godot/modules/mono
Ignacio Etcheverry 00f758099b Make sure API assemblies are up to date at startup
- If there is a solution and C# project at startup, make sure API assemblies are up to date.
- Fix prebuilt assemblies only being used when building the game project, and not in other instances.
2018-10-19 00:13:15 +02:00
..
doc_classes Update class documentation xml 2018-10-07 21:57:26 +08:00
editor Make sure API assemblies are up to date at startup 2018-10-19 00:13:15 +02:00
glue Mono: Fix crash on NodePath/RID disposal during Godot shutdown 2018-10-06 23:00:18 +02:00
mono_gd C#: Optimize struct marshalling 2018-10-17 22:36:26 +02:00
utils C#: Optimize struct marshalling 2018-10-17 22:36:26 +02:00
config.py Mono: Editor and export template dependencies and fixes 2018-10-03 19:16:29 +02:00
csharp_script.cpp Remove redundant "== false" code 2018-10-06 16:20:41 -04:00
csharp_script.h Mono: Fix build regression due to wrong return type 2018-09-12 21:08:18 +02:00
godotsharp_defs.h
godotsharp_dirs.cpp Mono: Editor and export template dependencies and fixes 2018-10-03 19:16:29 +02:00
godotsharp_dirs.h Mono: Editor and export template dependencies and fixes 2018-10-03 19:16:29 +02:00
mono_gc_handle.cpp Fix/workaround for issue #21667 2018-09-12 03:24:08 +02:00
mono_gc_handle.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
mono_reg_utils.py
register_types.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
register_types.h
SCsub C#: Optimize struct marshalling 2018-10-17 22:36:26 +02:00
signal_awaiter_utils.cpp Fix/workaround for issue #21667 2018-09-12 03:24:08 +02:00
signal_awaiter_utils.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
tls_configure.py