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1aa2823fa3
-For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap. -For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed() -Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now.
98 lines
3.8 KiB
C++
98 lines
3.8 KiB
C++
/*************************************************************************/
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/* editor_debugger_inspector.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef EDITOR_DEBUGGER_INSPECTOR_H
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#define EDITOR_DEBUGGER_INSPECTOR_H
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#include "editor/editor_inspector.h"
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class EditorDebuggerRemoteObject : public Object {
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GDCLASS(EditorDebuggerRemoteObject, Object);
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protected:
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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void _get_property_list(List<PropertyInfo> *p_list) const;
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static void _bind_methods();
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public:
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bool editable = false;
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ObjectID remote_object_id;
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String type_name;
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List<PropertyInfo> prop_list;
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Map<StringName, Variant> prop_values;
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ObjectID get_remote_object_id() { return remote_object_id; };
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String get_title();
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Variant get_variant(const StringName &p_name);
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void clear() {
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prop_list.clear();
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prop_values.clear();
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}
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void update() { notify_property_list_changed(); }
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EditorDebuggerRemoteObject() {}
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};
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class EditorDebuggerInspector : public EditorInspector {
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GDCLASS(EditorDebuggerInspector, EditorInspector);
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private:
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ObjectID inspected_object_id;
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Map<ObjectID, EditorDebuggerRemoteObject *> remote_objects;
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Set<RES> remote_dependencies;
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EditorDebuggerRemoteObject *variables;
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void _object_selected(ObjectID p_object);
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void _object_edited(ObjectID p_id, const String &p_prop, const Variant &p_value);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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EditorDebuggerInspector();
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~EditorDebuggerInspector();
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// Remote Object cache
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ObjectID add_object(const Array &p_arr);
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Object *get_object(ObjectID p_id);
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void clear_cache();
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// Stack Dump variables
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String get_stack_variable(const String &p_var);
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void add_stack_variable(const Array &p_arr);
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void clear_stack_variables();
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};
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#endif // EDITOR_DEBUGGER_INSPECTOR_H
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