godot/platform/web
2023-02-17 14:17:37 +01:00
..
api
export [Net] Remove StreamPeerTLS.blocking_handshake option. 2023-01-28 11:08:02 +01:00
js Further refactoring to AudioDriver implementations after #69120. 2023-02-09 11:02:00 +01:00
.eslintrc.engine.js
.eslintrc.html.js
.eslintrc.js
.eslintrc.libs.js
audio_driver_web.cpp Further refactoring to AudioDriver implementations after #69120. 2023-02-09 11:02:00 +01:00
audio_driver_web.h Further refactoring to AudioDriver implementations after #69120. 2023-02-09 11:02:00 +01:00
detect.py
display_server_web.cpp Fix crash with bogus shape index to DisplayServer.cursor_set_custom_image() 2023-02-17 14:17:37 +01:00
display_server_web.h [InputEventKey] Avoid setting both key and modifier to the same value. 2023-02-14 09:05:58 +02:00
dom_keys.inc
emscripten_helpers.py
godot_audio.h Further refactoring to AudioDriver implementations after #69120. 2023-02-09 11:02:00 +01:00
godot_js.h
godot_webgl2.h
http_client_web.cpp [NET] Refactor TLS configuration. 2023-01-28 11:08:02 +01:00
http_client_web.h [NET] Refactor TLS configuration. 2023-01-28 11:08:02 +01:00
javascript_bridge_singleton.cpp
logo.svg
os_web.cpp
os_web.h
package-lock.json
package.json
platform_config.h
README.md
run_icon.svg
SCsub
serve.py
web_main.cpp
web_runtime.cpp

Web platform port

This folder contains the C++ and JavaScript code for the Web platform port, compiled using Emscripten.

It also contains a ESLint linting setup (see package.json).

See also misc/dist/html folder for additional files used by this platform such as the html shell (web page).

Documentation

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the HTML5 logo usage guidelines.