAST(Performance::Monitor);
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#endif // PERFORMANCE_H
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