godot/scene/2d
2019-08-30 14:22:46 -03:00
..
animated_sprite.cpp Remove ERR_EXPLAIN from scene/* code 2019-08-09 13:54:52 +02:00
animated_sprite.h
area_2d.cpp Remove ERR_EXPLAIN from scene/* code 2019-08-09 13:54:52 +02:00
area_2d.h
audio_stream_player_2d.cpp
audio_stream_player_2d.h
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp Tweaks related to Camera2D drag margins 2019-08-06 16:19:02 +02:00
camera_2d.h Tweaks related to Camera2D drag margins 2019-08-06 16:19:02 +02:00
canvas_item.cpp Remove ERR_EXPLAIN from scene/* code 2019-08-09 13:54:52 +02:00
canvas_item.h Add width and antialiased parameters to CanvasItem draw_rect() 2019-07-09 20:30:18 +02:00
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp Remove some unneeded checks in CollisionObject(2D) 2019-08-30 14:22:46 -03:00
collision_object_2d.h
collision_polygon_2d.cpp Added release function to PoolVector::Access. 2019-07-06 12:04:27 +01:00
collision_polygon_2d.h
collision_shape_2d.cpp Improve 2D RayCast and one-way collision drawing 2019-07-12 23:50:38 +02:00
collision_shape_2d.h
cpu_particles_2d.cpp toggle CPUParticles2D visibility when redrawing 2019-07-28 18:31:52 -07:00
cpu_particles_2d.h Remove redundant author doc comments 2019-08-12 04:26:38 -05:00
joints_2d.cpp
joints_2d.h
light_2d.cpp Improve the node configuration warning display 2019-07-09 00:18:00 +02:00
light_2d.h
light_occluder_2d.cpp Improve the node configuration warning display 2019-07-09 00:18:00 +02:00
light_occluder_2d.h
line_2d.cpp
line_2d.h
line_builder.cpp
line_builder.h
mesh_instance_2d.cpp
mesh_instance_2d.h
multimesh_instance_2d.cpp
multimesh_instance_2d.h
navigation_2d.cpp Replace is_zero_approx(A.distance_to(B)) with A==B 2019-08-19 18:16:58 +02:00
navigation_2d.h
navigation_polygon.cpp
navigation_polygon.h
node_2d.cpp
node_2d.h
parallax_background.cpp
parallax_background.h
parallax_layer.cpp Fixed error in ParallaxLayer when set_mirroring is called before entering the tree 2019-08-14 13:21:22 +02:00
parallax_layer.h
particles_2d.cpp Fix various memory leaks and errors 2019-07-02 17:23:54 +03:00
particles_2d.h
path_2d.cpp Improve the appearance of 2D path editors 2019-08-18 22:27:01 +02:00
path_2d.h
path_texture.cpp
path_texture.h
physics_body_2d.cpp Merge pull request #31014 from DavidSichma/kinematic_angle 2019-08-23 09:10:38 +02:00
physics_body_2d.h
polygon_2d.cpp Fix some issue with TileMap's and other nodes' boundaries 2019-07-08 12:35:52 +03:00
polygon_2d.h
position_2d.cpp
position_2d.h
ray_cast_2d.cpp Improve 2D RayCast and one-way collision drawing 2019-07-12 23:50:38 +02:00
ray_cast_2d.h
remote_transform_2d.cpp Added force_update_cache() to RemoteTransform and RemoteTransform2D 2019-07-09 14:50:03 +02:00
remote_transform_2d.h Added force_update_cache() to RemoteTransform and RemoteTransform2D 2019-07-09 14:50:03 +02:00
SCsub
skeleton_2d.cpp Improve the node configuration warning display 2019-07-09 00:18:00 +02:00
skeleton_2d.h
sprite.cpp Add frame_cords accessors to Sprite and Sprite3D 2019-07-27 13:05:02 +02:00
sprite.h Add some code changes/fixes proposed by Coverity and Clang Tidy 2019-08-07 12:54:30 +02:00
tile_map.cpp Fix corrupted TileMap saves due to missing/wrong format 2019-08-08 09:30:55 +03:00
tile_map.h Fix some issue with TileMap's and other nodes' boundaries 2019-07-08 12:35:52 +03:00
touch_screen_button.cpp
touch_screen_button.h
visibility_notifier_2d.cpp Improve the node configuration warning display 2019-07-09 00:18:00 +02:00
visibility_notifier_2d.h
y_sort.cpp
y_sort.h