godot/servers/rendering/renderer_rd
Max Hilbrunner 019d6584ee
Merge pull request #64167 from clayjohn/screen-texture-hint
Add shader uniform hints for screen textures
2022-08-19 21:51:39 +02:00
..
effects Changed storage structs to private 2022-08-01 11:59:14 +10:00
environment Merge pull request #64167 from clayjohn/screen-texture-hint 2022-08-19 21:51:39 +02:00
forward_clustered Merge pull request #64167 from clayjohn/screen-texture-hint 2022-08-19 21:51:39 +02:00
forward_mobile Merge pull request #64167 from clayjohn/screen-texture-hint 2022-08-19 21:51:39 +02:00
shaders Properly scale depth in bokeh_dof effect so that setting distance to blur effect is accurate again 2022-08-12 16:39:05 -06:00
storage_rd Merge pull request #64167 from clayjohn/screen-texture-hint 2022-08-19 21:51:39 +02:00
cluster_builder_rd.cpp
cluster_builder_rd.h
effects_rd.cpp
effects_rd.h
framebuffer_cache_rd.cpp Add a Framebuffer cache 2022-08-05 13:37:29 +02:00
framebuffer_cache_rd.h Add a Framebuffer cache 2022-08-05 13:37:29 +02:00
pipeline_cache_rd.cpp
pipeline_cache_rd.h
renderer_canvas_render_rd.cpp Merge pull request #64167 from clayjohn/screen-texture-hint 2022-08-19 21:51:39 +02:00
renderer_canvas_render_rd.h Merge pull request #64167 from clayjohn/screen-texture-hint 2022-08-19 21:51:39 +02:00
renderer_compositor_rd.cpp Add a Framebuffer cache 2022-08-05 13:37:29 +02:00
renderer_compositor_rd.h Add a Framebuffer cache 2022-08-05 13:37:29 +02:00
renderer_scene_render_rd.cpp Use negative mipmap LOD bias for sub-native bilinear 3D scale 2022-08-10 17:16:02 +02:00
renderer_scene_render_rd.h Add a shadow opacity property to Light3D 2022-08-07 11:06:32 +02:00
SCsub
shader_rd.cpp
shader_rd.h
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h Add a Framebuffer cache 2022-08-05 13:37:29 +02:00