godot/editor/gui
Rémi Verschelde 4d35402c1c
Merge pull request #96400 from Maran23/inputmap-usage-for-filter-and-corresponding-refactor
Use InputMap actions consistently across all LineEdit's that filter an underlying Tree or ItemList.
2024-09-16 13:34:38 +02:00
..
editor_bottom_panel.cpp [Scene] Add SceneStringName::toggled 2024-08-28 15:14:26 +03:00
editor_bottom_panel.h
editor_dir_dialog.cpp
editor_dir_dialog.h
editor_file_dialog.cpp Merge pull request #95983 from bruvzg/win_fd_opt_fix 2024-09-04 17:11:57 +02:00
editor_file_dialog.h
editor_object_selector.cpp Clean up Viewport forced_mouse_focus 2024-08-21 09:37:44 -04:00
editor_object_selector.h
editor_run_bar.cpp [Scene] Add SceneStringName::toggled 2024-08-28 15:14:26 +03:00
editor_run_bar.h
editor_scene_tabs.cpp
editor_scene_tabs.h
editor_spin_slider.cpp Fix is_inside_tree error when inspecting an Environment resource 2024-09-07 12:45:07 -03:00
editor_spin_slider.h Improve SpinBox interaction, split arrows, add theme attributes 2024-08-23 18:21:20 +02:00
editor_title_bar.cpp
editor_title_bar.h
editor_toaster.cpp
editor_toaster.h
editor_validation_panel.cpp
editor_validation_panel.h
editor_zoom_widget.cpp Add a zoom speed setting to the 2D editor 2024-08-23 07:13:16 +02:00
editor_zoom_widget.h
scene_tree_editor.cpp Merge pull request #96400 from Maran23/inputmap-usage-for-filter-and-corresponding-refactor 2024-09-16 13:34:38 +02:00
scene_tree_editor.h Merge pull request #96400 from Maran23/inputmap-usage-for-filter-and-corresponding-refactor 2024-09-16 13:34:38 +02:00
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