godot/scene/2d
2018-11-21 22:22:43 -03:00
..
animated_sprite.cpp -Moved EditorDefaultValue to ClassDB, made it core 2018-11-08 11:30:59 -03:00
animated_sprite.h Fixes AnimatedSprite2D animation_finished signal triggering too early 2018-10-04 12:51:45 +02:00
area_2d.cpp -Make sure monitorable cant be flipped while flushing queries, fixes #17330 2018-11-16 08:49:26 -03:00
area_2d.h
audio_stream_player_2d.cpp Fix AudioStreamPlayer2D/3D::is_playing right after a play() 2018-11-17 11:47:11 -03:00
audio_stream_player_2d.h
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp -Moved EditorDefaultValue to ClassDB, made it core 2018-11-08 11:30:59 -03:00
camera_2d.h
canvas_item.cpp Avoid duplicate visility changed notification, fixes #18160 2018-11-16 19:47:13 -03:00
canvas_item.h Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layers 2018-11-07 17:51:27 -03:00
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layers 2018-11-07 17:51:27 -03:00
collision_object_2d.h
collision_polygon_2d.cpp -Moved EditorDefaultValue to ClassDB, made it core 2018-11-08 11:30:59 -03:00
collision_polygon_2d.h
collision_shape_2d.cpp -Moved EditorDefaultValue to ClassDB, made it core 2018-11-08 11:30:59 -03:00
collision_shape_2d.h
cpu_particles_2d.cpp Tweak the Hue Variation property hint to allow finer adjustments 2018-11-19 10:52:17 +01:00
cpu_particles_2d.h Make 2D particles work OOTB (again) 2018-11-13 23:25:05 +01:00
joints_2d.cpp
joints_2d.h
light_2d.cpp
light_2d.h
light_occluder_2d.cpp
light_occluder_2d.h
line_2d.cpp -Moved EditorDefaultValue to ClassDB, made it core 2018-11-08 11:30:59 -03:00
line_2d.h
line_builder.cpp Removed unnecessary assignments 2018-11-04 22:19:30 -05:00
line_builder.h
mesh_instance_2d.cpp -Moved EditorDefaultValue to ClassDB, made it core 2018-11-08 11:30:59 -03:00
mesh_instance_2d.h
navigation2d.cpp
navigation2d.h
navigation_polygon.cpp
navigation_polygon.h
node_2d.cpp -Moved EditorDefaultValue to ClassDB, made it core 2018-11-08 11:30:59 -03:00
node_2d.h Fixing warnings generated by MSVC 2018-10-19 11:45:24 +02:00
parallax_background.cpp
parallax_background.h
parallax_layer.cpp
parallax_layer.h
particles_2d.cpp Make 2D particles work OOTB (again) 2018-11-13 23:25:05 +01:00
particles_2d.h Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D 2018-11-04 15:58:12 +01:00
path_2d.cpp Fix crash adding point to a Curve2D from the editor 2018-10-30 14:45:37 +01:00
path_2d.h
path_texture.cpp
path_texture.h
physics_body_2d.cpp Make sure sync to physics is disabled in editor, fixes #20230 2018-11-21 22:22:43 -03:00
physics_body_2d.h Merge pull request #23090 from DavidSichma/inconsistent-kinematic 2018-11-12 20:30:38 +01:00
polygon_2d.cpp
polygon_2d.h
position_2d.cpp
position_2d.h
ray_cast_2d.cpp
ray_cast_2d.h
remote_transform_2d.cpp
remote_transform_2d.h
screen_button.cpp
screen_button.h
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
skeleton_2d.cpp Skeleton2D was missing transform notification, fixes #18719 2018-11-18 15:28:13 -03:00
skeleton_2d.h
sprite.cpp -Moved EditorDefaultValue to ClassDB, made it core 2018-11-08 11:30:59 -03:00
sprite.h
tile_map.cpp Fixed tilemap saving, format FORMAT_2 was not correctly written since it was recognized as default value, hence 2018-11-10 01:40:08 +00:00
tile_map.h
visibility_notifier_2d.cpp Remove the "is able to sleep" condition for adding visibility notifier nodes, fixes #19659 2018-11-19 23:06:02 -03:00
visibility_notifier_2d.h Fix warnings on virtual methods [-Woverloaded-virtual] [-Wdelete-non-virtual-dtor] 2018-10-02 13:40:17 +02:00
y_sort.cpp
y_sort.h