mirror of
https://github.com/godotengine/godot.git
synced 2024-12-09 10:09:20 +08:00
5ad9be4c24
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
235 lines
7.0 KiB
XML
235 lines
7.0 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="Physics2DDirectBodyState" inherits="Object" category="Core" version="3.0.alpha.custom_build">
|
|
<brief_description>
|
|
Direct access object to a physics body in the [Physics2DServer].
|
|
</brief_description>
|
|
<description>
|
|
Direct access object to a physics body in the [Physics2DServer]. This object is passed via the direct state callback of rigid/character bodies, and is intended for changing the direct state of that body.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<demos>
|
|
</demos>
|
|
<methods>
|
|
<method name="get_angular_velocity" qualifiers="const">
|
|
<return type="float">
|
|
</return>
|
|
<description>
|
|
Return the angular velocity of the body.
|
|
</description>
|
|
</method>
|
|
<method name="get_contact_collider" qualifiers="const">
|
|
<return type="RID">
|
|
</return>
|
|
<argument index="0" name="contact_idx" type="int">
|
|
</argument>
|
|
<description>
|
|
Return the [RID] of the collider.
|
|
</description>
|
|
</method>
|
|
<method name="get_contact_collider_id" qualifiers="const">
|
|
<return type="int">
|
|
</return>
|
|
<argument index="0" name="contact_idx" type="int">
|
|
</argument>
|
|
<description>
|
|
Return the object id of the collider.
|
|
</description>
|
|
</method>
|
|
<method name="get_contact_collider_object" qualifiers="const">
|
|
<return type="Object">
|
|
</return>
|
|
<argument index="0" name="contact_idx" type="int">
|
|
</argument>
|
|
<description>
|
|
Return the collider object, this depends on how it was created (will return a scene node if such was used to create it).
|
|
</description>
|
|
</method>
|
|
<method name="get_contact_collider_position" qualifiers="const">
|
|
<return type="Vector2">
|
|
</return>
|
|
<argument index="0" name="contact_idx" type="int">
|
|
</argument>
|
|
<description>
|
|
Return the contact position in the collider.
|
|
</description>
|
|
</method>
|
|
<method name="get_contact_collider_shape" qualifiers="const">
|
|
<return type="int">
|
|
</return>
|
|
<argument index="0" name="contact_idx" type="int">
|
|
</argument>
|
|
<description>
|
|
Return the collider shape index.
|
|
</description>
|
|
</method>
|
|
<method name="get_contact_collider_shape_metadata" qualifiers="const">
|
|
<return type="Variant">
|
|
</return>
|
|
<argument index="0" name="contact_idx" type="int">
|
|
</argument>
|
|
<description>
|
|
Return the metadata of the collided shape. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data].
|
|
</description>
|
|
</method>
|
|
<method name="get_contact_collider_velocity_at_position" qualifiers="const">
|
|
<return type="Vector2">
|
|
</return>
|
|
<argument index="0" name="contact_idx" type="int">
|
|
</argument>
|
|
<description>
|
|
Return the linear velocity vector at contact point of the collider.
|
|
</description>
|
|
</method>
|
|
<method name="get_contact_count" qualifiers="const">
|
|
<return type="int">
|
|
</return>
|
|
<description>
|
|
Return the amount of contacts this body has with other bodies. Note that by default this returns 0 unless bodies are configured to log contacts.
|
|
</description>
|
|
</method>
|
|
<method name="get_contact_local_normal" qualifiers="const">
|
|
<return type="Vector2">
|
|
</return>
|
|
<argument index="0" name="contact_idx" type="int">
|
|
</argument>
|
|
<description>
|
|
Return the local normal (of this body) of the contact point.
|
|
</description>
|
|
</method>
|
|
<method name="get_contact_local_position" qualifiers="const">
|
|
<return type="Vector2">
|
|
</return>
|
|
<argument index="0" name="contact_idx" type="int">
|
|
</argument>
|
|
<description>
|
|
Return the local position (of this body) of the contact point.
|
|
</description>
|
|
</method>
|
|
<method name="get_contact_local_shape" qualifiers="const">
|
|
<return type="int">
|
|
</return>
|
|
<argument index="0" name="contact_idx" type="int">
|
|
</argument>
|
|
<description>
|
|
Return the local shape index of the collision.
|
|
</description>
|
|
</method>
|
|
<method name="get_inverse_inertia" qualifiers="const">
|
|
<return type="float">
|
|
</return>
|
|
<description>
|
|
Return the inverse of the inertia of the body.
|
|
</description>
|
|
</method>
|
|
<method name="get_inverse_mass" qualifiers="const">
|
|
<return type="float">
|
|
</return>
|
|
<description>
|
|
Return the inverse of the mass of the body.
|
|
</description>
|
|
</method>
|
|
<method name="get_linear_velocity" qualifiers="const">
|
|
<return type="Vector2">
|
|
</return>
|
|
<description>
|
|
Return the current linear velocity of the body.
|
|
</description>
|
|
</method>
|
|
<method name="get_space_state">
|
|
<return type="Physics2DDirectSpaceState">
|
|
</return>
|
|
<description>
|
|
Return the current state of space, useful for queries.
|
|
</description>
|
|
</method>
|
|
<method name="get_step" qualifiers="const">
|
|
<return type="float">
|
|
</return>
|
|
<description>
|
|
Return the timestep (delta) used for the simulation.
|
|
</description>
|
|
</method>
|
|
<method name="get_total_angular_damp" qualifiers="const">
|
|
<return type="float">
|
|
</return>
|
|
<description>
|
|
Return the rate at which the body stops rotating, if there are not any other forces moving it.
|
|
</description>
|
|
</method>
|
|
<method name="get_total_gravity" qualifiers="const">
|
|
<return type="Vector2">
|
|
</return>
|
|
<description>
|
|
Return the total gravity vector being currently applied to this body.
|
|
</description>
|
|
</method>
|
|
<method name="get_total_linear_damp" qualifiers="const">
|
|
<return type="float">
|
|
</return>
|
|
<description>
|
|
Return the rate at which the body stops moving, if there are not any other forces moving it.
|
|
</description>
|
|
</method>
|
|
<method name="get_transform" qualifiers="const">
|
|
<return type="Transform2D">
|
|
</return>
|
|
<description>
|
|
Return the transform matrix of the body.
|
|
</description>
|
|
</method>
|
|
<method name="integrate_forces">
|
|
<return type="void">
|
|
</return>
|
|
<description>
|
|
Call the built-in force integration code.
|
|
</description>
|
|
</method>
|
|
<method name="is_sleeping" qualifiers="const">
|
|
<return type="bool">
|
|
</return>
|
|
<description>
|
|
Return true if this body is currently sleeping (not active).
|
|
</description>
|
|
</method>
|
|
<method name="set_angular_velocity">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="velocity" type="float">
|
|
</argument>
|
|
<description>
|
|
Change the angular velocity of the body.
|
|
</description>
|
|
</method>
|
|
<method name="set_linear_velocity">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="velocity" type="Vector2">
|
|
</argument>
|
|
<description>
|
|
Change the linear velocity of the body.
|
|
</description>
|
|
</method>
|
|
<method name="set_sleep_state">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="enabled" type="bool">
|
|
</argument>
|
|
<description>
|
|
Set the sleeping state of the body, only affects character/rigid bodies.
|
|
</description>
|
|
</method>
|
|
<method name="set_transform">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="transform" type="Transform2D">
|
|
</argument>
|
|
<description>
|
|
Change the transform matrix of the body.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<constants>
|
|
</constants>
|
|
</class>
|