godot/scene/main
Juan Linietsky 005b69cf6e -New inspector.
-Changed UI resizing code, gained huge amount of speed.
-Reorganized timer sync to clean up behavior (sorry forgot commit this before)

-
2018-05-15 17:14:31 -03:00
..
canvas_layer.cpp Removed strange custom world2d in CanvasLayer, been there since always and not sure why. 2018-04-07 19:43:09 -03:00
canvas_layer.h Removed strange custom world2d in CanvasLayer, been there since always and not sure why. 2018-04-07 19:43:09 -03:00
http_request.cpp Refactor version macros and fix related bugs 2018-02-23 20:15:29 +01:00
http_request.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
instance_placeholder.cpp Added create_instance 2018-03-05 22:57:17 -03:00
instance_placeholder.h Added create_instance 2018-03-05 22:57:17 -03:00
node.cpp -New inspector. 2018-05-15 17:14:31 -03:00
node.h -New inspector. 2018-05-15 17:14:31 -03:00
resource_preloader.cpp Bind many more properties to scripts 2018-01-12 00:58:14 +02:00
resource_preloader.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
scene_tree.cpp Rename multiplayer_api to just multiplayer. 2018-05-08 10:51:04 +02:00
scene_tree.h Rename multiplayer_api to just multiplayer. 2018-05-08 10:51:04 +02:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
timer.cpp Allows setting the Timer wait_time in start method. 2018-04-27 01:17:20 +05:30
timer.h Allows setting the Timer wait_time in start method. 2018-04-27 01:17:20 +05:30
viewport.cpp -New inspector. 2018-05-15 17:14:31 -03:00
viewport.h Merge pull request #15119 from poke1024/visible-subwindows 2018-05-08 09:49:34 -03:00