Pipeline depth/stencil state (used by [RenderingDevice]). [RDPipelineDepthStencilState] controls the way depth and stencil comparisons are performed when sampling those values using [RenderingDevice]. The method used for comparing the previous back stencil value and [member back_op_reference]. Selects which bits from the back stencil value will be compared. The operation to perform on the stencil buffer for back pixels that pass the stencil test but fail the depth test. The operation to perform on the stencil buffer for back pixels that fail the stencil test. The operation to perform on the stencil buffer for back pixels that pass the stencil test. The value the previous back stencil value will be compared to. Selects which bits from the back stencil value will be changed. The method used for comparing the previous and current depth values. The maximum depth that returns [code]true[/code] for [member enable_depth_range]. The minimum depth that returns [code]true[/code] for [member enable_depth_range]. If [code]true[/code], each depth value will be tested to see if it is between [member depth_range_min] and [member depth_range_max]. If it is outside of these values, it is discarded. If [code]true[/code], enables depth testing which allows objects to be automatically occluded by other objects based on their depth. This also allows objects to be partially occluded by other objects. If [code]false[/code], objects will appear in the order they were drawn (like in Godot's 2D renderer). If [code]true[/code], writes to the depth buffer whenever the depth test returns [code]true[/code]. Only works when enable_depth_test is also [code]true[/code]. If [code]true[/code], enables stencil testing. There are separate stencil buffers for front-facing triangles and back-facing triangles. See properties that begin with "front_op" and properties with "back_op" for each. The method used for comparing the previous front stencil value and [member front_op_reference]. Selects which bits from the front stencil value will be compared. The operation to perform on the stencil buffer for front pixels that pass the stencil test but fail the depth test. The operation to perform on the stencil buffer for front pixels that fail the stencil test. The operation to perform on the stencil buffer for front pixels that pass the stencil test. The value the previous front stencil value will be compared to. Selects which bits from the front stencil value will be changed.