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godot
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drivers
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vulkan
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Thaddeus Crews
780cf03051
Merge pull request
#104556
from Ivorforce/string-extend-instead-of-parse
...
Use `append_` instead of `parse_` for `String` methods.
2025-03-29 10:16:33 -05:00
..
godot_vulkan.h
Style: Replace header guards with
#pragma once
2025-03-07 17:33:47 -06:00
rendering_context_driver_vulkan.cpp
Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp
2025-03-12 11:11:38 -07:00
rendering_context_driver_vulkan.h
Style: Replace header guards with
#pragma once
2025-03-07 17:33:47 -06:00
rendering_device_driver_vulkan.cpp
Merge pull request
#104556
from Ivorforce/string-extend-instead-of-parse
2025-03-29 10:16:33 -05:00
rendering_device_driver_vulkan.h
Merge pull request
#99551
from DarioSamo/fragment-density-map
2025-03-28 14:31:19 +01:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
vulkan_hooks.cpp
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
vulkan_hooks.h
Style: Replace header guards with
#pragma once
2025-03-07 17:33:47 -06:00