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154b9c1c91
This removes the countless small UBO writes we had before and replaces them with a single large write per render pass. This results in much faster rendering on low-end devices but improves speed on all devices. |
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.. | ||
environment | ||
storage | ||
rasterizer_canvas_dummy.h | ||
rasterizer_dummy.h | ||
rasterizer_scene_dummy.h | ||
SCsub |