mirror of
https://github.com/godotengine/godot.git
synced 2024-11-21 03:18:37 +08:00
75 lines
3.5 KiB
C++
75 lines
3.5 KiB
C++
/**************************************************************************/
|
|
/* steam_tracker.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef STEAM_TRACKER_H
|
|
#define STEAM_TRACKER_H
|
|
|
|
#if defined(STEAMAPI_ENABLED)
|
|
|
|
#include "core/os/os.h"
|
|
|
|
// SteamTracker is used to load SteamAPI dynamic library and initialize
|
|
// the interface, this notifies Steam that Godot editor is running and
|
|
// allow tracking of the usage time of child instances of the engine
|
|
// (e.g., opened projects).
|
|
//
|
|
// Currently, SteamAPI is not used by the engine in any way, and is not
|
|
// exposed to the scripting APIs.
|
|
|
|
enum SteamAPIInitResult {
|
|
SteamAPIInitResult_OK = 0,
|
|
SteamAPIInitResult_FailedGeneric = 1,
|
|
SteamAPIInitResult_NoSteamClient = 2,
|
|
SteamAPIInitResult_VersionMismatch = 3,
|
|
};
|
|
|
|
// https://partner.steamgames.com/doc/api/steam_api#SteamAPI_Init
|
|
typedef bool (*SteamAPI_InitFunction)();
|
|
typedef SteamAPIInitResult (*SteamAPI_InitFlatFunction)(char *r_err_msg);
|
|
|
|
// https://partner.steamgames.com/doc/api/steam_api#SteamAPI_Shutdown
|
|
typedef void (*SteamAPI_ShutdownFunction)();
|
|
|
|
class SteamTracker {
|
|
void *steam_library_handle = nullptr;
|
|
SteamAPI_InitFunction steam_init_function = nullptr;
|
|
SteamAPI_InitFlatFunction steam_init_flat_function = nullptr;
|
|
SteamAPI_ShutdownFunction steam_shutdown_function = nullptr;
|
|
bool steam_initalized = false;
|
|
|
|
public:
|
|
SteamTracker();
|
|
~SteamTracker();
|
|
};
|
|
|
|
#endif // STEAMAPI_ENABLED
|
|
|
|
#endif // STEAM_TRACKER_H
|