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Gergely Kis 01b7292495
Move Vulkan includes to a central godot_vulkan.h header
Also fixes Vulkan build problem with recent Clang.

(cherry picked from commit 146ba4106f)
2024-12-16 12:54:44 +01:00
.github CI: Fix support for latest codespell 2024-07-05 13:34:01 +02:00
core CI: Fix support for latest codespell 2024-07-05 13:34:01 +02:00
doc Add documentation note on Object's boolean context 2024-12-05 01:11:46 +01:00
drivers Move Vulkan includes to a central godot_vulkan.h header 2024-12-16 12:54:44 +01:00
editor [4.1] GLTF: Preserve node visibility on import 2024-11-08 14:21:13 -08:00
main Don't apply frame delay project setting to the editor 2024-01-23 19:15:02 +01:00
misc [macOS] Update Vulkan SDK install script. 2024-11-05 17:02:13 +01:00
modules Merge pull request #98879 from aaronfranke/4.1-gltf-preserve-visibility 2024-12-05 01:11:54 +01:00
platform Move Vulkan includes to a central godot_vulkan.h header 2024-12-16 12:54:44 +01:00
scene [MP] Fix dead code doing unnecessary allocation 2024-04-08 15:55:43 +02:00
servers Transform mesh's AABB to skeleton's space when calculate mesh's bounds. 2024-01-24 18:54:11 +01:00
tests Added error to catch conversion on invalid image 2024-01-24 18:17:18 +01:00
thirdparty Move Vulkan includes to a central godot_vulkan.h header 2024-12-16 12:54:44 +01:00
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methods.py use venv if detected when building godot.sln 2024-01-23 20:22:00 +01:00
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SConstruct Use an absolute path for SConsignFile so all Sconscript invocations share the same database 2024-03-11 15:01:22 +01:00
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version.py Bump version to 4.1.5-rc 2024-04-17 17:21:03 +02:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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