godot/doc/classes/Rect2.xml
letheed 5ad9be4c24 Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -> position
* rot -> rotation
* loc -> location

C++ variables are left as is.
2017-09-20 13:11:10 +02:00

156 lines
4.0 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Rect2" category="Built-In Types" version="3.0.alpha.custom_build">
<brief_description>
2D Axis-aligned bounding box.
</brief_description>
<description>
Rect2 provides an 2D Axis-Aligned Bounding Box. It consists of a position, a size, and several utility functions. It is typically used for fast overlap tests.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="Rect2">
<return type="Rect2">
</return>
<argument index="0" name="position" type="Vector2">
</argument>
<argument index="1" name="size" type="Vector2">
</argument>
<description>
Construct a [Rect2] by position and size.
</description>
</method>
<method name="Rect2">
<return type="Rect2">
</return>
<argument index="0" name="x" type="float">
</argument>
<argument index="1" name="y" type="float">
</argument>
<argument index="2" name="width" type="float">
</argument>
<argument index="3" name="height" type="float">
</argument>
<description>
Construct a [Rect2] by x, y, width and height.
</description>
</method>
<method name="clip">
<return type="Rect2">
</return>
<argument index="0" name="b" type="Rect2">
</argument>
<description>
Returns the intersection of this [Rect2] and b.
</description>
</method>
<method name="encloses">
<return type="bool">
</return>
<argument index="0" name="b" type="Rect2">
</argument>
<description>
Returns true if this [Rect2] completely encloses another one.
</description>
</method>
<method name="expand">
<return type="Rect2">
</return>
<argument index="0" name="to" type="Vector2">
</argument>
<description>
Return this [Rect2] expanded to include a given point.
</description>
</method>
<method name="get_area">
<return type="float">
</return>
<description>
Get the area of the [Rect2].
</description>
</method>
<method name="grow">
<return type="Rect2">
</return>
<argument index="0" name="by" type="float">
</argument>
<description>
Return a copy of the [Rect2] grown a given amount of units towards all the sides.
</description>
</method>
<method name="grow_individual">
<return type="Rect2">
</return>
<argument index="0" name="left" type="float">
</argument>
<argument index="1" name="top" type="float">
</argument>
<argument index="2" name="right" type="float">
</argument>
<argument index="3" name=" bottom" type="float">
</argument>
<description>
</description>
</method>
<method name="grow_margin">
<return type="Rect2">
</return>
<argument index="0" name="margin" type="int">
</argument>
<argument index="1" name="by" type="float">
</argument>
<description>
</description>
</method>
<method name="has_no_area">
<return type="bool">
</return>
<description>
Return true if the [Rect2] is flat or empty.
</description>
</method>
<method name="has_point">
<return type="bool">
</return>
<argument index="0" name="point" type="Vector2">
</argument>
<description>
Return true if the [Rect2] contains a point.
</description>
</method>
<method name="intersects">
<return type="bool">
</return>
<argument index="0" name="b" type="Rect2">
</argument>
<description>
Return true if the [Rect2] overlaps with another.
</description>
</method>
<method name="merge">
<return type="Rect2">
</return>
<argument index="0" name="b" type="Rect2">
</argument>
<description>
Combine this [Rect2] with another, a larger one is returned that contains both.
</description>
</method>
</methods>
<members>
<member name="end" type="Vector2" setter="" getter="">
Ending corner.
</member>
<member name="position" type="Vector2" setter="" getter="">
Position (starting corner).
</member>
<member name="size" type="Vector2" setter="" getter="">
Size from position to end.
</member>
</members>
<constants>
</constants>
</class>