mirror of
https://github.com/godotengine/godot.git
synced 2024-12-09 10:09:20 +08:00
1c1524a651
Can't stop, won't stop, they said, huh?
28 lines
1.0 KiB
XML
28 lines
1.0 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="VisualShaderNodeSample3D" inherits="VisualShaderNode" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
A base node for nodes which samples 3D textures in the visual shader graph.
|
|
</brief_description>
|
|
<description>
|
|
A virtual class, use the descendants instead.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<members>
|
|
<member name="source" type="int" setter="set_source" getter="get_source" enum="VisualShaderNodeSample3D.Source" default="0">
|
|
An input source type.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
<constant name="SOURCE_TEXTURE" value="0" enum="Source">
|
|
Creates internal uniform and provides a way to assign it within node.
|
|
</constant>
|
|
<constant name="SOURCE_PORT" value="1" enum="Source">
|
|
Use the uniform texture from sampler port.
|
|
</constant>
|
|
<constant name="SOURCE_MAX" value="2" enum="Source">
|
|
Represents the size of the [enum Source] enum.
|
|
</constant>
|
|
</constants>
|
|
</class>
|