godot/drivers/gles3
Yuri Sizov 3f2e901633 Merge pull request #79865 from clayjohn/discard-shader
Fix use of discard in shaders
2023-07-25 21:26:27 +02:00
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effects Use Gaussian approximation for backbuffer mipmaps in GL Compatibility renderer 2023-06-12 21:51:23 -07:00
environment
shaders Fix use of discard in shaders 2023-07-24 23:21:04 +02:00
storage Fix use of discard in shaders 2023-07-24 23:21:04 +02:00
rasterizer_canvas_gles3.cpp Add RENDERING_INFO parameters to GL Compatibility renderer 2023-06-16 09:10:00 +02:00
rasterizer_canvas_gles3.h
rasterizer_gles3.cpp Replace get_rendering_device() call to prevent crashes on OpenGL. 2023-06-06 23:29:36 +02:00
rasterizer_gles3.h
rasterizer_scene_gles3.cpp Use defaults to initialize sky data in case of no sky 2023-07-24 10:41:13 -07:00
rasterizer_scene_gles3.h Add RENDERING_INFO parameters to GL Compatibility renderer 2023-06-16 09:10:00 +02:00
SCsub
shader_gles3.cpp fix gles texture uniform array binding 2023-05-26 23:11:02 +03:00
shader_gles3.h fix gles texture uniform array binding 2023-05-26 23:11:02 +03:00