mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
0333648cea
If the module is enabled (default), 3D physics works as it did before. If the module is disabled and no other 3D physics server is registered (via a module or GDExtension), then we fall back to a dummy implementation which effectively disables 3D physics functionality (and a warning is printed). The dummy 3D physics server can also be selected explicitly, in which case no warning is printed.
243 lines
7.7 KiB
C++
243 lines
7.7 KiB
C++
/**************************************************************************/
|
|
/* godot_collision_object_3d.cpp */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#include "godot_collision_object_3d.h"
|
|
|
|
#include "godot_physics_server_3d.h"
|
|
#include "godot_space_3d.h"
|
|
|
|
void GodotCollisionObject3D::add_shape(GodotShape3D *p_shape, const Transform3D &p_transform, bool p_disabled) {
|
|
Shape s;
|
|
s.shape = p_shape;
|
|
s.xform = p_transform;
|
|
s.xform_inv = s.xform.affine_inverse();
|
|
s.bpid = 0; //needs update
|
|
s.disabled = p_disabled;
|
|
shapes.push_back(s);
|
|
p_shape->add_owner(this);
|
|
|
|
if (!pending_shape_update_list.in_list()) {
|
|
GodotPhysicsServer3D::godot_singleton->pending_shape_update_list.add(&pending_shape_update_list);
|
|
}
|
|
}
|
|
|
|
void GodotCollisionObject3D::set_shape(int p_index, GodotShape3D *p_shape) {
|
|
ERR_FAIL_INDEX(p_index, shapes.size());
|
|
shapes[p_index].shape->remove_owner(this);
|
|
shapes.write[p_index].shape = p_shape;
|
|
|
|
p_shape->add_owner(this);
|
|
if (!pending_shape_update_list.in_list()) {
|
|
GodotPhysicsServer3D::godot_singleton->pending_shape_update_list.add(&pending_shape_update_list);
|
|
}
|
|
}
|
|
|
|
void GodotCollisionObject3D::set_shape_transform(int p_index, const Transform3D &p_transform) {
|
|
ERR_FAIL_INDEX(p_index, shapes.size());
|
|
|
|
shapes.write[p_index].xform = p_transform;
|
|
shapes.write[p_index].xform_inv = p_transform.affine_inverse();
|
|
if (!pending_shape_update_list.in_list()) {
|
|
GodotPhysicsServer3D::godot_singleton->pending_shape_update_list.add(&pending_shape_update_list);
|
|
}
|
|
}
|
|
|
|
void GodotCollisionObject3D::set_shape_disabled(int p_idx, bool p_disabled) {
|
|
ERR_FAIL_INDEX(p_idx, shapes.size());
|
|
|
|
GodotCollisionObject3D::Shape &shape = shapes.write[p_idx];
|
|
if (shape.disabled == p_disabled) {
|
|
return;
|
|
}
|
|
|
|
shape.disabled = p_disabled;
|
|
|
|
if (!space) {
|
|
return;
|
|
}
|
|
|
|
if (p_disabled && shape.bpid != 0) {
|
|
space->get_broadphase()->remove(shape.bpid);
|
|
shape.bpid = 0;
|
|
if (!pending_shape_update_list.in_list()) {
|
|
GodotPhysicsServer3D::godot_singleton->pending_shape_update_list.add(&pending_shape_update_list);
|
|
}
|
|
} else if (!p_disabled && shape.bpid == 0) {
|
|
if (!pending_shape_update_list.in_list()) {
|
|
GodotPhysicsServer3D::godot_singleton->pending_shape_update_list.add(&pending_shape_update_list);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GodotCollisionObject3D::remove_shape(GodotShape3D *p_shape) {
|
|
//remove a shape, all the times it appears
|
|
for (int i = 0; i < shapes.size(); i++) {
|
|
if (shapes[i].shape == p_shape) {
|
|
remove_shape(i);
|
|
i--;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GodotCollisionObject3D::remove_shape(int p_index) {
|
|
//remove anything from shape to be erased to end, so subindices don't change
|
|
ERR_FAIL_INDEX(p_index, shapes.size());
|
|
for (int i = p_index; i < shapes.size(); i++) {
|
|
if (shapes[i].bpid == 0) {
|
|
continue;
|
|
}
|
|
//should never get here with a null owner
|
|
space->get_broadphase()->remove(shapes[i].bpid);
|
|
shapes.write[i].bpid = 0;
|
|
}
|
|
shapes[p_index].shape->remove_owner(this);
|
|
shapes.remove_at(p_index);
|
|
|
|
if (!pending_shape_update_list.in_list()) {
|
|
GodotPhysicsServer3D::godot_singleton->pending_shape_update_list.add(&pending_shape_update_list);
|
|
}
|
|
}
|
|
|
|
void GodotCollisionObject3D::_set_static(bool p_static) {
|
|
if (_static == p_static) {
|
|
return;
|
|
}
|
|
_static = p_static;
|
|
|
|
if (!space) {
|
|
return;
|
|
}
|
|
for (int i = 0; i < get_shape_count(); i++) {
|
|
const Shape &s = shapes[i];
|
|
if (s.bpid > 0) {
|
|
space->get_broadphase()->set_static(s.bpid, _static);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GodotCollisionObject3D::_unregister_shapes() {
|
|
for (int i = 0; i < shapes.size(); i++) {
|
|
Shape &s = shapes.write[i];
|
|
if (s.bpid > 0) {
|
|
space->get_broadphase()->remove(s.bpid);
|
|
s.bpid = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GodotCollisionObject3D::_update_shapes() {
|
|
if (!space) {
|
|
return;
|
|
}
|
|
|
|
for (int i = 0; i < shapes.size(); i++) {
|
|
Shape &s = shapes.write[i];
|
|
if (s.disabled) {
|
|
continue;
|
|
}
|
|
|
|
//not quite correct, should compute the next matrix..
|
|
AABB shape_aabb = s.shape->get_aabb();
|
|
Transform3D xform = transform * s.xform;
|
|
shape_aabb = xform.xform(shape_aabb);
|
|
shape_aabb.grow_by((s.aabb_cache.size.x + s.aabb_cache.size.y) * 0.5 * 0.05);
|
|
s.aabb_cache = shape_aabb;
|
|
|
|
Vector3 scale = xform.get_basis().get_scale();
|
|
s.area_cache = s.shape->get_volume() * scale.x * scale.y * scale.z;
|
|
|
|
if (s.bpid == 0) {
|
|
s.bpid = space->get_broadphase()->create(this, i, shape_aabb, _static);
|
|
space->get_broadphase()->set_static(s.bpid, _static);
|
|
}
|
|
|
|
space->get_broadphase()->move(s.bpid, shape_aabb);
|
|
}
|
|
}
|
|
|
|
void GodotCollisionObject3D::_update_shapes_with_motion(const Vector3 &p_motion) {
|
|
if (!space) {
|
|
return;
|
|
}
|
|
|
|
for (int i = 0; i < shapes.size(); i++) {
|
|
Shape &s = shapes.write[i];
|
|
if (s.disabled) {
|
|
continue;
|
|
}
|
|
|
|
//not quite correct, should compute the next matrix..
|
|
AABB shape_aabb = s.shape->get_aabb();
|
|
Transform3D xform = transform * s.xform;
|
|
shape_aabb = xform.xform(shape_aabb);
|
|
shape_aabb.merge_with(AABB(shape_aabb.position + p_motion, shape_aabb.size)); //use motion
|
|
s.aabb_cache = shape_aabb;
|
|
|
|
if (s.bpid == 0) {
|
|
s.bpid = space->get_broadphase()->create(this, i, shape_aabb, _static);
|
|
space->get_broadphase()->set_static(s.bpid, _static);
|
|
}
|
|
|
|
space->get_broadphase()->move(s.bpid, shape_aabb);
|
|
}
|
|
}
|
|
|
|
void GodotCollisionObject3D::_set_space(GodotSpace3D *p_space) {
|
|
GodotSpace3D *old_space = space;
|
|
space = p_space;
|
|
|
|
if (old_space) {
|
|
old_space->remove_object(this);
|
|
|
|
for (int i = 0; i < shapes.size(); i++) {
|
|
Shape &s = shapes.write[i];
|
|
if (s.bpid) {
|
|
old_space->get_broadphase()->remove(s.bpid);
|
|
s.bpid = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (space) {
|
|
space->add_object(this);
|
|
_update_shapes();
|
|
}
|
|
}
|
|
|
|
void GodotCollisionObject3D::_shape_changed() {
|
|
_update_shapes();
|
|
_shapes_changed();
|
|
}
|
|
|
|
GodotCollisionObject3D::GodotCollisionObject3D(Type p_type) :
|
|
pending_shape_update_list(this) {
|
|
type = p_type;
|
|
}
|