.. |
physics
|
Make nodes handle their respective navigation source geometry
|
2025-01-12 13:14:46 +01:00 |
audio_listener_3d.cpp
|
|
|
audio_listener_3d.h
|
|
|
audio_stream_player_3d.compat.inc
|
|
|
audio_stream_player_3d.cpp
|
|
|
audio_stream_player_3d.h
|
|
|
bone_attachment_3d.compat.inc
|
|
|
bone_attachment_3d.cpp
|
|
|
bone_attachment_3d.h
|
|
|
camera_3d.cpp
|
|
|
camera_3d.h
|
|
|
cpu_particles_3d.compat.inc
|
Implemented tools around particles seed randomization.
|
2025-01-11 16:31:24 +01:00 |
cpu_particles_3d.cpp
|
Merge pull request #92089 from QbieShay/qbe/particle_seek
|
2025-01-13 20:21:28 +01:00 |
cpu_particles_3d.h
|
Implemented tools around particles seed randomization.
|
2025-01-11 16:31:24 +01:00 |
decal.cpp
|
|
|
decal.h
|
|
|
fog_volume.cpp
|
|
|
fog_volume.h
|
|
|
gpu_particles_3d.compat.inc
|
Implemented tools around particles seed randomization.
|
2025-01-11 16:31:24 +01:00 |
gpu_particles_3d.cpp
|
Fix emission_shape_changed signal error when using ShaderMaterial with 3DGPUParticles
|
2025-01-17 15:07:28 +01:00 |
gpu_particles_3d.h
|
Implemented tools around particles seed randomization.
|
2025-01-11 16:31:24 +01:00 |
gpu_particles_collision_3d.cpp
|
|
|
gpu_particles_collision_3d.h
|
|
|
importer_mesh_instance_3d.cpp
|
|
|
importer_mesh_instance_3d.h
|
|
|
label_3d.cpp
|
[TextServer] Improve embedded objects handling performance.
|
2025-01-07 08:01:29 +02:00 |
label_3d.h
|
Fix Selection Game View
|
2025-01-10 09:53:17 -05:00 |
light_3d.cpp
|
|
|
light_3d.h
|
|
|
lightmap_gi.cpp
|
LightmapGI: Including modules_enabled.gen.h to properly check the configuration warning
|
2025-01-09 09:55:28 +01:00 |
lightmap_gi.h
|
Add a supersampling option to LightmapGI
|
2025-01-07 18:44:59 +01:00 |
lightmap_probe.cpp
|
|
|
lightmap_probe.h
|
|
|
lightmapper.cpp
|
|
|
lightmapper.h
|
Add a supersampling option to LightmapGI
|
2025-01-07 18:44:59 +01:00 |
look_at_modifier_3d.cpp
|
Fix LookAtModifier rest space rotation
|
2025-01-09 05:22:47 +09:00 |
look_at_modifier_3d.h
|
|
|
marker_3d.cpp
|
|
|
marker_3d.h
|
|
|
mesh_instance_3d.cpp
|
Make nodes handle their respective navigation source geometry
|
2025-01-12 13:14:46 +01:00 |
mesh_instance_3d.h
|
Make nodes handle their respective navigation source geometry
|
2025-01-12 13:14:46 +01:00 |
multimesh_instance_3d.cpp
|
Make nodes handle their respective navigation source geometry
|
2025-01-12 13:14:46 +01:00 |
multimesh_instance_3d.h
|
Make nodes handle their respective navigation source geometry
|
2025-01-12 13:14:46 +01:00 |
navigation_agent_3d.cpp
|
|
|
navigation_agent_3d.h
|
|
|
navigation_link_3d.cpp
|
|
|
navigation_link_3d.h
|
|
|
navigation_obstacle_3d.cpp
|
Make nodes handle their respective navigation source geometry
|
2025-01-12 13:14:46 +01:00 |
navigation_obstacle_3d.h
|
Make nodes handle their respective navigation source geometry
|
2025-01-12 13:14:46 +01:00 |
navigation_region_3d.cpp
|
Add functions to get axis-aligned bounds of navigation regions
|
2025-01-13 20:18:33 +01:00 |
navigation_region_3d.h
|
Add functions to get axis-aligned bounds of navigation regions
|
2025-01-13 20:18:33 +01:00 |
node_3d.cpp
|
Merge pull request #100597 from Zshandi/position-follow-editor-default-float-step
|
2025-01-12 18:07:07 +01:00 |
node_3d.h
|
|
|
occluder_instance_3d.cpp
|
|
|
occluder_instance_3d.h
|
|
|
path_3d.cpp
|
Draw fewer fishbones to improve Path gizmo readability and performance
|
2025-01-09 16:08:29 +01:00 |
path_3d.h
|
|
|
physical_bone_simulator_3d.cpp
|
|
|
physical_bone_simulator_3d.h
|
|
|
reflection_probe.cpp
|
|
|
reflection_probe.h
|
|
|
remote_transform_3d.cpp
|
|
|
remote_transform_3d.h
|
|
|
retarget_modifier_3d.cpp
|
Force update RetargetModifier3D's child skeletons on save
|
2025-01-12 07:31:05 +09:00 |
retarget_modifier_3d.h
|
Force update RetargetModifier3D's child skeletons on save
|
2025-01-12 07:31:05 +09:00 |
SCsub
|
|
|
skeleton_3d.compat.inc
|
|
|
skeleton_3d.cpp
|
Merge pull request #101450 from TokageItLab/reset-anim-skeleton
|
2025-01-12 18:07:32 +01:00 |
skeleton_3d.h
|
|
|
skeleton_ik_3d.cpp
|
|
|
skeleton_ik_3d.h
|
|
|
skeleton_modifier_3d.cpp
|
|
|
skeleton_modifier_3d.h
|
|
|
soft_body_3d.compat.inc
|
|
|
soft_body_3d.cpp
|
|
|
soft_body_3d.h
|
|
|
spring_bone_collision_3d.cpp
|
Implement SpringBoneSimulator3D to wiggle chained bones
|
2025-01-14 05:43:57 +09:00 |
spring_bone_collision_3d.h
|
Implement SpringBoneSimulator3D to wiggle chained bones
|
2025-01-14 05:43:57 +09:00 |
spring_bone_collision_capsule_3d.cpp
|
Implement SpringBoneSimulator3D to wiggle chained bones
|
2025-01-14 05:43:57 +09:00 |
spring_bone_collision_capsule_3d.h
|
Implement SpringBoneSimulator3D to wiggle chained bones
|
2025-01-14 05:43:57 +09:00 |
spring_bone_collision_plane_3d.cpp
|
Implement SpringBoneSimulator3D to wiggle chained bones
|
2025-01-14 05:43:57 +09:00 |
spring_bone_collision_plane_3d.h
|
Implement SpringBoneSimulator3D to wiggle chained bones
|
2025-01-14 05:43:57 +09:00 |
spring_bone_collision_sphere_3d.cpp
|
Implement SpringBoneSimulator3D to wiggle chained bones
|
2025-01-14 05:43:57 +09:00 |
spring_bone_collision_sphere_3d.h
|
Implement SpringBoneSimulator3D to wiggle chained bones
|
2025-01-14 05:43:57 +09:00 |
spring_bone_simulator_3d.cpp
|
Merge pull request #101651 from TokageItLab/fix-flip-springbone
|
2025-01-17 10:16:50 -06:00 |
spring_bone_simulator_3d.h
|
Merge pull request #101651 from TokageItLab/fix-flip-springbone
|
2025-01-17 10:16:50 -06:00 |
sprite_3d.cpp
|
|
|
sprite_3d.h
|
Fix Selection Game View
|
2025-01-10 09:53:17 -05:00 |
velocity_tracker_3d.cpp
|
|
|
velocity_tracker_3d.h
|
|
|
visible_on_screen_notifier_3d.cpp
|
|
|
visible_on_screen_notifier_3d.h
|
|
|
visual_instance_3d.cpp
|
Fix Selection Game View
|
2025-01-10 09:53:17 -05:00 |
visual_instance_3d.h
|
Fix Selection Game View
|
2025-01-10 09:53:17 -05:00 |
voxel_gi.cpp
|
|
|
voxel_gi.h
|
|
|
voxelizer.cpp
|
|
|
voxelizer.h
|
Fix union order to simplify empty initializers
|
2025-01-14 19:05:01 -03:00 |
world_environment.cpp
|
|
|
world_environment.h
|
|
|
xr_body_modifier_3d.cpp
|
|
|
xr_body_modifier_3d.h
|
|
|
xr_face_modifier_3d.cpp
|
|
|
xr_face_modifier_3d.h
|
|
|
xr_hand_modifier_3d.cpp
|
|
|
xr_hand_modifier_3d.h
|
|
|
xr_nodes.cpp
|
|
|
xr_nodes.h
|
|
|