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1141 lines
35 KiB
C++
1141 lines
35 KiB
C++
/**************************************************************************/
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/* project_list.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "project_list.h"
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#include "core/config/project_settings.h"
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#include "core/io/dir_access.h"
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#include "core/os/time.h"
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#include "core/version.h"
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#include "editor/editor_paths.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_string_names.h"
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#include "editor/project_manager.h"
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#include "editor/project_manager/project_tag.h"
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#include "editor/themes/editor_scale.h"
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#include "scene/gui/button.h"
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#include "scene/gui/label.h"
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#include "scene/gui/line_edit.h"
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#include "scene/gui/texture_button.h"
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#include "scene/gui/texture_rect.h"
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#include "scene/resources/image_texture.h"
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void ProjectListItemControl::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_THEME_CHANGED: {
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if (icon_needs_reload) {
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// The project icon may not be loaded by the time the control is displayed,
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// so use a loading placeholder.
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project_icon->set_texture(get_editor_theme_icon(SNAME("ProjectIconLoading")));
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}
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project_title->begin_bulk_theme_override();
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project_title->add_theme_font_override(SceneStringName(font), get_theme_font(SNAME("title"), EditorStringName(EditorFonts)));
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project_title->add_theme_font_size_override(SceneStringName(font_size), get_theme_font_size(SNAME("title_size"), EditorStringName(EditorFonts)));
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project_title->add_theme_color_override(SceneStringName(font_color), get_theme_color(SceneStringName(font_color), SNAME("Tree")));
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project_title->end_bulk_theme_override();
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project_path->add_theme_color_override(SceneStringName(font_color), get_theme_color(SceneStringName(font_color), SNAME("Tree")));
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project_unsupported_features->set_texture(get_editor_theme_icon(SNAME("NodeWarning")));
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favorite_button->set_texture_normal(get_editor_theme_icon(SNAME("Favorites")));
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if (project_is_missing) {
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explore_button->set_button_icon(get_editor_theme_icon(SNAME("FileBroken")));
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} else {
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explore_button->set_button_icon(get_editor_theme_icon(SNAME("Load")));
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}
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} break;
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case NOTIFICATION_MOUSE_ENTER: {
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is_hovering = true;
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queue_redraw();
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} break;
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case NOTIFICATION_MOUSE_EXIT: {
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is_hovering = false;
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queue_redraw();
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} break;
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case NOTIFICATION_DRAW: {
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if (is_selected) {
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draw_style_box(get_theme_stylebox(SNAME("selected"), SNAME("Tree")), Rect2(Point2(), get_size()));
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}
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if (is_hovering) {
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draw_style_box(get_theme_stylebox(SNAME("hovered"), SNAME("Tree")), Rect2(Point2(), get_size()));
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}
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draw_line(Point2(0, get_size().y + 1), Point2(get_size().x, get_size().y + 1), get_theme_color(SNAME("guide_color"), SNAME("Tree")));
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} break;
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}
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}
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void ProjectListItemControl::_favorite_button_pressed() {
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emit_signal(SNAME("favorite_pressed"));
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}
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void ProjectListItemControl::_explore_button_pressed() {
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emit_signal(SNAME("explore_pressed"));
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}
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void ProjectListItemControl::set_project_title(const String &p_title) {
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project_title->set_text(p_title);
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}
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void ProjectListItemControl::set_project_path(const String &p_path) {
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project_path->set_text(p_path);
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}
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void ProjectListItemControl::set_tags(const PackedStringArray &p_tags, ProjectList *p_parent_list) {
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for (const String &tag : p_tags) {
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ProjectTag *tag_control = memnew(ProjectTag(tag));
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tag_container->add_child(tag_control);
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tag_control->connect_button_to(callable_mp(p_parent_list, &ProjectList::add_search_tag).bind(tag));
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}
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}
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void ProjectListItemControl::set_project_icon(const Ref<Texture2D> &p_icon) {
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icon_needs_reload = false;
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// The default project icon is 128×128 to look crisp on hiDPI displays,
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// but we want the actual displayed size to be 64×64 on loDPI displays.
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project_icon->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
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project_icon->set_custom_minimum_size(Size2(64, 64) * EDSCALE);
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project_icon->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
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project_icon->set_texture(p_icon);
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}
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void ProjectListItemControl::set_last_edited_info(const String &p_info) {
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last_edited_info->set_text(p_info);
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}
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void ProjectListItemControl::set_project_version(const String &p_info) {
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project_version->set_text(p_info);
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}
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void ProjectListItemControl::set_unsupported_features(PackedStringArray p_features) {
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if (p_features.size() > 0) {
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String tooltip_text = "";
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for (int i = 0; i < p_features.size(); i++) {
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if (ProjectList::project_feature_looks_like_version(p_features[i])) {
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PackedStringArray project_version_split = p_features[i].split(".");
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int project_version_major = 0, project_version_minor = 0;
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if (project_version_split.size() >= 2) {
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project_version_major = project_version_split[0].to_int();
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project_version_minor = project_version_split[1].to_int();
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}
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if (VERSION_MAJOR != project_version_major || VERSION_MINOR <= project_version_minor) {
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// Don't show a warning if the project was last edited in a previous minor version.
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tooltip_text += TTR("This project was last edited in a different Godot version: ") + p_features[i] + "\n";
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}
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p_features.remove_at(i);
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i--;
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}
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}
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if (p_features.size() > 0) {
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String unsupported_features_str = String(", ").join(p_features);
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tooltip_text += TTR("This project uses features unsupported by the current build:") + "\n" + unsupported_features_str;
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}
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if (tooltip_text.is_empty()) {
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return;
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}
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project_version->set_tooltip_text(tooltip_text);
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project_unsupported_features->set_tooltip_text(tooltip_text);
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project_unsupported_features->show();
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} else {
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project_unsupported_features->hide();
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}
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}
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bool ProjectListItemControl::should_load_project_icon() const {
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return icon_needs_reload;
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}
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void ProjectListItemControl::set_selected(bool p_selected) {
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is_selected = p_selected;
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queue_redraw();
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}
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void ProjectListItemControl::set_is_favorite(bool p_favorite) {
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favorite_button->set_modulate(p_favorite ? Color(1, 1, 1, 1) : Color(1, 1, 1, 0.2));
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}
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void ProjectListItemControl::set_is_missing(bool p_missing) {
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if (project_is_missing == p_missing) {
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return;
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}
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project_is_missing = p_missing;
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if (project_is_missing) {
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project_icon->set_modulate(Color(1, 1, 1, 0.5));
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explore_button->set_button_icon(get_editor_theme_icon(SNAME("FileBroken")));
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explore_button->set_tooltip_text(TTR("Error: Project is missing on the filesystem."));
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} else {
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project_icon->set_modulate(Color(1, 1, 1, 1.0));
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explore_button->set_button_icon(get_editor_theme_icon(SNAME("Load")));
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#if !defined(ANDROID_ENABLED) && !defined(WEB_ENABLED)
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explore_button->set_tooltip_text(TTR("Show in File Manager"));
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#else
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// Opening the system file manager is not supported on the Android and web editors.
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explore_button->hide();
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#endif
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}
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}
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void ProjectListItemControl::set_is_grayed(bool p_grayed) {
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if (p_grayed) {
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main_vbox->set_modulate(Color(1, 1, 1, 0.5));
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// Don't make the icon less prominent if the parent is already grayed out.
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explore_button->set_modulate(Color(1, 1, 1, 1.0));
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} else {
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main_vbox->set_modulate(Color(1, 1, 1, 1.0));
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explore_button->set_modulate(Color(1, 1, 1, 0.5));
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}
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}
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void ProjectListItemControl::_bind_methods() {
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ADD_SIGNAL(MethodInfo("favorite_pressed"));
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ADD_SIGNAL(MethodInfo("explore_pressed"));
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}
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ProjectListItemControl::ProjectListItemControl() {
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set_focus_mode(FocusMode::FOCUS_ALL);
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VBoxContainer *favorite_box = memnew(VBoxContainer);
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favorite_box->set_alignment(BoxContainer::ALIGNMENT_CENTER);
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add_child(favorite_box);
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favorite_button = memnew(TextureButton);
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favorite_button->set_name("FavoriteButton");
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// This makes the project's "hover" style display correctly when hovering the favorite icon.
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favorite_button->set_mouse_filter(MOUSE_FILTER_PASS);
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favorite_box->add_child(favorite_button);
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favorite_button->connect(SceneStringName(pressed), callable_mp(this, &ProjectListItemControl::_favorite_button_pressed));
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project_icon = memnew(TextureRect);
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project_icon->set_name("ProjectIcon");
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project_icon->set_v_size_flags(SIZE_SHRINK_CENTER);
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add_child(project_icon);
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main_vbox = memnew(VBoxContainer);
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main_vbox->set_h_size_flags(Control::SIZE_EXPAND_FILL);
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add_child(main_vbox);
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Control *ec = memnew(Control);
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ec->set_custom_minimum_size(Size2(0, 1));
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ec->set_mouse_filter(MOUSE_FILTER_PASS);
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main_vbox->add_child(ec);
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// Top half, title, tags and unsupported features labels.
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{
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HBoxContainer *title_hb = memnew(HBoxContainer);
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main_vbox->add_child(title_hb);
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project_title = memnew(Label);
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project_title->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
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project_title->set_name("ProjectName");
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project_title->set_h_size_flags(Control::SIZE_EXPAND_FILL);
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project_title->set_clip_text(true);
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title_hb->add_child(project_title);
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tag_container = memnew(HBoxContainer);
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title_hb->add_child(tag_container);
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Control *spacer = memnew(Control);
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spacer->set_custom_minimum_size(Size2(10, 10));
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title_hb->add_child(spacer);
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}
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// Bottom half, containing the path and view folder button.
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{
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HBoxContainer *path_hb = memnew(HBoxContainer);
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path_hb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
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main_vbox->add_child(path_hb);
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explore_button = memnew(Button);
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explore_button->set_name("ExploreButton");
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explore_button->set_flat(true);
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path_hb->add_child(explore_button);
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explore_button->connect(SceneStringName(pressed), callable_mp(this, &ProjectListItemControl::_explore_button_pressed));
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project_path = memnew(Label);
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project_path->set_name("ProjectPath");
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project_path->set_structured_text_bidi_override(TextServer::STRUCTURED_TEXT_FILE);
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project_path->set_clip_text(true);
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project_path->set_h_size_flags(Control::SIZE_EXPAND_FILL);
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project_path->set_modulate(Color(1, 1, 1, 0.5));
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path_hb->add_child(project_path);
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project_unsupported_features = memnew(TextureRect);
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project_unsupported_features->set_name("ProjectUnsupportedFeatures");
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project_unsupported_features->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
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path_hb->add_child(project_unsupported_features);
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project_unsupported_features->hide();
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project_version = memnew(Label);
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project_version->set_name("ProjectVersion");
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project_version->set_mouse_filter(Control::MOUSE_FILTER_PASS);
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path_hb->add_child(project_version);
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last_edited_info = memnew(Label);
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last_edited_info->set_name("LastEditedInfo");
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last_edited_info->set_mouse_filter(Control::MOUSE_FILTER_PASS);
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last_edited_info->set_tooltip_text(TTR("Last edited timestamp"));
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last_edited_info->set_modulate(Color(1, 1, 1, 0.5));
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path_hb->add_child(last_edited_info);
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Control *spacer = memnew(Control);
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spacer->set_custom_minimum_size(Size2(10, 10));
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path_hb->add_child(spacer);
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}
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}
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struct ProjectListComparator {
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ProjectList::FilterOption order_option = ProjectList::FilterOption::EDIT_DATE;
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// operator<
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_FORCE_INLINE_ bool operator()(const ProjectList::Item &a, const ProjectList::Item &b) const {
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if (a.favorite && !b.favorite) {
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return true;
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}
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if (b.favorite && !a.favorite) {
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return false;
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}
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switch (order_option) {
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case ProjectList::PATH:
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return a.path < b.path;
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case ProjectList::EDIT_DATE:
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return a.last_edited > b.last_edited;
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case ProjectList::TAGS:
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return a.tag_sort_string < b.tag_sort_string;
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default:
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return a.project_name < b.project_name;
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}
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}
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};
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const char *ProjectList::SIGNAL_LIST_CHANGED = "list_changed";
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const char *ProjectList::SIGNAL_SELECTION_CHANGED = "selection_changed";
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const char *ProjectList::SIGNAL_PROJECT_ASK_OPEN = "project_ask_open";
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// Helpers.
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bool ProjectList::project_feature_looks_like_version(const String &p_feature) {
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return p_feature.contains(".") && p_feature.substr(0, 3).is_numeric();
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}
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// Notifications.
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void ProjectList::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_PROCESS: {
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// Load icons as a coroutine to speed up launch when you have hundreds of projects
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if (_icon_load_index < _projects.size()) {
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Item &item = _projects.write[_icon_load_index];
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if (item.control->should_load_project_icon()) {
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_load_project_icon(_icon_load_index);
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}
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_icon_load_index++;
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} else {
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set_process(false);
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}
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} break;
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}
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}
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// Initialization & loading.
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void ProjectList::_migrate_config() {
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// Proposal #1637 moved the project list from editor settings to a separate config file
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// If the new config file doesn't exist, populate it from EditorSettings
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if (FileAccess::exists(_config_path)) {
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return;
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}
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||
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List<PropertyInfo> properties;
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EditorSettings::get_singleton()->get_property_list(&properties);
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for (const PropertyInfo &E : properties) {
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// This is actually something like "projects/C:::Documents::Godot::Projects::MyGame"
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String property_key = E.name;
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if (!property_key.begins_with("projects/")) {
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continue;
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}
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String path = EDITOR_GET(property_key);
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print_line("Migrating legacy project '" + path + "'.");
|
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String favoriteKey = "favorite_projects/" + property_key.get_slice("/", 1);
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bool favorite = EditorSettings::get_singleton()->has_setting(favoriteKey);
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add_project(path, favorite);
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if (favorite) {
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EditorSettings::get_singleton()->erase(favoriteKey);
|
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}
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EditorSettings::get_singleton()->erase(property_key);
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}
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||
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save_config();
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}
|
||
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void ProjectList::save_config() {
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_config.save(_config_path);
|
||
}
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||
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||
// Load project data from p_property_key and return it in a ProjectList::Item.
|
||
// p_favorite is passed directly into the Item.
|
||
ProjectList::Item ProjectList::load_project_data(const String &p_path, bool p_favorite) {
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String conf = p_path.path_join("project.godot");
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bool grayed = false;
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bool missing = false;
|
||
|
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Ref<ConfigFile> cf = memnew(ConfigFile);
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Error cf_err = cf->load(conf);
|
||
|
||
int config_version = 0;
|
||
String project_name = TTR("Unnamed Project");
|
||
if (cf_err == OK) {
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||
String cf_project_name = cf->get_value("application", "config/name", "");
|
||
if (!cf_project_name.is_empty()) {
|
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project_name = cf_project_name.xml_unescape();
|
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}
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config_version = (int)cf->get_value("", "config_version", 0);
|
||
}
|
||
|
||
if (config_version > ProjectSettings::CONFIG_VERSION) {
|
||
// Comes from an incompatible (more recent) Godot version, gray it out.
|
||
grayed = true;
|
||
}
|
||
|
||
const String description = cf->get_value("application", "config/description", "");
|
||
const PackedStringArray tags = cf->get_value("application", "config/tags", PackedStringArray());
|
||
const String icon = cf->get_value("application", "config/icon", "");
|
||
const String main_scene = cf->get_value("application", "run/main_scene", "");
|
||
|
||
PackedStringArray project_features = cf->get_value("application", "config/features", PackedStringArray());
|
||
PackedStringArray unsupported_features = ProjectSettings::get_unsupported_features(project_features);
|
||
|
||
String project_version = "?";
|
||
for (int i = 0; i < project_features.size(); i++) {
|
||
if (ProjectList::project_feature_looks_like_version(project_features[i])) {
|
||
project_version = project_features[i];
|
||
break;
|
||
}
|
||
}
|
||
|
||
if (config_version < ProjectSettings::CONFIG_VERSION) {
|
||
// Previous versions may not have unsupported features.
|
||
if (config_version == 4) {
|
||
unsupported_features.push_back("3.x");
|
||
project_version = "3.x";
|
||
} else {
|
||
unsupported_features.push_back("Unknown version");
|
||
}
|
||
}
|
||
|
||
uint64_t last_edited = 0;
|
||
if (cf_err == OK) {
|
||
// The modification date marks the date the project was last edited.
|
||
// This is because the `project.godot` file will always be modified
|
||
// when editing a project (but not when running it).
|
||
last_edited = FileAccess::get_modified_time(conf);
|
||
|
||
String fscache = p_path.path_join(".fscache");
|
||
if (FileAccess::exists(fscache)) {
|
||
uint64_t cache_modified = FileAccess::get_modified_time(fscache);
|
||
if (cache_modified > last_edited) {
|
||
last_edited = cache_modified;
|
||
}
|
||
}
|
||
} else {
|
||
grayed = true;
|
||
missing = true;
|
||
print_line("Project is missing: " + conf);
|
||
}
|
||
|
||
for (const String &tag : tags) {
|
||
ProjectManager::get_singleton()->add_new_tag(tag);
|
||
}
|
||
|
||
return Item(project_name, description, project_version, tags, p_path, icon, main_scene, unsupported_features, last_edited, p_favorite, grayed, missing, config_version);
|
||
}
|
||
|
||
void ProjectList::_update_icons_async() {
|
||
_icon_load_index = 0;
|
||
set_process(true);
|
||
}
|
||
|
||
void ProjectList::_load_project_icon(int p_index) {
|
||
Item &item = _projects.write[p_index];
|
||
|
||
Ref<Texture2D> default_icon = get_editor_theme_icon(SNAME("DefaultProjectIcon"));
|
||
Ref<Texture2D> icon;
|
||
if (!item.icon.is_empty()) {
|
||
Ref<Image> img;
|
||
img.instantiate();
|
||
Error err = img->load(item.icon.replace_first("res://", item.path + "/"));
|
||
if (err == OK) {
|
||
img->resize(default_icon->get_width(), default_icon->get_height(), Image::INTERPOLATE_LANCZOS);
|
||
icon = ImageTexture::create_from_image(img);
|
||
}
|
||
}
|
||
if (icon.is_null()) {
|
||
icon = default_icon;
|
||
}
|
||
|
||
item.control->set_project_icon(icon);
|
||
}
|
||
|
||
// Project list updates.
|
||
|
||
void ProjectList::update_project_list() {
|
||
// This is a full, hard reload of the list. Don't call this unless really required, it's expensive.
|
||
// If you have 150 projects, it may read through 150 files on your disk at once + load 150 icons.
|
||
// FIXME: Does it really have to be a full, hard reload? Runtime updates should be made much cheaper.
|
||
|
||
if (ProjectManager::get_singleton()->is_initialized()) {
|
||
// Clear whole list
|
||
for (int i = 0; i < _projects.size(); ++i) {
|
||
Item &project = _projects.write[i];
|
||
CRASH_COND(project.control == nullptr);
|
||
memdelete(project.control); // Why not queue_free()?
|
||
}
|
||
|
||
_projects.clear();
|
||
_last_clicked = "";
|
||
_selected_project_paths.clear();
|
||
|
||
load_project_list();
|
||
}
|
||
|
||
// Create controls
|
||
for (int i = 0; i < _projects.size(); ++i) {
|
||
_create_project_item_control(i);
|
||
}
|
||
|
||
sort_projects();
|
||
_update_icons_async();
|
||
update_dock_menu();
|
||
|
||
set_v_scroll(0);
|
||
emit_signal(SNAME(SIGNAL_LIST_CHANGED));
|
||
}
|
||
|
||
void ProjectList::sort_projects() {
|
||
SortArray<Item, ProjectListComparator> sorter;
|
||
sorter.compare.order_option = _order_option;
|
||
sorter.sort(_projects.ptrw(), _projects.size());
|
||
|
||
String search_term;
|
||
PackedStringArray tags;
|
||
|
||
if (!_search_term.is_empty()) {
|
||
PackedStringArray search_parts = _search_term.split(" ");
|
||
if (search_parts.size() > 1 || search_parts[0].begins_with("tag:")) {
|
||
PackedStringArray remaining;
|
||
for (const String &part : search_parts) {
|
||
if (part.begins_with("tag:")) {
|
||
tags.push_back(part.get_slice(":", 1));
|
||
} else {
|
||
remaining.append(part);
|
||
}
|
||
}
|
||
search_term = String(" ").join(remaining); // Search term without tags.
|
||
} else {
|
||
search_term = _search_term;
|
||
}
|
||
}
|
||
|
||
for (int i = 0; i < _projects.size(); ++i) {
|
||
Item &item = _projects.write[i];
|
||
|
||
bool item_visible = true;
|
||
if (!_search_term.is_empty()) {
|
||
String search_path;
|
||
if (search_term.contains("/")) {
|
||
// Search path will match the whole path
|
||
search_path = item.path;
|
||
} else {
|
||
// Search path will only match the last path component to make searching more strict
|
||
search_path = item.path.get_file();
|
||
}
|
||
|
||
bool missing_tags = false;
|
||
for (const String &tag : tags) {
|
||
if (!item.tags.has(tag)) {
|
||
missing_tags = true;
|
||
break;
|
||
}
|
||
}
|
||
|
||
// When searching, display projects whose name or path contain the search term and whose tags match the searched tags.
|
||
item_visible = !missing_tags && (search_term.is_empty() || item.project_name.containsn(search_term) || search_path.containsn(search_term));
|
||
}
|
||
|
||
item.control->set_visible(item_visible);
|
||
}
|
||
|
||
for (int i = 0; i < _projects.size(); ++i) {
|
||
Item &item = _projects.write[i];
|
||
item.control->get_parent()->move_child(item.control, i);
|
||
}
|
||
|
||
// Rewind the coroutine because order of projects changed
|
||
_update_icons_async();
|
||
update_dock_menu();
|
||
}
|
||
|
||
int ProjectList::get_project_count() const {
|
||
return _projects.size();
|
||
}
|
||
|
||
void ProjectList::find_projects(const String &p_path) {
|
||
PackedStringArray paths = { p_path };
|
||
find_projects_multiple(paths);
|
||
}
|
||
|
||
void ProjectList::find_projects_multiple(const PackedStringArray &p_paths) {
|
||
List<String> projects;
|
||
|
||
for (int i = 0; i < p_paths.size(); i++) {
|
||
const String &base_path = p_paths.get(i);
|
||
print_verbose(vformat("Scanning for projects in \"%s\".", base_path));
|
||
|
||
_scan_folder_recursive(base_path, &projects);
|
||
print_verbose(vformat("Found %d project(s).", projects.size()));
|
||
}
|
||
|
||
for (const String &E : projects) {
|
||
add_project(E, false);
|
||
}
|
||
|
||
save_config();
|
||
|
||
if (ProjectManager::get_singleton()->is_initialized()) {
|
||
update_project_list();
|
||
}
|
||
}
|
||
|
||
void ProjectList::load_project_list() {
|
||
List<String> sections;
|
||
_config.load(_config_path);
|
||
_config.get_sections(§ions);
|
||
|
||
for (const String &path : sections) {
|
||
bool favorite = _config.get_value(path, "favorite", false);
|
||
_projects.push_back(load_project_data(path, favorite));
|
||
}
|
||
}
|
||
|
||
void ProjectList::_scan_folder_recursive(const String &p_path, List<String> *r_projects) {
|
||
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
|
||
Error error = da->change_dir(p_path);
|
||
ERR_FAIL_COND_MSG(error != OK, vformat("Failed to open the path \"%s\" for scanning (code %d).", p_path, error));
|
||
|
||
da->list_dir_begin();
|
||
String n = da->get_next();
|
||
while (!n.is_empty()) {
|
||
if (da->current_is_dir() && n[0] != '.') {
|
||
_scan_folder_recursive(da->get_current_dir().path_join(n), r_projects);
|
||
} else if (n == "project.godot") {
|
||
r_projects->push_back(da->get_current_dir());
|
||
}
|
||
n = da->get_next();
|
||
}
|
||
da->list_dir_end();
|
||
}
|
||
|
||
// Project list items.
|
||
|
||
void ProjectList::add_project(const String &dir_path, bool favorite) {
|
||
if (!_config.has_section(dir_path)) {
|
||
_config.set_value(dir_path, "favorite", favorite);
|
||
}
|
||
}
|
||
|
||
void ProjectList::set_project_version(const String &p_project_path, int p_version) {
|
||
for (ProjectList::Item &E : _projects) {
|
||
if (E.path == p_project_path) {
|
||
E.version = p_version;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
int ProjectList::refresh_project(const String &dir_path) {
|
||
// Reloads information about a specific project.
|
||
// If it wasn't loaded and should be in the list, it is added (i.e new project).
|
||
// If it isn't in the list anymore, it is removed.
|
||
// If it is in the list but doesn't exist anymore, it is marked as missing.
|
||
|
||
bool should_be_in_list = _config.has_section(dir_path);
|
||
bool is_favourite = _config.get_value(dir_path, "favorite", false);
|
||
|
||
bool was_selected = _selected_project_paths.has(dir_path);
|
||
|
||
// Remove item in any case
|
||
for (int i = 0; i < _projects.size(); ++i) {
|
||
const Item &existing_item = _projects[i];
|
||
if (existing_item.path == dir_path) {
|
||
_remove_project(i, false);
|
||
break;
|
||
}
|
||
}
|
||
|
||
int index = -1;
|
||
if (should_be_in_list) {
|
||
// Recreate it with updated info
|
||
|
||
Item item = load_project_data(dir_path, is_favourite);
|
||
|
||
_projects.push_back(item);
|
||
_create_project_item_control(_projects.size() - 1);
|
||
|
||
sort_projects();
|
||
|
||
for (int i = 0; i < _projects.size(); ++i) {
|
||
if (_projects[i].path == dir_path) {
|
||
if (was_selected) {
|
||
select_project(i);
|
||
ensure_project_visible(i);
|
||
}
|
||
_load_project_icon(i);
|
||
|
||
index = i;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
return index;
|
||
}
|
||
|
||
void ProjectList::ensure_project_visible(int p_index) {
|
||
const Item &item = _projects[p_index];
|
||
ensure_control_visible(item.control);
|
||
}
|
||
|
||
void ProjectList::_create_project_item_control(int p_index) {
|
||
// Will be added last in the list, so make sure indexes match
|
||
ERR_FAIL_COND(p_index != project_list_vbox->get_child_count());
|
||
|
||
Item &item = _projects.write[p_index];
|
||
ERR_FAIL_COND(item.control != nullptr); // Already created
|
||
|
||
ProjectListItemControl *hb = memnew(ProjectListItemControl);
|
||
hb->add_theme_constant_override("separation", 10 * EDSCALE);
|
||
|
||
hb->set_project_title(!item.missing ? item.project_name : TTR("Missing Project"));
|
||
hb->set_project_path(item.path);
|
||
hb->set_tooltip_text(item.description);
|
||
hb->set_tags(item.tags, this);
|
||
hb->set_unsupported_features(item.unsupported_features.duplicate());
|
||
hb->set_project_version(item.project_version);
|
||
hb->set_last_edited_info(!item.missing ? Time::get_singleton()->get_datetime_string_from_unix_time(item.last_edited, true) : TTR("Missing Date"));
|
||
|
||
hb->set_is_favorite(item.favorite);
|
||
hb->set_is_missing(item.missing);
|
||
hb->set_is_grayed(item.grayed);
|
||
|
||
hb->connect(SceneStringName(gui_input), callable_mp(this, &ProjectList::_list_item_input).bind(hb));
|
||
hb->connect("favorite_pressed", callable_mp(this, &ProjectList::_on_favorite_pressed).bind(hb));
|
||
|
||
#if !defined(ANDROID_ENABLED) && !defined(WEB_ENABLED)
|
||
hb->connect("explore_pressed", callable_mp(this, &ProjectList::_on_explore_pressed).bind(item.path));
|
||
#endif
|
||
|
||
project_list_vbox->add_child(hb);
|
||
item.control = hb;
|
||
}
|
||
|
||
void ProjectList::_toggle_project(int p_index) {
|
||
// This methods adds to the selection or removes from the
|
||
// selection.
|
||
Item &item = _projects.write[p_index];
|
||
|
||
if (_selected_project_paths.has(item.path)) {
|
||
_deselect_project_nocheck(p_index);
|
||
} else {
|
||
_select_project_nocheck(p_index);
|
||
}
|
||
}
|
||
|
||
void ProjectList::_remove_project(int p_index, bool p_update_config) {
|
||
const Item item = _projects[p_index]; // Take a copy
|
||
|
||
_selected_project_paths.erase(item.path);
|
||
|
||
if (_last_clicked == item.path) {
|
||
_last_clicked = "";
|
||
}
|
||
|
||
memdelete(item.control);
|
||
_projects.remove_at(p_index);
|
||
|
||
if (p_update_config) {
|
||
_config.erase_section(item.path);
|
||
// Not actually saving the file, in case you are doing more changes to settings
|
||
}
|
||
|
||
update_dock_menu();
|
||
}
|
||
|
||
void ProjectList::_list_item_input(const Ref<InputEvent> &p_ev, Node *p_hb) {
|
||
Ref<InputEventMouseButton> mb = p_ev;
|
||
int clicked_index = p_hb->get_index();
|
||
const Item &clicked_project = _projects[clicked_index];
|
||
|
||
if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
|
||
if (mb->is_shift_pressed() && _selected_project_paths.size() > 0 && !_last_clicked.is_empty() && clicked_project.path != _last_clicked) {
|
||
int anchor_index = -1;
|
||
for (int i = 0; i < _projects.size(); ++i) {
|
||
const Item &p = _projects[i];
|
||
if (p.path == _last_clicked) {
|
||
anchor_index = p.control->get_index();
|
||
break;
|
||
}
|
||
}
|
||
CRASH_COND(anchor_index == -1);
|
||
_select_project_range(anchor_index, clicked_index);
|
||
|
||
} else if (mb->is_command_or_control_pressed()) {
|
||
_toggle_project(clicked_index);
|
||
|
||
} else {
|
||
_last_clicked = clicked_project.path;
|
||
select_project(clicked_index);
|
||
}
|
||
|
||
emit_signal(SNAME(SIGNAL_SELECTION_CHANGED));
|
||
|
||
// Do not allow opening a project more than once using a single project manager instance.
|
||
// Opening the same project in several editor instances at once can lead to various issues.
|
||
if (!mb->is_command_or_control_pressed() && mb->is_double_click() && !project_opening_initiated) {
|
||
emit_signal(SNAME(SIGNAL_PROJECT_ASK_OPEN));
|
||
}
|
||
}
|
||
}
|
||
|
||
void ProjectList::_on_favorite_pressed(Node *p_hb) {
|
||
ProjectListItemControl *control = Object::cast_to<ProjectListItemControl>(p_hb);
|
||
|
||
int index = control->get_index();
|
||
Item item = _projects.write[index]; // Take copy
|
||
|
||
item.favorite = !item.favorite;
|
||
|
||
_config.set_value(item.path, "favorite", item.favorite);
|
||
save_config();
|
||
|
||
_projects.write[index] = item;
|
||
|
||
control->set_is_favorite(item.favorite);
|
||
|
||
sort_projects();
|
||
|
||
if (item.favorite) {
|
||
for (int i = 0; i < _projects.size(); ++i) {
|
||
if (_projects[i].path == item.path) {
|
||
ensure_project_visible(i);
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
update_dock_menu();
|
||
}
|
||
|
||
void ProjectList::_on_explore_pressed(const String &p_path) {
|
||
OS::get_singleton()->shell_show_in_file_manager(p_path, true);
|
||
}
|
||
|
||
// Project list selection.
|
||
|
||
void ProjectList::_clear_project_selection() {
|
||
Vector<Item> previous_selected_items = get_selected_projects();
|
||
_selected_project_paths.clear();
|
||
|
||
for (int i = 0; i < previous_selected_items.size(); ++i) {
|
||
previous_selected_items[i].control->set_selected(false);
|
||
}
|
||
}
|
||
|
||
void ProjectList::_select_project_nocheck(int p_index) {
|
||
Item &item = _projects.write[p_index];
|
||
_selected_project_paths.insert(item.path);
|
||
item.control->set_selected(true);
|
||
}
|
||
|
||
void ProjectList::_deselect_project_nocheck(int p_index) {
|
||
Item &item = _projects.write[p_index];
|
||
_selected_project_paths.erase(item.path);
|
||
item.control->set_selected(false);
|
||
}
|
||
|
||
inline void _sort_project_range(int &a, int &b) {
|
||
if (a > b) {
|
||
int temp = a;
|
||
a = b;
|
||
b = temp;
|
||
}
|
||
}
|
||
|
||
void ProjectList::_select_project_range(int p_begin, int p_end) {
|
||
_clear_project_selection();
|
||
|
||
_sort_project_range(p_begin, p_end);
|
||
for (int i = p_begin; i <= p_end; ++i) {
|
||
_select_project_nocheck(i);
|
||
}
|
||
}
|
||
|
||
void ProjectList::select_project(int p_index) {
|
||
// This method keeps only one project selected.
|
||
_clear_project_selection();
|
||
_select_project_nocheck(p_index);
|
||
}
|
||
|
||
void ProjectList::select_first_visible_project() {
|
||
_clear_project_selection();
|
||
|
||
for (int i = 0; i < _projects.size(); i++) {
|
||
if (_projects[i].control->is_visible()) {
|
||
_select_project_nocheck(i);
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
Vector<ProjectList::Item> ProjectList::get_selected_projects() const {
|
||
Vector<Item> items;
|
||
if (_selected_project_paths.size() == 0) {
|
||
return items;
|
||
}
|
||
items.resize(_selected_project_paths.size());
|
||
int j = 0;
|
||
for (int i = 0; i < _projects.size(); ++i) {
|
||
const Item &item = _projects[i];
|
||
if (_selected_project_paths.has(item.path)) {
|
||
items.write[j++] = item;
|
||
}
|
||
}
|
||
ERR_FAIL_COND_V(j != items.size(), items);
|
||
return items;
|
||
}
|
||
|
||
const HashSet<String> &ProjectList::get_selected_project_keys() const {
|
||
// Faster if that's all you need
|
||
return _selected_project_paths;
|
||
}
|
||
|
||
int ProjectList::get_single_selected_index() const {
|
||
if (_selected_project_paths.size() == 0) {
|
||
// Default selection
|
||
return 0;
|
||
}
|
||
String key;
|
||
if (_selected_project_paths.size() == 1) {
|
||
// Only one selected
|
||
key = *_selected_project_paths.begin();
|
||
} else {
|
||
// Multiple selected, consider the last clicked one as "main"
|
||
key = _last_clicked;
|
||
}
|
||
for (int i = 0; i < _projects.size(); ++i) {
|
||
if (_projects[i].path == key) {
|
||
return i;
|
||
}
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
void ProjectList::erase_selected_projects(bool p_delete_project_contents) {
|
||
if (_selected_project_paths.size() == 0) {
|
||
return;
|
||
}
|
||
|
||
for (int i = 0; i < _projects.size(); ++i) {
|
||
Item &item = _projects.write[i];
|
||
if (_selected_project_paths.has(item.path) && item.control->is_visible()) {
|
||
_config.erase_section(item.path);
|
||
|
||
// Comment out for now until we have a better warning system to
|
||
// ensure users delete their project only.
|
||
//if (p_delete_project_contents) {
|
||
// OS::get_singleton()->move_to_trash(item.path);
|
||
//}
|
||
|
||
memdelete(item.control);
|
||
_projects.remove_at(i);
|
||
--i;
|
||
}
|
||
}
|
||
|
||
save_config();
|
||
_selected_project_paths.clear();
|
||
_last_clicked = "";
|
||
|
||
update_dock_menu();
|
||
}
|
||
|
||
// Missing projects.
|
||
|
||
bool ProjectList::is_any_project_missing() const {
|
||
for (int i = 0; i < _projects.size(); ++i) {
|
||
if (_projects[i].missing) {
|
||
return true;
|
||
}
|
||
}
|
||
return false;
|
||
}
|
||
|
||
void ProjectList::erase_missing_projects() {
|
||
if (_projects.is_empty()) {
|
||
return;
|
||
}
|
||
|
||
int deleted_count = 0;
|
||
int remaining_count = 0;
|
||
|
||
for (int i = 0; i < _projects.size(); ++i) {
|
||
const Item &item = _projects[i];
|
||
|
||
if (item.missing) {
|
||
_remove_project(i, true);
|
||
--i;
|
||
++deleted_count;
|
||
|
||
} else {
|
||
++remaining_count;
|
||
}
|
||
}
|
||
|
||
print_line("Removed " + itos(deleted_count) + " projects from the list, remaining " + itos(remaining_count) + " projects");
|
||
save_config();
|
||
}
|
||
|
||
// Project list sorting and filtering.
|
||
|
||
void ProjectList::set_search_term(String p_search_term) {
|
||
_search_term = p_search_term;
|
||
}
|
||
|
||
void ProjectList::add_search_tag(const String &p_tag) {
|
||
const String tag_string = "tag:" + p_tag;
|
||
|
||
int exists = _search_term.find(tag_string);
|
||
if (exists > -1) {
|
||
_search_term = _search_term.erase(exists, tag_string.length() + 1);
|
||
} else if (_search_term.is_empty() || _search_term.ends_with(" ")) {
|
||
_search_term += tag_string;
|
||
} else {
|
||
_search_term += " " + tag_string;
|
||
}
|
||
ProjectManager::get_singleton()->get_search_box()->set_text(_search_term);
|
||
|
||
sort_projects();
|
||
}
|
||
|
||
void ProjectList::set_order_option(int p_option) {
|
||
FilterOption selected = (FilterOption)p_option;
|
||
EditorSettings::get_singleton()->set("project_manager/sorting_order", p_option);
|
||
EditorSettings::get_singleton()->save();
|
||
_order_option = selected;
|
||
|
||
sort_projects();
|
||
}
|
||
|
||
// Global menu integration.
|
||
|
||
void ProjectList::update_dock_menu() {
|
||
if (!NativeMenu::get_singleton()->has_feature(NativeMenu::FEATURE_GLOBAL_MENU)) {
|
||
return;
|
||
}
|
||
RID dock_rid = NativeMenu::get_singleton()->get_system_menu(NativeMenu::DOCK_MENU_ID);
|
||
NativeMenu::get_singleton()->clear(dock_rid);
|
||
|
||
int favs_added = 0;
|
||
int total_added = 0;
|
||
for (int i = 0; i < _projects.size(); ++i) {
|
||
if (!_projects[i].grayed && !_projects[i].missing) {
|
||
if (_projects[i].favorite) {
|
||
favs_added++;
|
||
} else {
|
||
if (favs_added != 0) {
|
||
NativeMenu::get_singleton()->add_separator(dock_rid);
|
||
}
|
||
favs_added = 0;
|
||
}
|
||
NativeMenu::get_singleton()->add_item(dock_rid, _projects[i].project_name + " ( " + _projects[i].path + " )", callable_mp(this, &ProjectList::_global_menu_open_project), Callable(), i);
|
||
total_added++;
|
||
}
|
||
}
|
||
if (total_added != 0) {
|
||
NativeMenu::get_singleton()->add_separator(dock_rid);
|
||
}
|
||
NativeMenu::get_singleton()->add_item(dock_rid, TTR("New Window"), callable_mp(this, &ProjectList::_global_menu_new_window));
|
||
}
|
||
|
||
void ProjectList::_global_menu_new_window(const Variant &p_tag) {
|
||
List<String> args;
|
||
args.push_back("-p");
|
||
OS::get_singleton()->create_instance(args);
|
||
}
|
||
|
||
void ProjectList::_global_menu_open_project(const Variant &p_tag) {
|
||
int idx = (int)p_tag;
|
||
|
||
if (idx >= 0 && idx < _projects.size()) {
|
||
String conf = _projects[idx].path.path_join("project.godot");
|
||
List<String> args;
|
||
args.push_back(conf);
|
||
OS::get_singleton()->create_instance(args);
|
||
}
|
||
}
|
||
|
||
// Object methods.
|
||
|
||
void ProjectList::_bind_methods() {
|
||
ADD_SIGNAL(MethodInfo(SIGNAL_LIST_CHANGED));
|
||
ADD_SIGNAL(MethodInfo(SIGNAL_SELECTION_CHANGED));
|
||
ADD_SIGNAL(MethodInfo(SIGNAL_PROJECT_ASK_OPEN));
|
||
}
|
||
|
||
ProjectList::ProjectList() {
|
||
project_list_vbox = memnew(VBoxContainer);
|
||
project_list_vbox->set_h_size_flags(Control::SIZE_EXPAND_FILL);
|
||
add_child(project_list_vbox);
|
||
|
||
_config_path = EditorPaths::get_singleton()->get_data_dir().path_join("projects.cfg");
|
||
_migrate_config();
|
||
}
|