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mirror of https://github.com/godotengine/godot.git synced 2025-03-07 23:32:58 +08:00
godot/scene/3d
Thaddeus Crews 4425ce03d0
Merge pull request from TokageItLab/fix-flip-springbone
Fix glitch in `SpringBoneSimulator3D` by storing the previous frame's rotation instead of using no rotation when the axis is flipped
2025-01-17 10:16:50 -06:00
..
physics Make nodes handle their respective navigation source geometry 2025-01-12 13:14:46 +01:00
audio_listener_3d.cpp
audio_listener_3d.h
audio_stream_player_3d.compat.inc
audio_stream_player_3d.cpp
audio_stream_player_3d.h
bone_attachment_3d.compat.inc
bone_attachment_3d.cpp
bone_attachment_3d.h
camera_3d.cpp
camera_3d.h
cpu_particles_3d.compat.inc Implemented tools around particles seed randomization. 2025-01-11 16:31:24 +01:00
cpu_particles_3d.cpp Merge pull request from QbieShay/qbe/particle_seek 2025-01-13 20:21:28 +01:00
cpu_particles_3d.h Implemented tools around particles seed randomization. 2025-01-11 16:31:24 +01:00
decal.cpp
decal.h
fog_volume.cpp
fog_volume.h
gpu_particles_3d.compat.inc Implemented tools around particles seed randomization. 2025-01-11 16:31:24 +01:00
gpu_particles_3d.cpp Fix emission_shape_changed signal error when using ShaderMaterial with 3DGPUParticles 2025-01-17 15:07:28 +01:00
gpu_particles_3d.h Implemented tools around particles seed randomization. 2025-01-11 16:31:24 +01:00
gpu_particles_collision_3d.cpp
gpu_particles_collision_3d.h
importer_mesh_instance_3d.cpp
importer_mesh_instance_3d.h
label_3d.cpp [TextServer] Improve embedded objects handling performance. 2025-01-07 08:01:29 +02:00
label_3d.h Fix Selection Game View 2025-01-10 09:53:17 -05:00
light_3d.cpp
light_3d.h
lightmap_gi.cpp LightmapGI: Including modules_enabled.gen.h to properly check the configuration warning 2025-01-09 09:55:28 +01:00
lightmap_gi.h Add a supersampling option to LightmapGI 2025-01-07 18:44:59 +01:00
lightmap_probe.cpp
lightmap_probe.h
lightmapper.cpp
lightmapper.h Add a supersampling option to LightmapGI 2025-01-07 18:44:59 +01:00
look_at_modifier_3d.cpp Fix LookAtModifier rest space rotation 2025-01-09 05:22:47 +09:00
look_at_modifier_3d.h
marker_3d.cpp
marker_3d.h
mesh_instance_3d.cpp Make nodes handle their respective navigation source geometry 2025-01-12 13:14:46 +01:00
mesh_instance_3d.h Make nodes handle their respective navigation source geometry 2025-01-12 13:14:46 +01:00
multimesh_instance_3d.cpp Make nodes handle their respective navigation source geometry 2025-01-12 13:14:46 +01:00
multimesh_instance_3d.h Make nodes handle their respective navigation source geometry 2025-01-12 13:14:46 +01:00
navigation_agent_3d.cpp
navigation_agent_3d.h
navigation_link_3d.cpp
navigation_link_3d.h
navigation_obstacle_3d.cpp Make nodes handle their respective navigation source geometry 2025-01-12 13:14:46 +01:00
navigation_obstacle_3d.h Make nodes handle their respective navigation source geometry 2025-01-12 13:14:46 +01:00
navigation_region_3d.cpp Add functions to get axis-aligned bounds of navigation regions 2025-01-13 20:18:33 +01:00
navigation_region_3d.h Add functions to get axis-aligned bounds of navigation regions 2025-01-13 20:18:33 +01:00
node_3d.cpp Merge pull request from Zshandi/position-follow-editor-default-float-step 2025-01-12 18:07:07 +01:00
node_3d.h
occluder_instance_3d.cpp
occluder_instance_3d.h
path_3d.cpp Draw fewer fishbones to improve Path gizmo readability and performance 2025-01-09 16:08:29 +01:00
path_3d.h
physical_bone_simulator_3d.cpp
physical_bone_simulator_3d.h
reflection_probe.cpp
reflection_probe.h
remote_transform_3d.cpp
remote_transform_3d.h
retarget_modifier_3d.cpp Force update RetargetModifier3D's child skeletons on save 2025-01-12 07:31:05 +09:00
retarget_modifier_3d.h Force update RetargetModifier3D's child skeletons on save 2025-01-12 07:31:05 +09:00
SCsub
skeleton_3d.compat.inc
skeleton_3d.cpp Merge pull request from TokageItLab/reset-anim-skeleton 2025-01-12 18:07:32 +01:00
skeleton_3d.h
skeleton_ik_3d.cpp
skeleton_ik_3d.h
skeleton_modifier_3d.cpp
skeleton_modifier_3d.h
soft_body_3d.compat.inc
soft_body_3d.cpp
soft_body_3d.h
spring_bone_collision_3d.cpp Implement SpringBoneSimulator3D to wiggle chained bones 2025-01-14 05:43:57 +09:00
spring_bone_collision_3d.h Implement SpringBoneSimulator3D to wiggle chained bones 2025-01-14 05:43:57 +09:00
spring_bone_collision_capsule_3d.cpp Implement SpringBoneSimulator3D to wiggle chained bones 2025-01-14 05:43:57 +09:00
spring_bone_collision_capsule_3d.h Implement SpringBoneSimulator3D to wiggle chained bones 2025-01-14 05:43:57 +09:00
spring_bone_collision_plane_3d.cpp Implement SpringBoneSimulator3D to wiggle chained bones 2025-01-14 05:43:57 +09:00
spring_bone_collision_plane_3d.h Implement SpringBoneSimulator3D to wiggle chained bones 2025-01-14 05:43:57 +09:00
spring_bone_collision_sphere_3d.cpp Implement SpringBoneSimulator3D to wiggle chained bones 2025-01-14 05:43:57 +09:00
spring_bone_collision_sphere_3d.h Implement SpringBoneSimulator3D to wiggle chained bones 2025-01-14 05:43:57 +09:00
spring_bone_simulator_3d.cpp Merge pull request from TokageItLab/fix-flip-springbone 2025-01-17 10:16:50 -06:00
spring_bone_simulator_3d.h Merge pull request from TokageItLab/fix-flip-springbone 2025-01-17 10:16:50 -06:00
sprite_3d.cpp
sprite_3d.h Fix Selection Game View 2025-01-10 09:53:17 -05:00
velocity_tracker_3d.cpp
velocity_tracker_3d.h
visible_on_screen_notifier_3d.cpp
visible_on_screen_notifier_3d.h
visual_instance_3d.cpp Fix Selection Game View 2025-01-10 09:53:17 -05:00
visual_instance_3d.h Fix Selection Game View 2025-01-10 09:53:17 -05:00
voxel_gi.cpp
voxel_gi.h
voxelizer.cpp
voxelizer.h Fix union order to simplify empty initializers 2025-01-14 19:05:01 -03:00
world_environment.cpp
world_environment.h
xr_body_modifier_3d.cpp
xr_body_modifier_3d.h
xr_face_modifier_3d.cpp
xr_face_modifier_3d.h
xr_hand_modifier_3d.cpp
xr_hand_modifier_3d.h
xr_nodes.cpp
xr_nodes.h