Go to file
Rémi Verschelde 00f5ea2ed2
Merge pull request #44842 from clayjohn/VULKAN-SSAO-2
SSAO renames and move push constant binding
2021-01-04 23:03:54 +01:00
.github CI: Force building TextServer fallback 2020-12-29 12:14:16 +01:00
core Merge pull request #44848 from mrushyendra/disconnect_err_msg 2021-01-01 23:02:58 +01:00
doc doc: Sync classref with current source 2021-01-04 14:33:44 +01:00
drivers Merge pull request #44842 from clayjohn/VULKAN-SSAO-2 2021-01-04 23:03:54 +01:00
editor Merge pull request #44907 from qarmin/fix_leak_gradient 2021-01-04 10:26:47 +01:00
main Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
misc Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
modules Merge pull request #44914 from swarnimarun/master-visualscript-refactor 2021-01-04 21:19:00 +01:00
platform Merge pull request #44645 from m4gr3d/update_apk_signing_logic 2021-01-01 22:58:11 +01:00
scene Merge pull request #44906 from EricEzaM/PR/popup-menu-fix-not-matching-button-size 2021-01-04 14:47:32 +01:00
servers Merge pull request #44842 from clayjohn/VULKAN-SSAO-2 2021-01-04 23:03:54 +01:00
tests Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
thirdparty Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
.clang-format
.clang-tidy
.editorconfig
.gitattributes
.gitignore
.lgtm.yml
.mailmap
AUTHORS.md
CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
DONORS.md
glsl_builders.py
icon.png
icon.svg
LICENSE.txt Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
LOGO_LICENSE.md
logo.png
logo.svg
methods.py
platform_methods.py
README.md
SConstruct
version.py Update copyright statements to 2021 2021-01-01 20:19:21 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the #godotengine-devel IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs