/**************************************************************************/ /* directory_create_dialog.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "directory_create_dialog.h" #include "core/io/dir_access.h" #include "editor/editor_file_system.h" #include "editor/editor_node.h" #include "editor/gui/editor_validation_panel.h" #include "editor/themes/editor_scale.h" #include "scene/gui/box_container.h" #include "scene/gui/label.h" #include "scene/gui/line_edit.h" String DirectoryCreateDialog::_sanitize_input(const String &p_path) const { String path = p_path.strip_edges(); if (mode == MODE_DIRECTORY) { path = path.trim_suffix("/"); } return path; } String DirectoryCreateDialog::_validate_path(const String &p_path) const { if (p_path.is_empty()) { return TTR("Name cannot be empty."); } if (mode == MODE_FILE && p_path.ends_with("/")) { return TTR("File name can't end with /."); } const PackedStringArray splits = p_path.split("/"); for (int i = 0; i < splits.size(); i++) { const String &part = splits[i]; bool is_file = mode == MODE_FILE && i == splits.size() - 1; if (part.is_empty()) { if (is_file) { return TTR("File name cannot be empty."); } else { return TTR("Folder name cannot be empty."); } } if (part.contains_char('\\') || part.contains_char(':') || part.contains_char('*') || part.contains_char('|') || part.contains_char('>') || part.ends_with(".") || part.ends_with(" ")) { if (is_file) { return TTR("File name contains invalid characters."); } else { return TTR("Folder name contains invalid characters."); } } if (part[0] == '.') { if (is_file) { return TTR("File name begins with a dot."); } else { return TTR("Folder name begins with a dot."); } } } Ref da = DirAccess::create(DirAccess::ACCESS_RESOURCES); da->change_dir(base_dir); if (da->file_exists(p_path)) { return TTR("File with that name already exists."); } if (da->dir_exists(p_path)) { return TTR("Folder with that name already exists."); } return String(); } void DirectoryCreateDialog::_on_dir_path_changed() { const String path = _sanitize_input(dir_path->get_text()); const String error = _validate_path(path); if (error.is_empty()) { if (path.contains_char('/')) { if (mode == MODE_DIRECTORY) { validation_panel->set_message(EditorValidationPanel::MSG_ID_DEFAULT, TTR("Using slashes in folder names will create subfolders recursively."), EditorValidationPanel::MSG_OK); } else { validation_panel->set_message(EditorValidationPanel::MSG_ID_DEFAULT, TTR("Using slashes in path will create the file in subfolder, creating new subfolders if necessary."), EditorValidationPanel::MSG_OK); } } else if (mode == MODE_FILE) { validation_panel->set_message(EditorValidationPanel::MSG_ID_DEFAULT, TTR("File name is valid."), EditorValidationPanel::MSG_OK); } } else { validation_panel->set_message(EditorValidationPanel::MSG_ID_DEFAULT, error, EditorValidationPanel::MSG_ERROR); } } void DirectoryCreateDialog::ok_pressed() { const String path = _sanitize_input(dir_path->get_text()); // The OK button should be disabled if the path is invalid, but just in case. const String error = _validate_path(path); ERR_FAIL_COND_MSG(!error.is_empty(), error); accept_callback.call(base_dir.path_join(path)); hide(); } void DirectoryCreateDialog::_post_popup() { ConfirmationDialog::_post_popup(); dir_path->grab_focus(); } void DirectoryCreateDialog::config(const String &p_base_dir, const Callable &p_accept_callback, int p_mode, const String &p_title, const String &p_default_name) { set_title(p_title); base_dir = p_base_dir; base_path_label->set_text(vformat(TTR("Base path: %s"), base_dir)); accept_callback = p_accept_callback; mode = p_mode; dir_path->set_text(p_default_name); validation_panel->update(); if (p_mode == MODE_FILE) { int extension_pos = p_default_name.rfind_char('.'); if (extension_pos > -1) { dir_path->select(0, extension_pos); return; } } dir_path->select_all(); } DirectoryCreateDialog::DirectoryCreateDialog() { set_min_size(Size2i(480, 0) * EDSCALE); VBoxContainer *vb = memnew(VBoxContainer); add_child(vb); base_path_label = memnew(Label); base_path_label->set_text_overrun_behavior(TextServer::OVERRUN_TRIM_WORD_ELLIPSIS); vb->add_child(base_path_label); Label *name_label = memnew(Label); name_label->set_text(TTR("Name:")); name_label->set_theme_type_variation("HeaderSmall"); vb->add_child(name_label); dir_path = memnew(LineEdit); vb->add_child(dir_path); register_text_enter(dir_path); Control *spacing = memnew(Control); spacing->set_custom_minimum_size(Size2(0, 10 * EDSCALE)); vb->add_child(spacing); validation_panel = memnew(EditorValidationPanel); vb->add_child(validation_panel); validation_panel->add_line(EditorValidationPanel::MSG_ID_DEFAULT, TTR("Folder name is valid.")); validation_panel->set_update_callback(callable_mp(this, &DirectoryCreateDialog::_on_dir_path_changed)); validation_panel->set_accept_button(get_ok_button()); dir_path->connect(SceneStringName(text_changed), callable_mp(validation_panel, &EditorValidationPanel::update).unbind(1)); }