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Jari Ronkainen 01c030f9b7 Go through all event devices, not just event[0-32]
There are no guarantees that joypads are in event0-event32
range.  Some devices, such as laptops with detachable keyboards
and wacom can reserve events all the way up to 32.

Some udev rules with e.g. custom controller firmwares may
load the device as /dev/input/eventX, where X is greater than
32.

This patch uses POSIX dirent to enumerate the event devices, so
entries outside 0-32 range are not skipped.
2021-01-27 20:05:31 +02:00
.github CI: Update to clang-format 11 and apply ternary operator changes 2021-01-12 19:32:53 +01:00
core Merge pull request #45314 from RandomShaper/modernize_rwlock 2021-01-22 14:51:05 +01:00
doc Document that the high-level multiplayer API is only for Godot servers 2021-01-25 01:59:28 +01:00
drivers Shadow map rendering optimization 2021-01-24 20:17:28 -03:00
editor Shadow map rendering optimization 2021-01-24 20:17:28 -03:00
main Shadow map rendering optimization 2021-01-24 20:17:28 -03:00
misc Cleanup: Remove executable bit from files which don't need it 2021-01-19 23:36:42 +01:00
modules [CTL] Do not break line on the span (e.g. RTL BBCode tag) edges. 2021-01-25 09:45:29 +02:00
platform Go through all event devices, not just event[0-32] 2021-01-27 20:05:31 +02:00
scene Shadow map rendering optimization 2021-01-24 20:17:28 -03:00
servers Shadow map rendering optimization 2021-01-24 20:17:28 -03:00
tests Merge pull request #44797 from a-ivanov/marshall-core-unit-tests 2021-01-24 20:41:57 +01:00
thirdparty Cleanup: Remove executable bit from files which don't need it 2021-01-19 23:36:42 +01:00
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CHANGELOG.md Mention compatibility-breaking Camera2D offset change in the changelog 2020-09-15 15:56:36 +02:00
CONTRIBUTING.md Recommend minimal reproduction projects written in GDScript instead of C# 2021-01-12 20:15:36 +01:00
COPYRIGHT.txt Update PolyPartition / Triangulator library 2021-01-12 13:46:16 -05:00
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glsl_builders.py RenderingServer reorganization 2020-12-04 18:39:46 -03:00
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logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
logo.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
methods.py Don't handle BaseException in build scripts 2020-12-12 10:05:42 +00:00
platform_methods.py
README.md
SConstruct SCons: Fix build with p alias or platform auto-detection 2020-12-17 11:36:50 +01:00
version.py Update copyright statements to 2021 2021-01-01 20:19:21 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the #godotengine-devel IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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