godot/platform/linuxbsd/x11
Pedro J. Estébanez c28f5901c7 Polish interaction between windowing, input and rendering
- Adapt GL make/release API to the current architecture.
- Fix DisplayServer being locked while dispatching input (prevent deadlocks).
2024-04-10 18:47:42 +02:00
..
dynwrappers
detect_prime_x11.cpp
detect_prime_x11.h
display_server_x11.cpp Polish interaction between windowing, input and rendering 2024-04-10 18:47:42 +02:00
display_server_x11.h Polish interaction between windowing, input and rendering 2024-04-10 18:47:42 +02:00
gl_manager_x11_egl.cpp
gl_manager_x11_egl.h
gl_manager_x11.cpp Polish interaction between windowing, input and rendering 2024-04-10 18:47:42 +02:00
gl_manager_x11.h Polish interaction between windowing, input and rendering 2024-04-10 18:47:42 +02:00
key_mapping_x11.cpp
key_mapping_x11.h
rendering_context_driver_vulkan_x11.cpp Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rendering_context_driver_vulkan_x11.h Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
SCsub Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00