godot/core/string
2021-10-28 17:10:52 +02:00
..
node_path.cpp Optimize NodePath update when renaming or deleting nodes in the editor 2021-07-09 11:42:39 -07:00
node_path.h NodePath: Remove unimplemented get_parent() method 2021-04-23 12:37:53 +02:00
optimized_translation.cpp Fix specific warnings issues by Clang 2021-10-14 14:14:26 -07:00
optimized_translation.h Rename PHashTranslation to OptimizedTranslation 2021-03-20 10:02:47 +00:00
print_string.cpp Change print_line() to use any number of Variants 2021-10-07 16:28:22 +02:00
print_string.h Change print_line() to use any number of Variants 2021-10-07 16:28:22 +02:00
SCsub
string_buffer.h
string_builder.cpp
string_builder.h
string_name.cpp Adds ability to debug stringnames 2021-07-20 17:31:51 -03:00
string_name.h Adds ability to debug stringnames 2021-07-20 17:31:51 -03:00
translation_po.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
translation_po.h
translation.cpp clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
translation.h Implement override of get_message and get_plural_message 2021-09-29 14:19:14 +03:00
ucaps.h
ustring.cpp clang-format: Various fixes to comments alignment from clang-format 13 2021-10-28 15:43:36 +02:00
ustring.h CharProxy: Add copy constructor 2021-09-30 23:06:40 +02:00