godot/core/input
Markus Sauermann bc5e2f9b96 Revert "Fix InputEvent device id clash" and add a compatibility function
This reverts commit 916d480686.

Revert "Fix InputEvent crash when opening project"
This reverts commit abb9c0f171.

Introduce a compatibility function for projects affected by the
device id clash reversal

Since the reverted PR introduced changes in the project.godot
file, it seems prudent to introduce a compatibility function for
such affected projects.
2024-11-20 09:18:55 +01:00
..
default_controller_mappings.h
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo [Nov 2024] 2024-11-15 21:56:25 -04:00
godotcontrollerdb.txt
input_builders.py Style: Add WARNING: as new comment admonition 2024-09-25 09:44:42 -05:00
input_enums.h
input_event.cpp Revert "Fix InputEvent device id clash" and add a compatibility function 2024-11-20 09:18:55 +01:00
input_event.h Revert "Fix InputEvent device id clash" and add a compatibility function 2024-11-20 09:18:55 +01:00
input_map.compat.inc Changed the default deadzone value for new actions from 0.5 to 0.2 2024-10-01 16:47:44 +04:00
input_map.cpp Revert "Fix InputEvent device id clash" and add a compatibility function 2024-11-20 09:18:55 +01:00
input_map.h Revert "Fix InputEvent device id clash" and add a compatibility function 2024-11-20 09:18:55 +01:00
input.compat.inc
input.cpp Use (r)find_char instead of (r)find for single characters 2024-11-17 10:02:18 +01:00
input.h Add "Game" editor for better runtime debugging 2024-10-30 11:42:17 -03:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
shortcut.cpp
shortcut.h