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This extends our previous change to ensure that compressed meshes have tangents Now we ensure tangents are always used. This greatly simplifies our compression code at the cost of a small amount of bandwidth |
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2d | ||
3d | ||
animation | ||
audio | ||
debugger | ||
gui | ||
main | ||
resources | ||
theme | ||
property_utils.cpp | ||
property_utils.h | ||
register_scene_types.cpp | ||
register_scene_types.h | ||
scene_string_names.cpp | ||
scene_string_names.h | ||
SCsub |