godot/modules/visual_script
Juan Linietsky fb4d6d1db0 More visual script improvements
-Added anti-aliasing on lines
-Improved draw performance enormously
-Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry!
2016-08-30 23:46:41 -03:00
..
config.py
register_types.cpp More visual script improvements 2016-08-30 23:46:41 -03:00
register_types.h
SCsub
visual_script_builtin_funcs.cpp More visual script improvements 2016-08-30 23:46:41 -03:00
visual_script_builtin_funcs.h
visual_script_editor.cpp More visual script improvements 2016-08-30 23:46:41 -03:00
visual_script_editor.h Even more work on visual script editor: 2016-08-26 17:38:25 -03:00
visual_script_flow_control.cpp Several all around fixes to visual scripting (in the process of creating demos) 2016-08-28 20:59:01 -03:00
visual_script_flow_control.h Several all around fixes to visual scripting (in the process of creating demos) 2016-08-28 20:59:01 -03:00
visual_script_func_nodes.cpp More visual script improvements 2016-08-30 23:46:41 -03:00
visual_script_func_nodes.h More visual script improvements 2016-08-30 23:46:41 -03:00
visual_script_nodes.cpp More visual script improvements 2016-08-30 23:46:41 -03:00
visual_script_nodes.h More visual script improvements 2016-08-30 23:46:41 -03:00
visual_script_yield_nodes.cpp More visual script work 2016-08-25 17:45:20 -03:00
visual_script_yield_nodes.h More visual script work 2016-08-25 17:45:20 -03:00
visual_script.cpp More visual script improvements 2016-08-30 23:46:41 -03:00
visual_script.h More visual script improvements 2016-08-30 23:46:41 -03:00