godot/scene
2017-01-13 19:36:04 -03:00
..
2d Created new Engine singleton, and moved engine related OS functions to it. 2017-01-13 12:51:14 -03:00
3d Rename collision layer as suggested in #5696 2017-01-13 11:01:19 -03:00
animation renamed tween animationplayer scale functions to speed_scale 2017-01-13 19:36:04 -03:00
audio -Conversion of most properties to a simpler syntax, easier to use by script 2017-01-04 01:16:14 -03:00
gui Renamed button functions to be more verboes, same with Range unit value -> ratio 2017-01-13 14:08:30 -03:00
io Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
main Node name casing: fix mistake from previous commit 2017-01-13 22:43:39 +01:00
resources Unify naming of blendshape / morphtarget into just "Blend Shape" 2017-01-12 08:34:00 -03:00
register_scene_types.cpp some class renames 2017-01-12 18:28:12 -03:00
register_scene_types.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
scene_string_names.cpp Renamed most signals so they refer to: 2017-01-12 00:51:08 -03:00
scene_string_names.h Renamed most signals so they refer to: 2017-01-12 00:51:08 -03:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00