godot/scene/3d
2020-03-28 12:37:44 +01:00
..
area_3d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
area_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
arvr_nodes.cpp Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
arvr_nodes.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
audio_stream_player_3d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
audio_stream_player_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
baked_lightmap.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
baked_lightmap.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
bone_attachment_3d.cpp Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
bone_attachment_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
camera_3d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
camera_3d.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
collision_object_3d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
collision_object_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
collision_polygon_3d.cpp Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
collision_polygon_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
collision_shape_3d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
collision_shape_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
cpu_particles_3d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
cpu_particles_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
gi_probe.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
gi_probe.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
gpu_particles_3d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
gpu_particles_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
immediate_geometry_3d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
immediate_geometry_3d.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
light_3d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
light_3d.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
listener_3d.cpp Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
listener_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
mesh_instance_3d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
mesh_instance_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
multimesh_instance_3d.cpp Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
multimesh_instance_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
navigation_3d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
navigation_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
navigation_agent_3d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
navigation_agent_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
navigation_obstacle_3d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
navigation_obstacle_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
navigation_region_3d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
navigation_region_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
node_3d.cpp Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
node_3d.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
path_3d.cpp Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
path_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
physics_body_3d.cpp Fixed missed occurrences in #37361 renamings. 2020-03-28 12:37:44 +01:00
physics_body_3d.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
physics_joint_3d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
physics_joint_3d.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
position_3d.cpp
position_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
proximity_group_3d.cpp Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
proximity_group_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
ray_cast_3d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
ray_cast_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
reflection_probe.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
reflection_probe.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
remote_transform_3d.cpp Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
remote_transform_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
SCsub Fix build with disable_3d=yes, remove dependency on WorldEnvironment 2020-03-27 14:55:14 +01:00
skeleton_3d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
skeleton_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
skeleton_ik_3d.cpp Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
skeleton_ik_3d.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
soft_body_3d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
soft_body_3d.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
spring_arm_3d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
spring_arm_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
sprite_3d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
sprite_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
vehicle_body_3d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
vehicle_body_3d.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
velocity_tracker_3d.cpp Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
velocity_tracker_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
visibility_notifier_3d.cpp Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
visibility_notifier_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
visual_instance_3d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
visual_instance_3d.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
voxelizer.cpp Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
voxelizer.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
world_environment.cpp Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
world_environment.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00