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1c1524a651
Can't stop, won't stop, they said, huh?
83 lines
4.5 KiB
XML
83 lines
4.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="NavigationLink2D" inherits="Node2D" is_experimental="true" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Creates a link between two positions that [NavigationServer2D] can route agents through.
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</brief_description>
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<description>
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Creates a link between two positions that [NavigationServer2D] can route agents through. Links can be used to express navigation methods that aren't just traveling along the surface of the navigation mesh, like zip-lines, teleporters, or jumping across gaps.
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</description>
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<tutorials>
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<link title="Using NavigationLinks">$DOCS_URL/tutorials/navigation/navigation_using_navigationlinks.html</link>
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</tutorials>
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<methods>
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<method name="get_global_end_position" qualifiers="const">
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<return type="Vector2" />
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<description>
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Returns the [member end_position] that is relative to the link as a global position.
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</description>
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</method>
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<method name="get_global_start_position" qualifiers="const">
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<return type="Vector2" />
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<description>
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Returns the [member start_position] that is relative to the link as a global position.
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</description>
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</method>
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<method name="get_navigation_layer_value" qualifiers="const">
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<return type="bool" />
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<param index="0" name="layer_number" type="int" />
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<description>
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Returns whether or not the specified layer of the [member navigation_layers] bitmask is enabled, given a [code]layer_number[/code] between 1 and 32.
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</description>
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</method>
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<method name="set_global_end_position">
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<return type="void" />
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<param index="0" name="position" type="Vector2" />
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<description>
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Sets the [member end_position] that is relative to the link from a global [param position].
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</description>
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</method>
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<method name="set_global_start_position">
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<return type="void" />
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<param index="0" name="position" type="Vector2" />
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<description>
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Sets the [member start_position] that is relative to the link from a global [param position].
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</description>
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</method>
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<method name="set_navigation_layer_value">
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<return type="void" />
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<param index="0" name="layer_number" type="int" />
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<param index="1" name="value" type="bool" />
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<description>
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Based on [code]value[/code], enables or disables the specified layer in the [member navigation_layers] bitmask, given a [code]layer_number[/code] between 1 and 32.
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</description>
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</method>
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</methods>
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<members>
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<member name="bidirectional" type="bool" setter="set_bidirectional" getter="is_bidirectional" default="true">
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Whether this link can be traveled in both directions or only from [member start_position] to [member end_position].
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</member>
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<member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true">
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Whether this link is currently active. If [code]false[/code], [method NavigationServer2D.map_get_path] will ignore this link.
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</member>
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<member name="end_position" type="Vector2" setter="set_end_position" getter="get_end_position" default="Vector2(0, 0)">
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Ending position of the link.
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This position will search out the nearest polygon in the navigation mesh to attach to.
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The distance the link will search is controlled by [method NavigationServer2D.map_set_link_connection_radius].
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</member>
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<member name="enter_cost" type="float" setter="set_enter_cost" getter="get_enter_cost" default="0.0">
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When pathfinding enters this link from another regions navigation mesh the [code]enter_cost[/code] value is added to the path distance for determining the shortest path.
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</member>
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<member name="navigation_layers" type="int" setter="set_navigation_layers" getter="get_navigation_layers" default="1">
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A bitfield determining all navigation layers the link belongs to. These navigation layers will be checked when requesting a path with [method NavigationServer2D.map_get_path].
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</member>
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<member name="start_position" type="Vector2" setter="set_start_position" getter="get_start_position" default="Vector2(0, 0)">
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Starting position of the link.
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This position will search out the nearest polygon in the navigation mesh to attach to.
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The distance the link will search is controlled by [method NavigationServer2D.map_set_link_connection_radius].
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</member>
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<member name="travel_cost" type="float" setter="set_travel_cost" getter="get_travel_cost" default="1.0">
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When pathfinding moves along the link the traveled distance is multiplied with [code]travel_cost[/code] for determining the shortest path.
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</member>
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</members>
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</class>
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