godot/modules/gdnative
Rémi Verschelde 01afc442c7 Signals: Port connect calls to use callable_mp
Remove now unnecessary bindings of signal callbacks in the public API.
There might be some false positives that need rebinding if they were
meant to be public.

No regular expressions were harmed in the making of this commit.
(Nah, just kidding.)
2020-02-28 14:24:09 +01:00
..
android
arvr PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
doc_classes doc: Sync classref with StringName/Callable changes 2020-02-22 14:59:09 +01:00
gdnative Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
icons
include Update docs and bindings for new integer vector types 2020-02-25 15:27:29 +01:00
nativescript Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
net
pluginscript Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
videodecoder PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
config.py
gdnative_api.json PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
gdnative_builders.py
gdnative_library_editor_plugin.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
gdnative_library_editor_plugin.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
gdnative_library_singleton_editor.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
gdnative_library_singleton_editor.h
gdnative.cpp
gdnative.h
register_types.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
register_types.h
SCsub