/**************************************************************************/ /* project_settings_editor.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "project_settings_editor.h" #include "core/config/project_settings.h" #include "core/input/input_map.h" #include "editor/editor_inspector.h" #include "editor/editor_node.h" #include "editor/editor_settings.h" #include "editor/editor_string_names.h" #include "editor/editor_undo_redo_manager.h" #include "editor/export/editor_export.h" #include "editor/themes/editor_scale.h" #include "scene/gui/check_button.h" #include "servers/movie_writer/movie_writer.h" ProjectSettingsEditor *ProjectSettingsEditor::singleton = nullptr; void ProjectSettingsEditor::connect_filesystem_dock_signals(FileSystemDock *p_fs_dock) { localization_editor->connect_filesystem_dock_signals(p_fs_dock); group_settings->connect_filesystem_dock_signals(p_fs_dock); } void ProjectSettingsEditor::popup_project_settings(bool p_clear_filter) { // Restore valid window bounds or pop up at default size. Rect2 saved_size = EditorSettings::get_singleton()->get_project_metadata("dialog_bounds", "project_settings", Rect2()); if (saved_size != Rect2()) { popup(saved_size); } else { popup_centered_clamped(Size2(1200, 700) * EDSCALE, 0.8); } _add_feature_overrides(); general_settings_inspector->update_category_list(); set_process_shortcut_input(true); localization_editor->update_translations(); autoload_settings->update_autoload(); group_settings->update_groups(); plugin_settings->update_plugins(); import_defaults_editor->clear(); if (p_clear_filter) { search_box->clear(); } _focus_current_search_box(); } void ProjectSettingsEditor::queue_save() { timer->start(); } void ProjectSettingsEditor::set_plugins_page() { tab_container->set_current_tab(tab_container->get_tab_idx_from_control(plugin_settings)); } void ProjectSettingsEditor::set_general_page(const String &p_category) { tab_container->set_current_tab(tab_container->get_tab_idx_from_control(general_editor)); general_settings_inspector->set_current_section(p_category); } void ProjectSettingsEditor::update_plugins() { plugin_settings->update_plugins(); } void ProjectSettingsEditor::init_autoloads() { autoload_settings->init_autoloads(); } void ProjectSettingsEditor::_setting_edited(const String &p_name) { queue_save(); } void ProjectSettingsEditor::_update_advanced(bool p_is_advanced) { custom_properties->set_visible(p_is_advanced); } void ProjectSettingsEditor::_advanced_toggled(bool p_button_pressed) { EditorSettings::get_singleton()->set("_project_settings_advanced_mode", p_button_pressed); EditorSettings::get_singleton()->save(); _update_advanced(p_button_pressed); } void ProjectSettingsEditor::_setting_selected(const String &p_path) { if (p_path.is_empty()) { return; } property_box->set_text(general_settings_inspector->get_current_section() + "/" + p_path); _update_property_box(); // set_text doesn't trigger text_changed } void ProjectSettingsEditor::_add_setting() { String setting = _get_setting_name(); // Initialize the property with the default value for the given type. Callable::CallError ce; Variant value; Variant::construct(Variant::Type(type_box->get_selected_id()), value, nullptr, 0, ce); EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Add Project Setting")); undo_redo->add_do_property(ps, setting, value); undo_redo->add_undo_property(ps, setting, ps->has_setting(setting) ? ps->get(setting) : Variant()); undo_redo->add_do_method(general_settings_inspector, "update_category_list"); undo_redo->add_undo_method(general_settings_inspector, "update_category_list"); undo_redo->add_do_method(this, "queue_save"); undo_redo->add_undo_method(this, "queue_save"); undo_redo->commit_action(); general_settings_inspector->set_current_section(setting.get_slice("/", 1)); add_button->release_focus(); } void ProjectSettingsEditor::_delete_setting() { String setting = _get_setting_name(); Variant value = ps->get(setting); int order = ps->get_order(setting); EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Delete Item")); undo_redo->add_do_method(ps, "clear", setting); undo_redo->add_undo_method(ps, "set", setting, value); undo_redo->add_undo_method(ps, "set_order", setting, order); undo_redo->add_do_method(general_settings_inspector, "update_category_list"); undo_redo->add_undo_method(general_settings_inspector, "update_category_list"); undo_redo->add_do_method(this, "queue_save"); undo_redo->add_undo_method(this, "queue_save"); undo_redo->commit_action(); property_box->clear(); del_button->release_focus(); } void ProjectSettingsEditor::_property_box_changed(const String &p_text) { _update_property_box(); } void ProjectSettingsEditor::_feature_selected(int p_index) { Vector t = property_box->get_text().strip_edges().split(".", true, 1); const String feature = p_index ? "." + feature_box->get_item_text(p_index) : ""; property_box->set_text(t[0] + feature); _update_property_box(); } void ProjectSettingsEditor::_update_property_box() { const String setting = _get_setting_name(); const Vector t = setting.split(".", true, 1); const String &name = t[0]; const String feature = (t.size() == 2) ? t[1] : ""; bool feature_invalid = (t.size() == 2) && (t[1].is_empty()); add_button->set_disabled(true); del_button->set_disabled(true); if (!feature.is_empty()) { feature_invalid = true; for (int i = 1; i < feature_box->get_item_count(); i++) { if (feature == feature_box->get_item_text(i)) { feature_invalid = false; feature_box->select(i); break; } } } if (feature.is_empty() || feature_invalid) { feature_box->select(0); } if (property_box->get_text().is_empty()) { return; } if (ps->has_setting(setting)) { del_button->set_disabled(ps->is_builtin_setting(setting)); _select_type(ps->get_setting(setting).get_type()); } else { if (ps->has_setting(name)) { _select_type(ps->get_setting(name).get_type()); } else { type_box->select(0); } if (feature_invalid) { return; } const Vector names = name.split("/"); for (int i = 0; i < names.size(); i++) { if (!names[i].is_valid_ascii_identifier()) { return; } } add_button->set_disabled(false); } } void ProjectSettingsEditor::_select_type(Variant::Type p_type) { type_box->select(type_box->get_item_index(p_type)); } void ProjectSettingsEditor::shortcut_input(const Ref &p_event) { const Ref k = p_event; if (k.is_valid() && k->is_pressed()) { bool handled = false; if (ED_IS_SHORTCUT("ui_undo", p_event)) { EditorNode::get_singleton()->undo(); handled = true; } if (ED_IS_SHORTCUT("ui_redo", p_event)) { EditorNode::get_singleton()->redo(); handled = true; } if (ED_IS_SHORTCUT("editor/open_search", p_event)) { _focus_current_search_box(); handled = true; } if (ED_IS_SHORTCUT("file_dialog/focus_path", p_event)) { _focus_current_path_box(); handled = true; } if (handled) { set_input_as_handled(); } } } String ProjectSettingsEditor::_get_setting_name() const { String name = property_box->get_text().strip_edges(); if (!name.begins_with("_") && !name.contains_char('/')) { name = "global/" + name; } return name; } void ProjectSettingsEditor::_add_feature_overrides() { HashSet presets; presets.insert("bptc"); presets.insert("s3tc"); presets.insert("etc2"); presets.insert("editor"); presets.insert("editor_hint"); presets.insert("editor_runtime"); presets.insert("template_debug"); presets.insert("template_release"); presets.insert("debug"); presets.insert("release"); presets.insert("template"); presets.insert("double"); presets.insert("single"); presets.insert("32"); presets.insert("64"); presets.insert("movie"); EditorExport *ee = EditorExport::get_singleton(); for (int i = 0; i < ee->get_export_platform_count(); i++) { List p; ee->get_export_platform(i)->get_platform_features(&p); for (const String &E : p) { presets.insert(E); } } for (int i = 0; i < ee->get_export_preset_count(); i++) { List p; ee->get_export_preset(i)->get_platform()->get_preset_features(ee->get_export_preset(i), &p); for (const String &E : p) { presets.insert(E); } String custom = ee->get_export_preset(i)->get_custom_features(); Vector custom_list = custom.split(","); for (int j = 0; j < custom_list.size(); j++) { String f = custom_list[j].strip_edges(); if (!f.is_empty()) { presets.insert(f); } } } feature_box->clear(); feature_box->add_item(TTR("(All)"), 0); // So it is always on top. int id = 1; for (const String &E : presets) { feature_box->add_item(E, id++); } } void ProjectSettingsEditor::_tabs_tab_changed(int p_tab) { _focus_current_search_box(); } void ProjectSettingsEditor::_focus_current_search_box() { Control *tab = tab_container->get_current_tab_control(); LineEdit *current_search_box = nullptr; if (tab == general_editor) { current_search_box = search_box; } else if (tab == action_map_editor) { current_search_box = action_map_editor->get_search_box(); } if (current_search_box) { current_search_box->grab_focus(); current_search_box->select_all(); } } void ProjectSettingsEditor::_focus_current_path_box() { Control *tab = tab_container->get_current_tab_control(); LineEdit *current_path_box = nullptr; if (tab == general_editor) { current_path_box = property_box; } else if (tab == action_map_editor) { current_path_box = action_map_editor->get_path_box(); } else if (tab == autoload_settings) { current_path_box = autoload_settings->get_path_box(); } else if (tab == shaders_global_shader_uniforms_editor) { current_path_box = shaders_global_shader_uniforms_editor->get_name_box(); } else if (tab == group_settings) { current_path_box = group_settings->get_name_box(); } if (current_path_box) { current_path_box->grab_focus(); current_path_box->select_all(); } } void ProjectSettingsEditor::_editor_restart() { ProjectSettings::get_singleton()->save(); EditorNode::get_singleton()->save_all_scenes(); EditorNode::get_singleton()->restart_editor(); } void ProjectSettingsEditor::_editor_restart_request() { restart_container->show(); } void ProjectSettingsEditor::_editor_restart_close() { restart_container->hide(); } void ProjectSettingsEditor::_action_added(const String &p_name) { String name = "input/" + p_name; ERR_FAIL_COND_MSG(ProjectSettings::get_singleton()->has_setting(name), "An action with this name already exists."); Dictionary action; action["events"] = Array(); action["deadzone"] = InputMap::DEFAULT_DEADZONE; EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Add Input Action")); undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", name, action); undo_redo->add_undo_method(ProjectSettings::get_singleton(), "clear", name); undo_redo->add_do_method(this, "_update_action_map_editor"); undo_redo->add_undo_method(this, "_update_action_map_editor"); undo_redo->add_do_method(this, "queue_save"); undo_redo->add_undo_method(this, "queue_save"); undo_redo->commit_action(); } void ProjectSettingsEditor::_action_edited(const String &p_name, const Dictionary &p_action) { const String property_name = "input/" + p_name; Dictionary old_val = GLOBAL_GET(property_name); EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); if (old_val["deadzone"] != p_action["deadzone"]) { // Deadzone Changed undo_redo->create_action(TTR("Change Action deadzone")); undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", property_name, p_action); undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", property_name, old_val); } else { // Events changed undo_redo->create_action(TTR("Change Input Action Event(s)")); undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", property_name, p_action); undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", property_name, old_val); } undo_redo->add_do_method(this, "_update_action_map_editor"); undo_redo->add_undo_method(this, "_update_action_map_editor"); undo_redo->add_do_method(this, "queue_save"); undo_redo->add_undo_method(this, "queue_save"); undo_redo->commit_action(); } void ProjectSettingsEditor::_action_removed(const String &p_name) { const String property_name = "input/" + p_name; Dictionary old_val = GLOBAL_GET(property_name); int order = ProjectSettings::get_singleton()->get_order(property_name); EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Erase Input Action")); undo_redo->add_do_method(ProjectSettings::get_singleton(), "clear", property_name); undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", property_name, old_val); undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set_order", property_name, order); undo_redo->add_do_method(this, "_update_action_map_editor"); undo_redo->add_undo_method(this, "_update_action_map_editor"); undo_redo->add_do_method(this, "queue_save"); undo_redo->add_undo_method(this, "queue_save"); undo_redo->commit_action(); } void ProjectSettingsEditor::_action_renamed(const String &p_old_name, const String &p_new_name) { const String old_property_name = "input/" + p_old_name; const String new_property_name = "input/" + p_new_name; ERR_FAIL_COND_MSG(ProjectSettings::get_singleton()->has_setting(new_property_name), "An action with this name already exists."); int order = ProjectSettings::get_singleton()->get_order(old_property_name); Dictionary action = GLOBAL_GET(old_property_name); EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Rename Input Action")); // Do: clear old, set new undo_redo->add_do_method(ProjectSettings::get_singleton(), "clear", old_property_name); undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", new_property_name, action); undo_redo->add_do_method(ProjectSettings::get_singleton(), "set_order", new_property_name, order); // Undo: clear new, set old undo_redo->add_undo_method(ProjectSettings::get_singleton(), "clear", new_property_name); undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", old_property_name, action); undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set_order", old_property_name, order); undo_redo->add_do_method(this, "_update_action_map_editor"); undo_redo->add_undo_method(this, "_update_action_map_editor"); undo_redo->add_do_method(this, "queue_save"); undo_redo->add_undo_method(this, "queue_save"); undo_redo->commit_action(); } void ProjectSettingsEditor::_action_reordered(const String &p_action_name, const String &p_relative_to, bool p_before) { const String action_name = "input/" + p_action_name; const String target_name = "input/" + p_relative_to; // It is much easier to rebuild the custom "input" properties rather than messing around with the "order" values of them. Variant action_value = ps->get(action_name); Variant target_value = ps->get(target_name); List props; HashMap action_values; ProjectSettings::get_singleton()->get_property_list(&props); EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Update Input Action Order")); for (const PropertyInfo &prop : props) { // Skip builtins and non-inputs // Order matters here, checking for "input/" filters out properties that aren't settings and produce errors in is_builtin_setting(). if (!prop.name.begins_with("input/") || ProjectSettings::get_singleton()->is_builtin_setting(prop.name)) { continue; } action_values.insert(prop.name, ps->get(prop.name)); undo_redo->add_do_method(ProjectSettings::get_singleton(), "clear", prop.name); undo_redo->add_undo_method(ProjectSettings::get_singleton(), "clear", prop.name); } for (const KeyValue &E : action_values) { String name = E.key; const Variant &value = E.value; if (name == target_name) { if (p_before) { // Insert before target undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", action_name, action_value); undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", target_name, target_value); undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", target_name, target_value); undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", action_name, action_value); } else { // Insert after target undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", target_name, target_value); undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", action_name, action_value); undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", action_name, action_value); undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", target_name, target_value); } } else if (name != action_name) { undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", name, value); undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", name, value); } } undo_redo->add_do_method(this, "_update_action_map_editor"); undo_redo->add_undo_method(this, "_update_action_map_editor"); undo_redo->add_do_method(this, "queue_save"); undo_redo->add_undo_method(this, "queue_save"); undo_redo->commit_action(); } void ProjectSettingsEditor::_update_action_map_editor() { Vector actions; List props; ProjectSettings::get_singleton()->get_property_list(&props); const Ref builtin_icon = get_editor_theme_icon(SNAME("PinPressed")); for (const PropertyInfo &E : props) { const String property_name = E.name; if (!property_name.begins_with("input/")) { continue; } // Strip the "input/" from the left. String display_name = property_name.substr(String("input/").size() - 1); Dictionary action = GLOBAL_GET(property_name); ActionMapEditor::ActionInfo action_info; action_info.action = action; action_info.editable = true; action_info.name = display_name; const bool is_builtin_input = ProjectSettings::get_singleton()->get_input_presets().find(property_name) != nullptr; if (is_builtin_input) { action_info.editable = false; action_info.icon = builtin_icon; action_info.has_initial = true; action_info.action_initial = ProjectSettings::get_singleton()->property_get_revert(property_name); } actions.push_back(action_info); } action_map_editor->update_action_list(actions); } void ProjectSettingsEditor::_update_theme() { add_button->set_button_icon(get_editor_theme_icon(SNAME("Add"))); del_button->set_button_icon(get_editor_theme_icon(SNAME("Remove"))); search_box->set_right_icon(get_editor_theme_icon(SNAME("Search"))); restart_close_button->set_button_icon(get_editor_theme_icon(SNAME("Close"))); restart_container->add_theme_style_override(SceneStringName(panel), get_theme_stylebox(SceneStringName(panel), SNAME("Tree"))); restart_icon->set_texture(get_editor_theme_icon(SNAME("StatusWarning"))); restart_label->add_theme_color_override(SceneStringName(font_color), get_theme_color(SNAME("warning_color"), EditorStringName(Editor))); type_box->clear(); for (int i = 0; i < Variant::VARIANT_MAX; i++) { if (i == Variant::NIL || i == Variant::OBJECT || i == Variant::CALLABLE || i == Variant::SIGNAL || i == Variant::RID) { // These types can't be serialized properly, so skip them. continue; } String type = Variant::get_type_name(Variant::Type(i)); type_box->add_icon_item(get_editor_theme_icon(type), type, i); } } void ProjectSettingsEditor::_notification(int p_what) { switch (p_what) { case NOTIFICATION_VISIBILITY_CHANGED: { if (!is_visible()) { EditorSettings::get_singleton()->set_project_metadata("dialog_bounds", "project_settings", Rect2(get_position(), get_size())); } } break; case NOTIFICATION_ENTER_TREE: { general_settings_inspector->edit(ps); _update_action_map_editor(); _update_theme(); } break; case NOTIFICATION_THEME_CHANGED: { _update_theme(); } break; } } void ProjectSettingsEditor::_bind_methods() { ClassDB::bind_method(D_METHOD("queue_save"), &ProjectSettingsEditor::queue_save); ClassDB::bind_method(D_METHOD("_update_action_map_editor"), &ProjectSettingsEditor::_update_action_map_editor); } ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) { singleton = this; set_title(TTR("Project Settings (project.godot)")); set_clamp_to_embedder(true); ps = ProjectSettings::get_singleton(); data = p_data; tab_container = memnew(TabContainer); tab_container->set_use_hidden_tabs_for_min_size(true); tab_container->set_theme_type_variation("TabContainerOdd"); tab_container->connect("tab_changed", callable_mp(this, &ProjectSettingsEditor::_tabs_tab_changed)); add_child(tab_container); general_editor = memnew(VBoxContainer); general_editor->set_name(TTR("General")); general_editor->set_alignment(BoxContainer::ALIGNMENT_BEGIN); general_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL); tab_container->add_child(general_editor); HBoxContainer *search_bar = memnew(HBoxContainer); general_editor->add_child(search_bar); search_box = memnew(LineEdit); search_box->set_placeholder(TTR("Filter Settings")); search_box->set_clear_button_enabled(true); search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL); search_bar->add_child(search_box); advanced = memnew(CheckButton); advanced->set_text(TTR("Advanced Settings")); advanced->connect(SceneStringName(toggled), callable_mp(this, &ProjectSettingsEditor::_advanced_toggled)); search_bar->add_child(advanced); custom_properties = memnew(HBoxContainer); general_editor->add_child(custom_properties); property_box = memnew(LineEdit); property_box->set_placeholder(TTR("Select a Setting or Type its Name")); property_box->set_h_size_flags(Control::SIZE_EXPAND_FILL); property_box->connect(SceneStringName(text_changed), callable_mp(this, &ProjectSettingsEditor::_property_box_changed)); custom_properties->add_child(property_box); feature_box = memnew(OptionButton); feature_box->set_custom_minimum_size(Size2(120, 0) * EDSCALE); feature_box->connect(SceneStringName(item_selected), callable_mp(this, &ProjectSettingsEditor::_feature_selected)); custom_properties->add_child(feature_box); type_box = memnew(OptionButton); type_box->set_custom_minimum_size(Size2(120, 0) * EDSCALE); custom_properties->add_child(type_box); add_button = memnew(Button); add_button->set_text(TTR("Add")); add_button->set_disabled(true); add_button->connect(SceneStringName(pressed), callable_mp(this, &ProjectSettingsEditor::_add_setting)); custom_properties->add_child(add_button); del_button = memnew(Button); del_button->set_text(TTR("Delete")); del_button->set_disabled(true); del_button->connect(SceneStringName(pressed), callable_mp(this, &ProjectSettingsEditor::_delete_setting)); custom_properties->add_child(del_button); general_settings_inspector = memnew(SectionedInspector); general_settings_inspector->set_v_size_flags(Control::SIZE_EXPAND_FILL); general_settings_inspector->register_search_box(search_box); general_settings_inspector->register_advanced_toggle(advanced); general_settings_inspector->get_inspector()->set_use_filter(true); general_settings_inspector->get_inspector()->connect("property_selected", callable_mp(this, &ProjectSettingsEditor::_setting_selected)); general_settings_inspector->get_inspector()->connect("property_edited", callable_mp(this, &ProjectSettingsEditor::_setting_edited)); general_settings_inspector->get_inspector()->connect("restart_requested", callable_mp(this, &ProjectSettingsEditor::_editor_restart_request)); general_editor->add_child(general_settings_inspector); restart_container = memnew(PanelContainer); general_editor->add_child(restart_container); HBoxContainer *restart_hb = memnew(HBoxContainer); restart_container->hide(); restart_container->add_child(restart_hb); restart_icon = memnew(TextureRect); restart_icon->set_v_size_flags(Control::SIZE_SHRINK_CENTER); restart_hb->add_child(restart_icon); restart_label = memnew(Label); restart_label->set_text(TTR("Changed settings will be applied to the editor after restarting.")); restart_hb->add_child(restart_label); restart_hb->add_spacer(); Button *restart_button = memnew(Button); restart_button->connect(SceneStringName(pressed), callable_mp(this, &ProjectSettingsEditor::_editor_restart)); restart_hb->add_child(restart_button); restart_button->set_text(TTR("Save & Restart")); restart_close_button = memnew(Button); restart_close_button->set_flat(true); restart_close_button->connect(SceneStringName(pressed), callable_mp(this, &ProjectSettingsEditor::_editor_restart_close)); restart_hb->add_child(restart_close_button); action_map_editor = memnew(ActionMapEditor); action_map_editor->set_name(TTR("Input Map")); action_map_editor->connect("action_added", callable_mp(this, &ProjectSettingsEditor::_action_added)); action_map_editor->connect("action_edited", callable_mp(this, &ProjectSettingsEditor::_action_edited)); action_map_editor->connect("action_removed", callable_mp(this, &ProjectSettingsEditor::_action_removed)); action_map_editor->connect("action_renamed", callable_mp(this, &ProjectSettingsEditor::_action_renamed)); action_map_editor->connect("action_reordered", callable_mp(this, &ProjectSettingsEditor::_action_reordered)); action_map_editor->connect(SNAME("filter_focused"), callable_mp((AcceptDialog *)this, &AcceptDialog::set_close_on_escape).bind(false)); action_map_editor->connect(SNAME("filter_unfocused"), callable_mp((AcceptDialog *)this, &AcceptDialog::set_close_on_escape).bind(true)); tab_container->add_child(action_map_editor); localization_editor = memnew(LocalizationEditor); localization_editor->set_name(TTR("Localization")); localization_editor->connect("localization_changed", callable_mp(this, &ProjectSettingsEditor::queue_save)); tab_container->add_child(localization_editor); TabContainer *globals_container = memnew(TabContainer); globals_container->set_name(TTR("Globals")); tab_container->add_child(globals_container); autoload_settings = memnew(EditorAutoloadSettings); autoload_settings->set_name(TTR("Autoload")); autoload_settings->connect("autoload_changed", callable_mp(this, &ProjectSettingsEditor::queue_save)); globals_container->add_child(autoload_settings); shaders_global_shader_uniforms_editor = memnew(ShaderGlobalsEditor); shaders_global_shader_uniforms_editor->set_name(TTR("Shader Globals")); shaders_global_shader_uniforms_editor->connect("globals_changed", callable_mp(this, &ProjectSettingsEditor::queue_save)); globals_container->add_child(shaders_global_shader_uniforms_editor); group_settings = memnew(GroupSettingsEditor); group_settings->set_name(TTR("Groups")); group_settings->connect("group_changed", callable_mp(this, &ProjectSettingsEditor::queue_save)); globals_container->add_child(group_settings); plugin_settings = memnew(EditorPluginSettings); plugin_settings->set_name(TTR("Plugins")); tab_container->add_child(plugin_settings); timer = memnew(Timer); timer->set_wait_time(1.5); timer->connect("timeout", callable_mp(ps, &ProjectSettings::save)); timer->set_one_shot(true); add_child(timer); set_ok_button_text(TTR("Close")); set_hide_on_ok(true); bool use_advanced = EDITOR_DEF("_project_settings_advanced_mode", false); if (use_advanced) { advanced->set_pressed(true); } _update_advanced(use_advanced); import_defaults_editor = memnew(ImportDefaultsEditor); import_defaults_editor->set_name(TTR("Import Defaults")); tab_container->add_child(import_defaults_editor); MovieWriter::set_extensions_hint(); // ensure extensions are properly displayed. }