/*************************************************************************/ /* gdscript_language_protocol.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "gdscript_language_protocol.h" #include "core/io/json.h" #include "core/os/copymem.h" #include "core/project_settings.h" GDScriptLanguageProtocol *GDScriptLanguageProtocol::singleton = NULL; void GDScriptLanguageProtocol::on_data_received(int p_id) { lastest_client_id = p_id; Ref peer = server->get_peer(p_id); PoolByteArray data; if (OK == peer->get_packet_buffer(data)) { String message; message.parse_utf8((const char *)data.read().ptr(), data.size()); if (message.begins_with("Content-Length:")) return; String output = process_message(message); if (!output.empty()) { CharString charstr = output.utf8(); peer->put_packet((const uint8_t *)charstr.ptr(), charstr.length()); } } } void GDScriptLanguageProtocol::on_client_connected(int p_id, const String &p_protocal) { clients.set(p_id, server->get_peer(p_id)); } void GDScriptLanguageProtocol::on_client_disconnected(int p_id, bool p_was_clean_close) { clients.erase(p_id); } String GDScriptLanguageProtocol::process_message(const String &p_text) { String ret = process_string(p_text); if (ret.empty()) { return ret; } else { return format_output(ret); } } String GDScriptLanguageProtocol::format_output(const String &p_text) { String header = "Content-Length: "; CharString charstr = p_text.utf8(); size_t len = charstr.length(); header += itos(len); header += "\r\n\r\n"; return header + p_text; } void GDScriptLanguageProtocol::_bind_methods() { ClassDB::bind_method(D_METHOD("initialize", "params"), &GDScriptLanguageProtocol::initialize); ClassDB::bind_method(D_METHOD("initialized", "params"), &GDScriptLanguageProtocol::initialized); ClassDB::bind_method(D_METHOD("on_data_received"), &GDScriptLanguageProtocol::on_data_received); ClassDB::bind_method(D_METHOD("on_client_connected"), &GDScriptLanguageProtocol::on_client_connected); ClassDB::bind_method(D_METHOD("on_client_disconnected"), &GDScriptLanguageProtocol::on_client_disconnected); } Dictionary GDScriptLanguageProtocol::initialize(const Dictionary &p_params) { lsp::InitializeResult ret; return ret.to_json(); } void GDScriptLanguageProtocol::initialized(const Variant &p_params) { Dictionary params; params["type"] = 3; params["message"] = "GDScript Language Server initialized!"; Dictionary test_message = make_notification("window/showMessage", params); if (Ref *peer = clients.getptr(lastest_client_id)) { String msg = JSON::print(test_message); msg = format_output(msg); CharString charstr = msg.utf8(); (*peer)->put_packet((const uint8_t *)charstr.ptr(), charstr.length()); } } void GDScriptLanguageProtocol::poll() { server->poll(); } Error GDScriptLanguageProtocol::start(int p_port) { if (server == NULL) { server = dynamic_cast(ClassDB::instance("WebSocketServer")); server->set_buffers(8192, 1024, 8192, 1024); // 8mb should be way more than enough server->connect("data_received", this, "on_data_received"); server->connect("client_connected", this, "on_client_connected"); server->connect("client_disconnected", this, "on_client_disconnected"); } return server->listen(p_port); } void GDScriptLanguageProtocol::stop() { server->stop(); } void GDScriptLanguageProtocol::notify_all_clients(const String &p_method, const Variant &p_params) { Dictionary message = make_notification(p_method, p_params); String msg = JSON::print(message); msg = format_output(msg); CharString charstr = msg.utf8(); const int *p_id = clients.next(NULL); while (p_id != NULL) { Ref peer = clients.get(*p_id); (*peer)->put_packet((const uint8_t *)charstr.ptr(), charstr.length()); p_id = clients.next(p_id); } } void GDScriptLanguageProtocol::notify_client(const String &p_method, const Variant &p_params, int p_client) { if (p_client == -1) { p_client = lastest_client_id; } Ref *peer = clients.getptr(p_client); ERR_FAIL_COND(peer == NULL); Dictionary message = make_notification(p_method, p_params); String msg = JSON::print(message); msg = format_output(msg); CharString charstr = msg.utf8(); (*peer)->put_packet((const uint8_t *)charstr.ptr(), charstr.length()); } GDScriptLanguageProtocol::GDScriptLanguageProtocol() { server = NULL; singleton = this; set_scope("textDocument", &text_document); set_scope("workspace", &workspace); workspace.root = ProjectSettings::get_singleton()->get_resource_path(); } GDScriptLanguageProtocol::~GDScriptLanguageProtocol() { memdelete(server); server = NULL; }