godot/.github/actions/godot-build/action.yml
Thaddeus Crews 0e4a4e3c4d
SCons: Improve cache purging logic
• Implement caching via SCons arguments, rather than environment variables
2024-11-15 08:29:58 -06:00

52 lines
1.8 KiB
YAML

name: Build Godot
description: Build Godot with the provided options.
inputs:
target:
description: Build target (editor, template_release, template_debug).
default: editor
tests:
description: Unit tests.
default: false
required: false
platform:
description: Target platform.
required: false
sconsflags:
description: Additional SCons flags.
default: ''
required: false
scons-cache:
description: The SCons cache path.
default: ${{ github.workspace }}/.scons_cache/
scons-cache-limit:
description: The SCons cache size limit.
# actions/cache has 10 GiB limit, and GitHub runners have a 14 GiB disk.
# Limit to 7 GiB to avoid having the extracted cache fill the disk.
default: 7
runs:
using: composite
steps:
- name: SCons Build
shell: sh
env:
SCONSFLAGS: ${{ inputs.sconsflags }}
run: |
echo "Building with flags:" platform=${{ inputs.platform }} target=${{ inputs.target }} tests=${{ inputs.tests }} ${{ env.SCONSFLAGS }} "cache_path=${{ inputs.scons-cache }}" cache_limit=${{ inputs.scons-cache-limit }}
if [ "${{ inputs.target }}" != "editor" ]; then
# Ensure we don't include editor code in export template builds.
rm -rf editor
fi
if [ "${{ github.event.number }}" != "" ]; then
# Set build identifier with pull request number if available. This is displayed throughout the editor.
export BUILD_NAME="gh-${{ github.event.number }}"
else
export BUILD_NAME="gh"
fi
scons platform=${{ inputs.platform }} target=${{ inputs.target }} tests=${{ inputs.tests }} ${{ env.SCONSFLAGS }} "cache_path=${{ inputs.scons-cache }}" cache_limit=${{ inputs.scons-cache-limit }}
ls -l bin/