godot/servers/rendering/renderer_rd
Hugo Locurcio 0225c6d31a
Tweak Light3D property hints for greater flexibility
- Specular can now be set above 1.0.
- Blur can be set to 0 to disable shadow blurring entirely, which is useful
  on lights that have a non-zero size.
  - When shadow blurring is disabled, lights that have a non-zero size will
    not use PCSS-like soft shadows, speeding up shadow rendering
    considerably.
- Some property hints now allow more precise values.
2022-06-13 14:31:46 +02:00
..
effects Copy_to_fb is available in both raster and clustered renderers, remove unwanted checks 2022-05-13 13:19:42 +10:00
forward_clustered Fix TIME compilation for custom functions in spatial shader 2022-06-09 20:12:25 +03:00
forward_mobile Fix TIME compilation for custom functions in spatial shader 2022-06-09 20:12:25 +03:00
shaders Workaround MoltenVK error found in TAA implementation 2022-06-09 16:40:00 +02:00
storage_rd Refactor shader hints 2022-05-31 11:51:47 +03:00
cluster_builder_rd.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
cluster_builder_rd.h Rename Basis get_axis to get_column, remove redundant methods 2022-05-03 09:37:47 -05:00
effects_rd.cpp Initial TAA implementation 2022-06-07 13:14:44 +02:00
effects_rd.h Initial TAA implementation 2022-06-07 13:14:44 +02:00
pipeline_cache_rd.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
pipeline_cache_rd.h Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
renderer_canvas_render_rd.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
renderer_canvas_render_rd.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
renderer_compositor_rd.cpp Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
renderer_compositor_rd.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
renderer_scene_environment_rd.cpp add support for glow maps 2022-01-20 16:47:25 +01:00
renderer_scene_environment_rd.h Merge pull request #39965 from Calinou/tweak-sdfgi-defaults 2022-02-10 17:31:54 +01:00
renderer_scene_gi_rd.cpp Split out bokeh_dof and copy effects 2022-05-11 11:08:56 +10:00
renderer_scene_gi_rd.h Merge canvas and decal into TextureStorage and add render target 2022-04-17 12:59:50 +10:00
renderer_scene_render_rd.cpp Tweak Light3D property hints for greater flexibility 2022-06-13 14:31:46 +02:00
renderer_scene_render_rd.h Initial TAA implementation 2022-06-07 13:14:44 +02:00
renderer_scene_sky_rd.cpp Fix incorrect sky rotation based on camera axis 2022-06-09 22:40:40 +03:00
renderer_scene_sky_rd.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
renderer_storage_rd.cpp Ensure has_os_features is safely called as it can't be called from within the construct of RenderingServerDefault on which it relies 2022-06-01 20:47:32 +10:00
renderer_storage_rd.h Merge pull request #51102 from Calinou/renderingserver-add-api-version-getter 2022-05-03 14:44:55 +02:00
SCsub Splitting tonemapper into its own class 2022-04-28 15:00:30 +10:00
shader_rd.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
shader_rd.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
uniform_set_cache_rd.cpp Fix typos with codespell 2022-03-31 14:07:29 +02:00
uniform_set_cache_rd.h Add a UniformSet cache 2022-03-06 13:03:33 +01:00