..
animated_sprite.cpp
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
animated_sprite.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
area_2d.cpp
-fix bug in cache for atlas import/export
2014-03-13 22:57:24 -03:00
area_2d.h
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2014-02-09 22:10:30 -03:00
camera_2d.cpp
-fix bug in cache for atlas import/export
2014-03-13 22:57:24 -03:00
camera_2d.h
Implemented Camera2D.Rotating property
2014-02-10 13:55:12 +01:00
canvas_item.cpp
-draw_primitive binding fix
2014-05-25 14:25:05 -03:00
canvas_item.h
Making Godot Easier to Use..
2014-05-24 01:35:47 -03:00
collision_object_2d.cpp
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2014-02-09 22:10:30 -03:00
collision_object_2d.h
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2014-02-09 22:10:30 -03:00
collision_polygon_2d.cpp
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2014-02-09 22:10:30 -03:00
collision_polygon_2d.h
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2014-02-09 22:10:30 -03:00
collision_shape_2d.cpp
Fixed #173 #157 When CollisionShape2D deleted, parent CollisionObject should get updated as well
2014-03-15 14:03:51 +08:00
collision_shape_2d.h
Fixed #173 #157 When CollisionShape2D deleted, parent CollisionObject should get updated as well
2014-03-15 14:03:51 +08:00
joints_2d.cpp
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2014-02-09 22:10:30 -03:00
joints_2d.h
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2014-02-09 22:10:30 -03:00
node_2d_singleton.cpp
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2014-02-09 22:10:30 -03:00
node_2d_singleton.h
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2014-02-09 22:10:30 -03:00
node_2d.cpp
A bit of everything:
2014-05-14 01:22:15 -03:00
node_2d.h
A bit of everything:
2014-05-14 01:22:15 -03:00
parallax_background.cpp
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2014-02-09 22:10:30 -03:00
parallax_background.h
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2014-02-09 22:10:30 -03:00
parallax_layer.cpp
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2014-02-09 22:10:30 -03:00
parallax_layer.h
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2014-02-09 22:10:30 -03:00
particles_2d.cpp
-fixed export templates not loading/exporting on Windows
2014-02-13 18:03:28 -03:00
particles_2d.h
-fixed export templates not loading/exporting on Windows
2014-02-13 18:03:28 -03:00
path_2d.cpp
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2014-02-09 22:10:30 -03:00
path_2d.h
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2014-02-09 22:10:30 -03:00
physics_body_2d.cpp
A bit of everything:
2014-05-14 01:22:15 -03:00
physics_body_2d.h
A bit of everything:
2014-05-14 01:22:15 -03:00
position_2d.cpp
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2014-02-09 22:10:30 -03:00
position_2d.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
ray_cast_2d.cpp
A bit of everything:
2014-05-14 01:22:15 -03:00
ray_cast_2d.h
A bit of everything:
2014-05-14 01:22:15 -03:00
remote_transform_2d.cpp
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2014-02-09 22:10:30 -03:00
remote_transform_2d.h
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2014-02-09 22:10:30 -03:00
sample_player_2d.cpp
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2014-02-09 22:10:30 -03:00
sample_player_2d.h
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2014-02-09 22:10:30 -03:00
screen_button.cpp
Fix potential null exception in screen button without texture assigned
2014-05-20 21:07:32 +08:00
screen_button.h
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2014-02-09 22:10:30 -03:00
SCsub
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2014-02-09 22:10:30 -03:00
sound_player_2d.cpp
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2014-02-09 22:10:30 -03:00
sound_player_2d.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
sprite.cpp
-Fixed a few bugs in Viewport
2014-04-10 00:18:27 -03:00
sprite.h
-Fixed a few bugs in Viewport
2014-04-10 00:18:27 -03:00
tile_map.cpp
Bug Fixes
2014-06-29 22:41:02 -03:00
tile_map.h
Bug Fixes
2014-06-29 22:41:02 -03:00
visibility_notifier_2d.cpp
-fix bug in cache for atlas import/export
2014-03-13 22:57:24 -03:00
visibility_notifier_2d.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00