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948dcb63ca
`VERSION_STATUS` is part of what constitutes the reference version for a given Godot build, and is part of the version check for compatible export templates. For dev snapshots (alpha, beta, RCs), we usually set the `VERSION_STATUS` to a specific build number (e.g. `beta2`), but this change doesn't end up committed to the Git repository as we don't want to keep changing `version.py` for testing builds. So this new environment override will be what can be used in official builds and by users making custom builds for specific snapshots.
963 lines
36 KiB
Python
963 lines
36 KiB
Python
import os
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import re
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import glob
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import subprocess
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from collections import OrderedDict
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# We need to define our own `Action` method to control the verbosity of output
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# and whenever we need to run those commands in a subprocess on some platforms.
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from SCons import Node
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from SCons.Script import Action
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from SCons.Script import ARGUMENTS
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from SCons.Script import Glob
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from SCons.Variables.BoolVariable import _text2bool
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from platform_methods import run_in_subprocess
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def add_source_files(self, sources, files, warn_duplicates=True):
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# Convert string to list of absolute paths (including expanding wildcard)
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if isinstance(files, (str, bytes)):
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# Keep SCons project-absolute path as they are (no wildcard support)
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if files.startswith("#"):
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if "*" in files:
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print("ERROR: Wildcards can't be expanded in SCons project-absolute path: '{}'".format(files))
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return
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files = [files]
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else:
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dir_path = self.Dir(".").abspath
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files = sorted(glob.glob(dir_path + "/" + files))
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# Add each path as compiled Object following environment (self) configuration
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for path in files:
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obj = self.Object(path)
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if obj in sources:
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if warn_duplicates:
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print('WARNING: Object "{}" already included in environment sources.'.format(obj))
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else:
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continue
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sources.append(obj)
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def disable_warnings(self):
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# 'self' is the environment
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if self.msvc:
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# We have to remove existing warning level defines before appending /w,
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# otherwise we get: "warning D9025 : overriding '/W3' with '/w'"
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warn_flags = ["/Wall", "/W4", "/W3", "/W2", "/W1", "/WX"]
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self.Append(CCFLAGS=["/w"])
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self.Append(CFLAGS=["/w"])
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self.Append(CXXFLAGS=["/w"])
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self["CCFLAGS"] = [x for x in self["CCFLAGS"] if not x in warn_flags]
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self["CFLAGS"] = [x for x in self["CFLAGS"] if not x in warn_flags]
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self["CXXFLAGS"] = [x for x in self["CXXFLAGS"] if not x in warn_flags]
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else:
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self.Append(CCFLAGS=["-w"])
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self.Append(CFLAGS=["-w"])
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self.Append(CXXFLAGS=["-w"])
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def add_module_version_string(self, s):
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self.module_version_string += "." + s
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def update_version(module_version_string=""):
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build_name = "custom_build"
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if os.getenv("BUILD_NAME") != None:
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build_name = str(os.getenv("BUILD_NAME"))
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print("Using custom build name: " + build_name)
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import version
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# NOTE: It is safe to generate this file here, since this is still executed serially
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f = open("core/version_generated.gen.h", "w")
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f.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
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f.write("#ifndef VERSION_GENERATED_GEN_H\n")
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f.write("#define VERSION_GENERATED_GEN_H\n")
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f.write('#define VERSION_SHORT_NAME "' + str(version.short_name) + '"\n')
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f.write('#define VERSION_NAME "' + str(version.name) + '"\n')
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f.write("#define VERSION_MAJOR " + str(version.major) + "\n")
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f.write("#define VERSION_MINOR " + str(version.minor) + "\n")
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f.write("#define VERSION_PATCH " + str(version.patch) + "\n")
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# For dev snapshots (alpha, beta, RC, etc.) we do not commit status change to Git,
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# so this define provides a way to override it without having to modify the source.
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godot_status = str(version.status)
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if os.getenv("GODOT_VERSION_STATUS") != None:
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godot_status = str(os.getenv("GODOT_VERSION_STATUS"))
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print("Using version status '%s', overriding the original '%s'.".format(godot_status, str(version.status)))
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f.write('#define VERSION_STATUS "' + godot_status + '"\n')
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f.write('#define VERSION_BUILD "' + str(build_name) + '"\n')
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f.write('#define VERSION_MODULE_CONFIG "' + str(version.module_config) + module_version_string + '"\n')
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f.write("#define VERSION_YEAR " + str(version.year) + "\n")
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f.write('#define VERSION_WEBSITE "' + str(version.website) + '"\n')
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f.write("#endif // VERSION_GENERATED_GEN_H\n")
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f.close()
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# NOTE: It is safe to generate this file here, since this is still executed serially
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fhash = open("core/version_hash.gen.h", "w")
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fhash.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
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fhash.write("#ifndef VERSION_HASH_GEN_H\n")
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fhash.write("#define VERSION_HASH_GEN_H\n")
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githash = ""
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gitfolder = ".git"
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if os.path.isfile(".git"):
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module_folder = open(".git", "r").readline().strip()
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if module_folder.startswith("gitdir: "):
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gitfolder = module_folder[8:]
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if os.path.isfile(os.path.join(gitfolder, "HEAD")):
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head = open(os.path.join(gitfolder, "HEAD"), "r", encoding="utf8").readline().strip()
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if head.startswith("ref: "):
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head = os.path.join(gitfolder, head[5:])
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if os.path.isfile(head):
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githash = open(head, "r").readline().strip()
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else:
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githash = head
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fhash.write('#define VERSION_HASH "' + githash + '"\n')
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fhash.write("#endif // VERSION_HASH_GEN_H\n")
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fhash.close()
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def parse_cg_file(fname, uniforms, sizes, conditionals):
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fs = open(fname, "r")
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line = fs.readline()
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while line:
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if re.match(r"^\s*uniform", line):
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res = re.match(r"uniform ([\d\w]*) ([\d\w]*)")
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type = res.groups(1)
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name = res.groups(2)
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uniforms.append(name)
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if type.find("texobj") != -1:
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sizes.append(1)
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else:
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t = re.match(r"float(\d)x(\d)", type)
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if t:
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sizes.append(int(t.groups(1)) * int(t.groups(2)))
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else:
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t = re.match(r"float(\d)", type)
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sizes.append(int(t.groups(1)))
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if line.find("[branch]") != -1:
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conditionals.append(name)
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line = fs.readline()
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fs.close()
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def get_cmdline_bool(option, default):
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"""We use `ARGUMENTS.get()` to check if options were manually overridden on the command line,
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and SCons' _text2bool helper to convert them to booleans, otherwise they're handled as strings.
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"""
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cmdline_val = ARGUMENTS.get(option)
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if cmdline_val is not None:
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return _text2bool(cmdline_val)
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else:
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return default
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def detect_modules(search_path, recursive=False):
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"""Detects and collects a list of C++ modules at specified path
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`search_path` - a directory path containing modules. The path may point to
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a single module, which may have other nested modules. A module must have
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"register_types.h", "SCsub", "config.py" files created to be detected.
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`recursive` - if `True`, then all subdirectories are searched for modules as
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specified by the `search_path`, otherwise collects all modules under the
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`search_path` directory. If the `search_path` is a module, it is collected
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in all cases.
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Returns an `OrderedDict` with module names as keys, and directory paths as
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values. If a path is relative, then it is a built-in module. If a path is
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absolute, then it is a custom module collected outside of the engine source.
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"""
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modules = OrderedDict()
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def add_module(path):
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module_name = os.path.basename(path)
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module_path = path.replace("\\", "/") # win32
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modules[module_name] = module_path
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def is_engine(path):
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# Prevent recursively detecting modules in self and other
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# Godot sources when using `custom_modules` build option.
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version_path = os.path.join(path, "version.py")
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if os.path.exists(version_path):
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with open(version_path) as f:
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if 'short_name = "godot"' in f.read():
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return True
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return False
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def get_files(path):
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files = glob.glob(os.path.join(path, "*"))
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# Sort so that `register_module_types` does not change that often,
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# and plugins are registered in alphabetic order as well.
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files.sort()
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return files
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if not recursive:
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if is_module(search_path):
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add_module(search_path)
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for path in get_files(search_path):
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if is_engine(path):
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continue
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if is_module(path):
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add_module(path)
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else:
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to_search = [search_path]
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while to_search:
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path = to_search.pop()
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if is_module(path):
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add_module(path)
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for child in get_files(path):
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if not os.path.isdir(child):
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continue
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if is_engine(child):
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continue
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to_search.insert(0, child)
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return modules
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def is_module(path):
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if not os.path.isdir(path):
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return False
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must_exist = ["register_types.h", "SCsub", "config.py"]
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for f in must_exist:
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if not os.path.exists(os.path.join(path, f)):
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return False
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return True
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def write_disabled_classes(class_list):
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f = open("core/disabled_classes.gen.h", "w")
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f.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
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f.write("#ifndef DISABLED_CLASSES_GEN_H\n")
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f.write("#define DISABLED_CLASSES_GEN_H\n\n")
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for c in class_list:
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cs = c.strip()
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if cs != "":
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f.write("#define ClassDB_Disable_" + cs + " 1\n")
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f.write("\n#endif\n")
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def write_modules(modules):
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includes_cpp = ""
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preregister_cpp = ""
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register_cpp = ""
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unregister_cpp = ""
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for name, path in modules.items():
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try:
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with open(os.path.join(path, "register_types.h")):
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includes_cpp += '#include "' + path + '/register_types.h"\n'
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preregister_cpp += "#ifdef MODULE_" + name.upper() + "_ENABLED\n"
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preregister_cpp += "#ifdef MODULE_" + name.upper() + "_HAS_PREREGISTER\n"
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preregister_cpp += "\tpreregister_" + name + "_types();\n"
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preregister_cpp += "#endif\n"
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preregister_cpp += "#endif\n"
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register_cpp += "#ifdef MODULE_" + name.upper() + "_ENABLED\n"
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register_cpp += "\tregister_" + name + "_types();\n"
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register_cpp += "#endif\n"
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unregister_cpp += "#ifdef MODULE_" + name.upper() + "_ENABLED\n"
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unregister_cpp += "\tunregister_" + name + "_types();\n"
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unregister_cpp += "#endif\n"
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except OSError:
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pass
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modules_cpp = """// register_module_types.gen.cpp
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/* THIS FILE IS GENERATED DO NOT EDIT */
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#include "register_module_types.h"
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#include "modules/modules_enabled.gen.h"
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%s
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void preregister_module_types() {
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%s
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}
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void register_module_types() {
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%s
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}
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void unregister_module_types() {
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%s
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}
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""" % (
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includes_cpp,
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preregister_cpp,
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register_cpp,
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unregister_cpp,
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)
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# NOTE: It is safe to generate this file here, since this is still executed serially
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with open("modules/register_module_types.gen.cpp", "w") as f:
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f.write(modules_cpp)
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def convert_custom_modules_path(path):
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if not path:
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return path
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path = os.path.realpath(os.path.expanduser(os.path.expandvars(path)))
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err_msg = "Build option 'custom_modules' must %s"
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if not os.path.isdir(path):
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raise ValueError(err_msg % "point to an existing directory.")
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if path == os.path.realpath("modules"):
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raise ValueError(err_msg % "be a directory other than built-in `modules` directory.")
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return path
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def disable_module(self):
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self.disabled_modules.append(self.current_module)
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def module_check_dependencies(self, module, dependencies):
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"""
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Checks if module dependencies are enabled for a given module,
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and prints a warning if they aren't.
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Meant to be used in module `can_build` methods.
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Returns a boolean (True if dependencies are satisfied).
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"""
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missing_deps = []
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for dep in dependencies:
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opt = "module_{}_enabled".format(dep)
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if not opt in self or not self[opt]:
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missing_deps.append(dep)
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if missing_deps != []:
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print(
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"Disabling '{}' module as the following dependencies are not satisfied: {}".format(
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module, ", ".join(missing_deps)
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)
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)
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return False
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else:
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return True
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def use_windows_spawn_fix(self, platform=None):
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if os.name != "nt":
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return # not needed, only for windows
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# On Windows, due to the limited command line length, when creating a static library
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# from a very high number of objects SCons will invoke "ar" once per object file;
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# that makes object files with same names to be overwritten so the last wins and
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# the library loses symbols defined by overwritten objects.
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# By enabling quick append instead of the default mode (replacing), libraries will
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# got built correctly regardless the invocation strategy.
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# Furthermore, since SCons will rebuild the library from scratch when an object file
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# changes, no multiple versions of the same object file will be present.
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self.Replace(ARFLAGS="q")
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def mySubProcess(cmdline, env):
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startupinfo = subprocess.STARTUPINFO()
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startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW
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proc = subprocess.Popen(
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cmdline,
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stdin=subprocess.PIPE,
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stdout=subprocess.PIPE,
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stderr=subprocess.PIPE,
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startupinfo=startupinfo,
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shell=False,
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env=env,
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)
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_, err = proc.communicate()
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rv = proc.wait()
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if rv:
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print("=====")
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print(err)
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print("=====")
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return rv
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def mySpawn(sh, escape, cmd, args, env):
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newargs = " ".join(args[1:])
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cmdline = cmd + " " + newargs
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rv = 0
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env = {str(key): str(value) for key, value in iter(env.items())}
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if len(cmdline) > 32000 and cmd.endswith("ar"):
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cmdline = cmd + " " + args[1] + " " + args[2] + " "
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for i in range(3, len(args)):
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rv = mySubProcess(cmdline + args[i], env)
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if rv:
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break
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else:
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rv = mySubProcess(cmdline, env)
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return rv
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self["SPAWN"] = mySpawn
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def save_active_platforms(apnames, ap):
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for x in ap:
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names = ["logo"]
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if os.path.isfile(x + "/run_icon.png"):
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names.append("run_icon")
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for name in names:
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pngf = open(x + "/" + name + ".png", "rb")
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b = pngf.read(1)
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str = " /* AUTOGENERATED FILE, DO NOT EDIT */ \n"
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str += " static const unsigned char _" + x[9:] + "_" + name + "[]={"
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while len(b) == 1:
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str += hex(ord(b))
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b = pngf.read(1)
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if len(b) == 1:
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str += ","
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str += "};\n"
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pngf.close()
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# NOTE: It is safe to generate this file here, since this is still executed serially
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wf = x + "/" + name + ".gen.h"
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with open(wf, "w") as pngw:
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pngw.write(str)
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def no_verbose(sys, env):
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colors = {}
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# Colors are disabled in non-TTY environments such as pipes. This means
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# that if output is redirected to a file, it will not contain color codes
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if sys.stdout.isatty():
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colors["cyan"] = "\033[96m"
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colors["purple"] = "\033[95m"
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colors["blue"] = "\033[94m"
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colors["green"] = "\033[92m"
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colors["yellow"] = "\033[93m"
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colors["red"] = "\033[91m"
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colors["end"] = "\033[0m"
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else:
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colors["cyan"] = ""
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colors["purple"] = ""
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colors["blue"] = ""
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colors["green"] = ""
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colors["yellow"] = ""
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colors["red"] = ""
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colors["end"] = ""
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compile_source_message = "{}Compiling {}==> {}$SOURCE{}".format(
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colors["blue"], colors["purple"], colors["yellow"], colors["end"]
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)
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java_compile_source_message = "{}Compiling {}==> {}$SOURCE{}".format(
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colors["blue"], colors["purple"], colors["yellow"], colors["end"]
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)
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compile_shared_source_message = "{}Compiling shared {}==> {}$SOURCE{}".format(
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colors["blue"], colors["purple"], colors["yellow"], colors["end"]
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)
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link_program_message = "{}Linking Program {}==> {}$TARGET{}".format(
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colors["red"], colors["purple"], colors["yellow"], colors["end"]
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)
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link_library_message = "{}Linking Static Library {}==> {}$TARGET{}".format(
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colors["red"], colors["purple"], colors["yellow"], colors["end"]
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)
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ranlib_library_message = "{}Ranlib Library {}==> {}$TARGET{}".format(
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colors["red"], colors["purple"], colors["yellow"], colors["end"]
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)
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link_shared_library_message = "{}Linking Shared Library {}==> {}$TARGET{}".format(
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colors["red"], colors["purple"], colors["yellow"], colors["end"]
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)
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java_library_message = "{}Creating Java Archive {}==> {}$TARGET{}".format(
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colors["red"], colors["purple"], colors["yellow"], colors["end"]
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)
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|
|
env.Append(CXXCOMSTR=[compile_source_message])
|
|
env.Append(CCCOMSTR=[compile_source_message])
|
|
env.Append(SHCCCOMSTR=[compile_shared_source_message])
|
|
env.Append(SHCXXCOMSTR=[compile_shared_source_message])
|
|
env.Append(ARCOMSTR=[link_library_message])
|
|
env.Append(RANLIBCOMSTR=[ranlib_library_message])
|
|
env.Append(SHLINKCOMSTR=[link_shared_library_message])
|
|
env.Append(LINKCOMSTR=[link_program_message])
|
|
env.Append(JARCOMSTR=[java_library_message])
|
|
env.Append(JAVACCOMSTR=[java_compile_source_message])
|
|
|
|
|
|
def detect_visual_c_compiler_version(tools_env):
|
|
# tools_env is the variable scons uses to call tools that execute tasks, SCons's env['ENV'] that executes tasks...
|
|
# (see the SCons documentation for more information on what it does)...
|
|
# in order for this function to be well encapsulated i choose to force it to receive SCons's TOOLS env (env['ENV']
|
|
# and not scons setup environment (env)... so make sure you call the right environment on it or it will fail to detect
|
|
# the proper vc version that will be called
|
|
|
|
# There is no flag to give to visual c compilers to set the architecture, i.e. scons bits argument (32,64,ARM etc)
|
|
# There are many different cl.exe files that are run, and each one compiles & links to a different architecture
|
|
# As far as I know, the only way to figure out what compiler will be run when Scons calls cl.exe via Program()
|
|
# is to check the PATH variable and figure out which one will be called first. Code below does that and returns:
|
|
# the following string values:
|
|
|
|
# "" Compiler not detected
|
|
# "amd64" Native 64 bit compiler
|
|
# "amd64_x86" 64 bit Cross Compiler for 32 bit
|
|
# "x86" Native 32 bit compiler
|
|
# "x86_amd64" 32 bit Cross Compiler for 64 bit
|
|
|
|
# There are other architectures, but Godot does not support them currently, so this function does not detect arm/amd64_arm
|
|
# and similar architectures/compilers
|
|
|
|
# Set chosen compiler to "not detected"
|
|
vc_chosen_compiler_index = -1
|
|
vc_chosen_compiler_str = ""
|
|
|
|
# Start with Pre VS 2017 checks which uses VCINSTALLDIR:
|
|
if "VCINSTALLDIR" in tools_env:
|
|
# print("Checking VCINSTALLDIR")
|
|
|
|
# find() works with -1 so big ifs below are needed... the simplest solution, in fact
|
|
# First test if amd64 and amd64_x86 compilers are present in the path
|
|
vc_amd64_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"] + "BIN\\amd64;")
|
|
if vc_amd64_compiler_detection_index > -1:
|
|
vc_chosen_compiler_index = vc_amd64_compiler_detection_index
|
|
vc_chosen_compiler_str = "amd64"
|
|
|
|
vc_amd64_x86_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"] + "BIN\\amd64_x86;")
|
|
if vc_amd64_x86_compiler_detection_index > -1 and (
|
|
vc_chosen_compiler_index == -1 or vc_chosen_compiler_index > vc_amd64_x86_compiler_detection_index
|
|
):
|
|
vc_chosen_compiler_index = vc_amd64_x86_compiler_detection_index
|
|
vc_chosen_compiler_str = "amd64_x86"
|
|
|
|
# Now check the 32 bit compilers
|
|
vc_x86_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"] + "BIN;")
|
|
if vc_x86_compiler_detection_index > -1 and (
|
|
vc_chosen_compiler_index == -1 or vc_chosen_compiler_index > vc_x86_compiler_detection_index
|
|
):
|
|
vc_chosen_compiler_index = vc_x86_compiler_detection_index
|
|
vc_chosen_compiler_str = "x86"
|
|
|
|
vc_x86_amd64_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"] + "BIN\\x86_amd64;")
|
|
if vc_x86_amd64_compiler_detection_index > -1 and (
|
|
vc_chosen_compiler_index == -1 or vc_chosen_compiler_index > vc_x86_amd64_compiler_detection_index
|
|
):
|
|
vc_chosen_compiler_index = vc_x86_amd64_compiler_detection_index
|
|
vc_chosen_compiler_str = "x86_amd64"
|
|
|
|
# and for VS 2017 and newer we check VCTOOLSINSTALLDIR:
|
|
if "VCTOOLSINSTALLDIR" in tools_env:
|
|
|
|
# Newer versions have a different path available
|
|
vc_amd64_compiler_detection_index = (
|
|
tools_env["PATH"].upper().find(tools_env["VCTOOLSINSTALLDIR"].upper() + "BIN\\HOSTX64\\X64;")
|
|
)
|
|
if vc_amd64_compiler_detection_index > -1:
|
|
vc_chosen_compiler_index = vc_amd64_compiler_detection_index
|
|
vc_chosen_compiler_str = "amd64"
|
|
|
|
vc_amd64_x86_compiler_detection_index = (
|
|
tools_env["PATH"].upper().find(tools_env["VCTOOLSINSTALLDIR"].upper() + "BIN\\HOSTX64\\X86;")
|
|
)
|
|
if vc_amd64_x86_compiler_detection_index > -1 and (
|
|
vc_chosen_compiler_index == -1 or vc_chosen_compiler_index > vc_amd64_x86_compiler_detection_index
|
|
):
|
|
vc_chosen_compiler_index = vc_amd64_x86_compiler_detection_index
|
|
vc_chosen_compiler_str = "amd64_x86"
|
|
|
|
vc_x86_compiler_detection_index = (
|
|
tools_env["PATH"].upper().find(tools_env["VCTOOLSINSTALLDIR"].upper() + "BIN\\HOSTX86\\X86;")
|
|
)
|
|
if vc_x86_compiler_detection_index > -1 and (
|
|
vc_chosen_compiler_index == -1 or vc_chosen_compiler_index > vc_x86_compiler_detection_index
|
|
):
|
|
vc_chosen_compiler_index = vc_x86_compiler_detection_index
|
|
vc_chosen_compiler_str = "x86"
|
|
|
|
vc_x86_amd64_compiler_detection_index = (
|
|
tools_env["PATH"].upper().find(tools_env["VCTOOLSINSTALLDIR"].upper() + "BIN\\HOSTX86\\X64;")
|
|
)
|
|
if vc_x86_amd64_compiler_detection_index > -1 and (
|
|
vc_chosen_compiler_index == -1 or vc_chosen_compiler_index > vc_x86_amd64_compiler_detection_index
|
|
):
|
|
vc_chosen_compiler_index = vc_x86_amd64_compiler_detection_index
|
|
vc_chosen_compiler_str = "x86_amd64"
|
|
|
|
return vc_chosen_compiler_str
|
|
|
|
|
|
def find_visual_c_batch_file(env):
|
|
from SCons.Tool.MSCommon.vc import get_default_version, get_host_target, find_batch_file
|
|
|
|
version = get_default_version(env)
|
|
(host_platform, target_platform, _) = get_host_target(env)
|
|
return find_batch_file(env, version, host_platform, target_platform)[0]
|
|
|
|
|
|
def generate_cpp_hint_file(filename):
|
|
if os.path.isfile(filename):
|
|
# Don't overwrite an existing hint file since the user may have customized it.
|
|
pass
|
|
else:
|
|
try:
|
|
with open(filename, "w") as fd:
|
|
fd.write("#define GDCLASS(m_class, m_inherits)\n")
|
|
except OSError:
|
|
print("Could not write cpp.hint file.")
|
|
|
|
|
|
def glob_recursive(pattern, node="."):
|
|
results = []
|
|
for f in Glob(str(node) + "/*", source=True):
|
|
if type(f) is Node.FS.Dir:
|
|
results += glob_recursive(pattern, f)
|
|
results += Glob(str(node) + "/" + pattern, source=True)
|
|
return results
|
|
|
|
|
|
def add_to_vs_project(env, sources):
|
|
for x in sources:
|
|
if type(x) == type(""):
|
|
fname = env.File(x).path
|
|
else:
|
|
fname = env.File(x)[0].path
|
|
pieces = fname.split(".")
|
|
if len(pieces) > 0:
|
|
basename = pieces[0]
|
|
basename = basename.replace("\\\\", "/")
|
|
if os.path.isfile(basename + ".h"):
|
|
env.vs_incs += [basename + ".h"]
|
|
elif os.path.isfile(basename + ".hpp"):
|
|
env.vs_incs += [basename + ".hpp"]
|
|
if os.path.isfile(basename + ".c"):
|
|
env.vs_srcs += [basename + ".c"]
|
|
elif os.path.isfile(basename + ".cpp"):
|
|
env.vs_srcs += [basename + ".cpp"]
|
|
|
|
|
|
def generate_vs_project(env, num_jobs):
|
|
batch_file = find_visual_c_batch_file(env)
|
|
if batch_file:
|
|
|
|
def build_commandline(commands):
|
|
common_build_prefix = [
|
|
'cmd /V /C set "plat=$(PlatformTarget)"',
|
|
'(if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64"))',
|
|
'set "tools=%s"' % env["tools"],
|
|
'(if "$(Configuration)"=="release" (set "tools=no"))',
|
|
'call "' + batch_file + '" !plat!',
|
|
]
|
|
|
|
# Windows allows us to have spaces in paths, so we need
|
|
# to double quote off the directory. However, the path ends
|
|
# in a backslash, so we need to remove this, lest it escape the
|
|
# last double quote off, confusing MSBuild
|
|
common_build_postfix = [
|
|
"--directory=\"$(ProjectDir.TrimEnd('\\'))\"",
|
|
"platform=windows",
|
|
"target=$(Configuration)",
|
|
"progress=no",
|
|
"tools=!tools!",
|
|
"-j%s" % num_jobs,
|
|
]
|
|
|
|
if env["tests"]:
|
|
common_build_postfix.append("tests=yes")
|
|
|
|
if env["custom_modules"]:
|
|
common_build_postfix.append("custom_modules=%s" % env["custom_modules"])
|
|
|
|
result = " ^& ".join(common_build_prefix + [" ".join([commands] + common_build_postfix)])
|
|
return result
|
|
|
|
add_to_vs_project(env, env.core_sources)
|
|
add_to_vs_project(env, env.drivers_sources)
|
|
add_to_vs_project(env, env.main_sources)
|
|
add_to_vs_project(env, env.modules_sources)
|
|
add_to_vs_project(env, env.scene_sources)
|
|
add_to_vs_project(env, env.servers_sources)
|
|
if env["tests"]:
|
|
add_to_vs_project(env, env.tests_sources)
|
|
add_to_vs_project(env, env.editor_sources)
|
|
|
|
for header in glob_recursive("**/*.h"):
|
|
env.vs_incs.append(str(header))
|
|
|
|
env["MSVSBUILDCOM"] = build_commandline("scons")
|
|
env["MSVSREBUILDCOM"] = build_commandline("scons vsproj=yes")
|
|
env["MSVSCLEANCOM"] = build_commandline("scons --clean")
|
|
|
|
# This version information (Win32, x64, Debug, Release, Release_Debug seems to be
|
|
# required for Visual Studio to understand that it needs to generate an NMAKE
|
|
# project. Do not modify without knowing what you are doing.
|
|
debug_variants = ["debug|Win32"] + ["debug|x64"]
|
|
release_variants = ["release|Win32"] + ["release|x64"]
|
|
release_debug_variants = ["release_debug|Win32"] + ["release_debug|x64"]
|
|
variants = debug_variants + release_variants + release_debug_variants
|
|
debug_targets = ["bin\\godot.windows.tools.32.exe"] + ["bin\\godot.windows.tools.64.exe"]
|
|
release_targets = ["bin\\godot.windows.opt.32.exe"] + ["bin\\godot.windows.opt.64.exe"]
|
|
release_debug_targets = ["bin\\godot.windows.opt.tools.32.exe"] + ["bin\\godot.windows.opt.tools.64.exe"]
|
|
targets = debug_targets + release_targets + release_debug_targets
|
|
if not env.get("MSVS"):
|
|
env["MSVS"]["PROJECTSUFFIX"] = ".vcxproj"
|
|
env["MSVS"]["SOLUTIONSUFFIX"] = ".sln"
|
|
env.MSVSProject(
|
|
target=["#godot" + env["MSVSPROJECTSUFFIX"]],
|
|
incs=env.vs_incs,
|
|
srcs=env.vs_srcs,
|
|
runfile=targets,
|
|
buildtarget=targets,
|
|
auto_build_solution=1,
|
|
variant=variants,
|
|
)
|
|
else:
|
|
print("Could not locate Visual Studio batch file to set up the build environment. Not generating VS project.")
|
|
|
|
|
|
def precious_program(env, program, sources, **args):
|
|
program = env.ProgramOriginal(program, sources, **args)
|
|
env.Precious(program)
|
|
return program
|
|
|
|
|
|
def add_shared_library(env, name, sources, **args):
|
|
library = env.SharedLibrary(name, sources, **args)
|
|
env.NoCache(library)
|
|
return library
|
|
|
|
|
|
def add_library(env, name, sources, **args):
|
|
library = env.Library(name, sources, **args)
|
|
env.NoCache(library)
|
|
return library
|
|
|
|
|
|
def add_program(env, name, sources, **args):
|
|
program = env.Program(name, sources, **args)
|
|
env.NoCache(program)
|
|
return program
|
|
|
|
|
|
def CommandNoCache(env, target, sources, command, **args):
|
|
result = env.Command(target, sources, command, **args)
|
|
env.NoCache(result)
|
|
return result
|
|
|
|
|
|
def Run(env, function, short_message, subprocess=True):
|
|
output_print = short_message if not env["verbose"] else ""
|
|
if not subprocess:
|
|
return Action(function, output_print)
|
|
else:
|
|
return Action(run_in_subprocess(function), output_print)
|
|
|
|
|
|
def detect_darwin_sdk_path(platform, env):
|
|
sdk_name = ""
|
|
if platform == "osx":
|
|
sdk_name = "macosx"
|
|
var_name = "MACOS_SDK_PATH"
|
|
elif platform == "iphone":
|
|
sdk_name = "iphoneos"
|
|
var_name = "IPHONESDK"
|
|
elif platform == "iphonesimulator":
|
|
sdk_name = "iphonesimulator"
|
|
var_name = "IPHONESDK"
|
|
else:
|
|
raise Exception("Invalid platform argument passed to detect_darwin_sdk_path")
|
|
|
|
if not env[var_name]:
|
|
try:
|
|
sdk_path = subprocess.check_output(["xcrun", "--sdk", sdk_name, "--show-sdk-path"]).strip().decode("utf-8")
|
|
if sdk_path:
|
|
env[var_name] = sdk_path
|
|
except (subprocess.CalledProcessError, OSError):
|
|
print("Failed to find SDK path while running xcrun --sdk {} --show-sdk-path.".format(sdk_name))
|
|
raise
|
|
|
|
|
|
def is_vanilla_clang(env):
|
|
if not using_clang(env):
|
|
return False
|
|
try:
|
|
version = subprocess.check_output([env.subst(env["CXX"]), "--version"]).strip().decode("utf-8")
|
|
except (subprocess.CalledProcessError, OSError):
|
|
print("Couldn't parse CXX environment variable to infer compiler version.")
|
|
return False
|
|
return not version.startswith("Apple")
|
|
|
|
|
|
def get_compiler_version(env):
|
|
"""
|
|
Returns an array of version numbers as ints: [major, minor, patch].
|
|
The return array should have at least two values (major, minor).
|
|
"""
|
|
if not env.msvc:
|
|
# Not using -dumpversion as some GCC distros only return major, and
|
|
# Clang used to return hardcoded 4.2.1: # https://reviews.llvm.org/D56803
|
|
try:
|
|
version = subprocess.check_output([env.subst(env["CXX"]), "--version"]).strip().decode("utf-8")
|
|
except (subprocess.CalledProcessError, OSError):
|
|
print("Couldn't parse CXX environment variable to infer compiler version.")
|
|
return None
|
|
else: # TODO: Implement for MSVC
|
|
return None
|
|
match = re.search(
|
|
"(?:(?<=version )|(?<=\) )|(?<=^))"
|
|
"(?P<major>\d+)"
|
|
"(?:\.(?P<minor>\d*))?"
|
|
"(?:\.(?P<patch>\d*))?"
|
|
"(?:-(?P<metadata1>[0-9a-zA-Z-]*))?"
|
|
"(?:\+(?P<metadata2>[0-9a-zA-Z-]*))?"
|
|
"(?: (?P<date>[0-9]{8}|[0-9]{6})(?![0-9a-zA-Z]))?",
|
|
version,
|
|
)
|
|
if match is not None:
|
|
return match.groupdict()
|
|
else:
|
|
return None
|
|
|
|
|
|
def using_gcc(env):
|
|
return "gcc" in os.path.basename(env["CC"])
|
|
|
|
|
|
def using_clang(env):
|
|
return "clang" in os.path.basename(env["CC"])
|
|
|
|
|
|
def show_progress(env):
|
|
import sys
|
|
from SCons.Script import Progress, Command, AlwaysBuild
|
|
|
|
screen = sys.stdout
|
|
# Progress reporting is not available in non-TTY environments since it
|
|
# messes with the output (for example, when writing to a file)
|
|
show_progress = env["progress"] and sys.stdout.isatty()
|
|
node_count = 0
|
|
node_count_max = 0
|
|
node_count_interval = 1
|
|
node_count_fname = str(env.Dir("#")) + "/.scons_node_count"
|
|
|
|
import time, math
|
|
|
|
class cache_progress:
|
|
# The default is 1 GB cache and 12 hours half life
|
|
def __init__(self, path=None, limit=1073741824, half_life=43200):
|
|
self.path = path
|
|
self.limit = limit
|
|
self.exponent_scale = math.log(2) / half_life
|
|
if env["verbose"] and path != None:
|
|
screen.write(
|
|
"Current cache limit is {} (used: {})\n".format(
|
|
self.convert_size(limit), self.convert_size(self.get_size(path))
|
|
)
|
|
)
|
|
self.delete(self.file_list())
|
|
|
|
def __call__(self, node, *args, **kw):
|
|
nonlocal node_count, node_count_max, node_count_interval, node_count_fname, show_progress
|
|
if show_progress:
|
|
# Print the progress percentage
|
|
node_count += node_count_interval
|
|
if node_count_max > 0 and node_count <= node_count_max:
|
|
screen.write("\r[%3d%%] " % (node_count * 100 / node_count_max))
|
|
screen.flush()
|
|
elif node_count_max > 0 and node_count > node_count_max:
|
|
screen.write("\r[100%] ")
|
|
screen.flush()
|
|
else:
|
|
screen.write("\r[Initial build] ")
|
|
screen.flush()
|
|
|
|
def delete(self, files):
|
|
if len(files) == 0:
|
|
return
|
|
if env["verbose"]:
|
|
# Utter something
|
|
screen.write("\rPurging %d %s from cache...\n" % (len(files), len(files) > 1 and "files" or "file"))
|
|
[os.remove(f) for f in files]
|
|
|
|
def file_list(self):
|
|
if self.path is None:
|
|
# Nothing to do
|
|
return []
|
|
# Gather a list of (filename, (size, atime)) within the
|
|
# cache directory
|
|
file_stat = [(x, os.stat(x)[6:8]) for x in glob.glob(os.path.join(self.path, "*", "*"))]
|
|
if file_stat == []:
|
|
# Nothing to do
|
|
return []
|
|
# Weight the cache files by size (assumed to be roughly
|
|
# proportional to the recompilation time) times an exponential
|
|
# decay since the ctime, and return a list with the entries
|
|
# (filename, size, weight).
|
|
current_time = time.time()
|
|
file_stat = [(x[0], x[1][0], (current_time - x[1][1])) for x in file_stat]
|
|
# Sort by the most recently accessed files (most sensible to keep) first
|
|
file_stat.sort(key=lambda x: x[2])
|
|
# Search for the first entry where the storage limit is
|
|
# reached
|
|
sum, mark = 0, None
|
|
for i, x in enumerate(file_stat):
|
|
sum += x[1]
|
|
if sum > self.limit:
|
|
mark = i
|
|
break
|
|
if mark is None:
|
|
return []
|
|
else:
|
|
return [x[0] for x in file_stat[mark:]]
|
|
|
|
def convert_size(self, size_bytes):
|
|
if size_bytes == 0:
|
|
return "0 bytes"
|
|
size_name = ("bytes", "KB", "MB", "GB", "TB", "PB", "EB", "ZB", "YB")
|
|
i = int(math.floor(math.log(size_bytes, 1024)))
|
|
p = math.pow(1024, i)
|
|
s = round(size_bytes / p, 2)
|
|
return "%s %s" % (int(s) if i == 0 else s, size_name[i])
|
|
|
|
def get_size(self, start_path="."):
|
|
total_size = 0
|
|
for dirpath, dirnames, filenames in os.walk(start_path):
|
|
for f in filenames:
|
|
fp = os.path.join(dirpath, f)
|
|
total_size += os.path.getsize(fp)
|
|
return total_size
|
|
|
|
def progress_finish(target, source, env):
|
|
nonlocal node_count, progressor
|
|
with open(node_count_fname, "w") as f:
|
|
f.write("%d\n" % node_count)
|
|
progressor.delete(progressor.file_list())
|
|
|
|
try:
|
|
with open(node_count_fname) as f:
|
|
node_count_max = int(f.readline())
|
|
except Exception:
|
|
pass
|
|
|
|
cache_directory = os.environ.get("SCONS_CACHE")
|
|
# Simple cache pruning, attached to SCons' progress callback. Trim the
|
|
# cache directory to a size not larger than cache_limit.
|
|
cache_limit = float(os.getenv("SCONS_CACHE_LIMIT", 1024)) * 1024 * 1024
|
|
progressor = cache_progress(cache_directory, cache_limit)
|
|
Progress(progressor, interval=node_count_interval)
|
|
|
|
progress_finish_command = Command("progress_finish", [], progress_finish)
|
|
AlwaysBuild(progress_finish_command)
|
|
|
|
|
|
def dump(env):
|
|
# Dumps latest build information for debugging purposes and external tools.
|
|
from json import dump
|
|
|
|
def non_serializable(obj):
|
|
return "<<non-serializable: %s>>" % (type(obj).__qualname__)
|
|
|
|
with open(".scons_env.json", "w") as f:
|
|
dump(env.Dictionary(), f, indent=4, default=non_serializable)
|