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0e4a4e3c4d
• Implement caching via SCons arguments, rather than environment variables
52 lines
1.8 KiB
YAML
52 lines
1.8 KiB
YAML
name: Build Godot
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description: Build Godot with the provided options.
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inputs:
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target:
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description: Build target (editor, template_release, template_debug).
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default: editor
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tests:
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description: Unit tests.
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default: false
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required: false
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platform:
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description: Target platform.
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required: false
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sconsflags:
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description: Additional SCons flags.
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default: ''
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required: false
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scons-cache:
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description: The SCons cache path.
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default: ${{ github.workspace }}/.scons_cache/
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scons-cache-limit:
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description: The SCons cache size limit.
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# actions/cache has 10 GiB limit, and GitHub runners have a 14 GiB disk.
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# Limit to 7 GiB to avoid having the extracted cache fill the disk.
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default: 7
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runs:
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using: composite
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steps:
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- name: SCons Build
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shell: sh
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env:
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SCONSFLAGS: ${{ inputs.sconsflags }}
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run: |
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echo "Building with flags:" platform=${{ inputs.platform }} target=${{ inputs.target }} tests=${{ inputs.tests }} ${{ env.SCONSFLAGS }} "cache_path=${{ inputs.scons-cache }}" cache_limit=${{ inputs.scons-cache-limit }}
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if [ "${{ inputs.target }}" != "editor" ]; then
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# Ensure we don't include editor code in export template builds.
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rm -rf editor
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fi
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if [ "${{ github.event.number }}" != "" ]; then
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# Set build identifier with pull request number if available. This is displayed throughout the editor.
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export BUILD_NAME="gh-${{ github.event.number }}"
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else
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export BUILD_NAME="gh"
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fi
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scons platform=${{ inputs.platform }} target=${{ inputs.target }} tests=${{ inputs.tests }} ${{ env.SCONSFLAGS }} "cache_path=${{ inputs.scons-cache }}" cache_limit=${{ inputs.scons-cache-limit }}
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ls -l bin/
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