godot/servers
Rémi Verschelde 016092181c
Merge pull request #22910 from marcelofg55/nothreads_rec
Fix AudioEffectRecord not working without thread support
2018-12-13 21:11:02 +01:00
..
arvr
audio Merge pull request #22910 from marcelofg55/nothreads_rec 2018-12-13 21:11:02 +01:00
physics Disabled CollisionShape and CollisionShape2D are not processed now 2018-12-12 17:48:35 +03:00
physics_2d Disabled CollisionShape and CollisionShape2D are not processed now 2018-12-12 17:48:35 +03:00
visual Merge pull request #23469 from clayjohn/fragment_camera_matrix 2018-12-12 13:46:58 +01:00
arvr_server.cpp
arvr_server.h
audio_server.cpp Merge pull request #22910 from marcelofg55/nothreads_rec 2018-12-13 21:11:02 +01:00
audio_server.h Merge pull request #22910 from marcelofg55/nothreads_rec 2018-12-13 21:11:02 +01:00
physics_2d_server.cpp Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layers 2018-11-07 17:51:27 -03:00
physics_2d_server.h -Make sure monitorable cant be flipped while flushing queries, fixes #17330 2018-11-16 08:49:26 -03:00
physics_server.cpp
physics_server.h Added function to control 6DOF precision 2018-11-27 07:11:28 +01:00
register_server_types.cpp
register_server_types.h
SCsub
server_wrap_mt_common.h
visual_server.cpp doc: Sync classref with current source 2018-12-04 21:57:07 +01:00
visual_server.h Added luminance capping to avoid glitches on small dots. closes #17996 2018-11-28 01:22:20 -03:00