/*************************************************************************/ /* visual_instance.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "visual_instance.h" #include "servers/visual_server.h" #include "room_instance.h" #include "scene/scene_string_names.h" #include "skeleton.h" AABB VisualInstance::get_transformed_aabb() const { return get_global_transform().xform( get_aabb() ); } void VisualInstance::_update_visibility() { if (!is_inside_tree()) return; _change_notify("visible"); VS::get_singleton()->instance_set_visible(get_instance(),is_visible()); } void VisualInstance::_notification(int p_what) { switch(p_what) { case NOTIFICATION_ENTER_WORLD: { // CHECK ROOM Spatial * parent = get_parent_spatial(); Room *room=NULL; bool is_geom = cast_to(); /* while(parent) { room = parent->cast_to(); if (room) break; if (is_geom && parent->cast_to()) { VS::get_singleton()->instance_geometry_set_baked_light_sampler(get_instance(),parent->cast_to()->get_instance()); break; } parent=parent->get_parent_spatial(); }*/ if (room) { VisualServer::get_singleton()->instance_set_room(instance,room->get_instance()); } // CHECK SKELETON => moving skeleton attaching logic to MeshInstance /* Skeleton *skeleton=get_parent()?get_parent()->cast_to():NULL; if (skeleton) VisualServer::get_singleton()->instance_attach_skeleton( instance, skeleton->get_skeleton() ); */ VisualServer::get_singleton()->instance_set_scenario( instance, get_world()->get_scenario() ); _update_visibility(); } break; case NOTIFICATION_TRANSFORM_CHANGED: { Transform gt = get_global_transform(); VisualServer::get_singleton()->instance_set_transform(instance,gt); } break; case NOTIFICATION_EXIT_WORLD: { VisualServer::get_singleton()->instance_set_scenario( instance, RID() ); VisualServer::get_singleton()->instance_set_room(instance,RID()); VisualServer::get_singleton()->instance_attach_skeleton( instance, RID() ); // VS::get_singleton()->instance_geometry_set_baked_light_sampler(instance, RID() ); } break; case NOTIFICATION_VISIBILITY_CHANGED: { _update_visibility(); } break; } } RID VisualInstance::get_instance() const { return instance; } RID VisualInstance::_get_visual_instance_rid() const { return instance; } void VisualInstance::set_layer_mask(uint32_t p_mask) { layers=p_mask; VisualServer::get_singleton()->instance_set_layer_mask(instance,p_mask); } uint32_t VisualInstance::get_layer_mask() const { return layers; } void VisualInstance::_bind_methods() { ClassDB::bind_method(_MD("_get_visual_instance_rid"),&VisualInstance::_get_visual_instance_rid); ClassDB::bind_method(_MD("set_base","base"), &VisualInstance::set_base); ClassDB::bind_method(_MD("set_layer_mask","mask"), &VisualInstance::set_layer_mask); ClassDB::bind_method(_MD("get_layer_mask"), &VisualInstance::get_layer_mask); ClassDB::bind_method(_MD("get_transformed_aabb"), &VisualInstance::get_transformed_aabb); ADD_PROPERTY( PropertyInfo( Variant::INT, "layers",PROPERTY_HINT_ALL_FLAGS), _SCS("set_layer_mask"), _SCS("get_layer_mask")); } void VisualInstance::set_base(const RID& p_base) { VisualServer::get_singleton()->instance_set_base(instance,p_base); } VisualInstance::VisualInstance() { instance = VisualServer::get_singleton()->instance_create(); VisualServer::get_singleton()->instance_attach_object_instance_ID( instance, get_instance_ID() ); layers=1; } VisualInstance::~VisualInstance() { VisualServer::get_singleton()->free(instance); } void GeometryInstance::set_material_override(const Ref& p_material) { material_override=p_material; VS::get_singleton()->instance_geometry_set_material_override(get_instance(),p_material.is_valid() ? p_material->get_rid() : RID()); } Ref GeometryInstance::get_material_override() const{ return material_override; } void GeometryInstance::set_lod_min_distance(float p_dist){ lod_min_distance=p_dist; VS::get_singleton()->instance_geometry_set_draw_range(get_instance(),lod_min_distance,lod_max_distance,lod_min_hysteresis,lod_max_hysteresis); } float GeometryInstance::get_lod_min_distance() const{ return lod_min_distance; } void GeometryInstance::set_lod_max_distance(float p_dist) { lod_max_distance=p_dist; VS::get_singleton()->instance_geometry_set_draw_range(get_instance(),lod_min_distance,lod_max_distance,lod_min_hysteresis,lod_max_hysteresis); } float GeometryInstance::get_lod_max_distance() const { return lod_max_distance; } void GeometryInstance::set_lod_min_hysteresis(float p_dist){ lod_min_hysteresis=p_dist; VS::get_singleton()->instance_geometry_set_draw_range(get_instance(),lod_min_distance,lod_max_distance,lod_min_hysteresis,lod_max_hysteresis); } float GeometryInstance::get_lod_min_hysteresis() const{ return lod_min_hysteresis; } void GeometryInstance::set_lod_max_hysteresis(float p_dist) { lod_max_hysteresis=p_dist; VS::get_singleton()->instance_geometry_set_draw_range(get_instance(),lod_min_distance,lod_max_distance,lod_min_hysteresis,lod_max_hysteresis); } float GeometryInstance::get_lod_max_hysteresis() const { return lod_max_hysteresis; } void GeometryInstance::_notification(int p_what) { if (p_what==NOTIFICATION_ENTER_WORLD) { if (flags[FLAG_USE_BAKED_LIGHT]) { } } else if (p_what==NOTIFICATION_EXIT_WORLD) { if (flags[FLAG_USE_BAKED_LIGHT]) { } } } void GeometryInstance::set_flag(Flags p_flag,bool p_value) { ERR_FAIL_INDEX(p_flag,FLAG_MAX); if (p_flag==FLAG_CAST_SHADOW) { if (p_value == true) { set_cast_shadows_setting(SHADOW_CASTING_SETTING_ON); } else { set_cast_shadows_setting(SHADOW_CASTING_SETTING_OFF); } } if (flags[p_flag]==p_value) return; flags[p_flag]=p_value; VS::get_singleton()->instance_geometry_set_flag(get_instance(),(VS::InstanceFlags)p_flag,p_value); if (p_flag==FLAG_USE_BAKED_LIGHT) { } } bool GeometryInstance::get_flag(Flags p_flag) const{ ERR_FAIL_INDEX_V(p_flag,FLAG_MAX,false); if (p_flag == FLAG_CAST_SHADOW) { if (shadow_casting_setting == SHADOW_CASTING_SETTING_OFF) { return false; } else { return true; } } return flags[p_flag]; } void GeometryInstance::set_cast_shadows_setting(ShadowCastingSetting p_shadow_casting_setting) { shadow_casting_setting = p_shadow_casting_setting; VS::get_singleton()->instance_geometry_set_cast_shadows_setting(get_instance(), (VS::ShadowCastingSetting)p_shadow_casting_setting); } GeometryInstance::ShadowCastingSetting GeometryInstance::get_cast_shadows_setting() const { return shadow_casting_setting; } void GeometryInstance::set_extra_cull_margin(float p_margin) { ERR_FAIL_COND(p_margin<0); extra_cull_margin=p_margin; VS::get_singleton()->instance_set_extra_visibility_margin(get_instance(),extra_cull_margin); } float GeometryInstance::get_extra_cull_margin() const{ return extra_cull_margin; } void GeometryInstance::_bind_methods() { ClassDB::bind_method(_MD("set_material_override","material"), &GeometryInstance::set_material_override); ClassDB::bind_method(_MD("get_material_override"), &GeometryInstance::get_material_override); ClassDB::bind_method(_MD("set_flag","flag","value"), &GeometryInstance::set_flag); ClassDB::bind_method(_MD("get_flag","flag"), &GeometryInstance::get_flag); ClassDB::bind_method(_MD("set_cast_shadows_setting", "shadow_casting_setting"), &GeometryInstance::set_cast_shadows_setting); ClassDB::bind_method(_MD("get_cast_shadows_setting"), &GeometryInstance::get_cast_shadows_setting); ClassDB::bind_method(_MD("set_lod_max_hysteresis","mode"), &GeometryInstance::set_lod_max_hysteresis); ClassDB::bind_method(_MD("get_lod_max_hysteresis"), &GeometryInstance::get_lod_max_hysteresis); ClassDB::bind_method(_MD("set_lod_max_distance","mode"), &GeometryInstance::set_lod_max_distance); ClassDB::bind_method(_MD("get_lod_max_distance"), &GeometryInstance::get_lod_max_distance); ClassDB::bind_method(_MD("set_lod_min_hysteresis","mode"), &GeometryInstance::set_lod_min_hysteresis); ClassDB::bind_method(_MD("get_lod_min_hysteresis"), &GeometryInstance::get_lod_min_hysteresis); ClassDB::bind_method(_MD("set_lod_min_distance","mode"), &GeometryInstance::set_lod_min_distance); ClassDB::bind_method(_MD("get_lod_min_distance"), &GeometryInstance::get_lod_min_distance); ClassDB::bind_method(_MD("set_extra_cull_margin","margin"), &GeometryInstance::set_extra_cull_margin); ClassDB::bind_method(_MD("get_extra_cull_margin"), &GeometryInstance::get_extra_cull_margin); ClassDB::bind_method(_MD("get_aabb"),&GeometryInstance::get_aabb); ADD_GROUP("Geometry",""); ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "material_override",PROPERTY_HINT_RESOURCE_TYPE,"Material"), _SCS("set_material_override"), _SCS("get_material_override")); ADD_PROPERTY(PropertyInfo(Variant::INT, "cast_shadow", PROPERTY_HINT_ENUM, "Off,On,Double-Sided,Shadows Only"), _SCS("set_cast_shadows_setting"), _SCS("get_cast_shadows_setting")); ADD_PROPERTY( PropertyInfo( Variant::REAL, "extra_cull_margin",PROPERTY_HINT_RANGE,"0,16384,0"), _SCS("set_extra_cull_margin"), _SCS("get_extra_cull_margin")); ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "use_as_billboard"), _SCS("set_flag"), _SCS("get_flag"),FLAG_BILLBOARD); ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "use_as_y_billboard"), _SCS("set_flag"), _SCS("get_flag"),FLAG_BILLBOARD_FIX_Y); ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "use_depth_scale"), _SCS("set_flag"), _SCS("get_flag"),FLAG_DEPH_SCALE); ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "visible_in_all_rooms"), _SCS("set_flag"), _SCS("get_flag"),FLAG_VISIBLE_IN_ALL_ROOMS); ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "use_in_baked_light"), _SCS("set_flag"), _SCS("get_flag"),FLAG_USE_BAKED_LIGHT); ADD_GROUP("LOD","lod_"); ADD_PROPERTY( PropertyInfo( Variant::INT, "lod_min_distance",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_lod_min_distance"), _SCS("get_lod_min_distance")); ADD_PROPERTY( PropertyInfo( Variant::INT, "lod_min_hysteresis",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_lod_min_hysteresis"), _SCS("get_lod_min_hysteresis")); ADD_PROPERTY( PropertyInfo( Variant::INT, "lod_max_distance",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_lod_max_distance"), _SCS("get_lod_max_distance")); ADD_PROPERTY( PropertyInfo( Variant::INT, "lod_max_hysteresis",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_lod_max_hysteresis"), _SCS("get_lod_max_hysteresis")); // ADD_SIGNAL( MethodInfo("visibility_changed")); BIND_CONSTANT(FLAG_CAST_SHADOW ); BIND_CONSTANT(FLAG_BILLBOARD ); BIND_CONSTANT(FLAG_BILLBOARD_FIX_Y ); BIND_CONSTANT(FLAG_DEPH_SCALE ); BIND_CONSTANT(FLAG_VISIBLE_IN_ALL_ROOMS ); BIND_CONSTANT(FLAG_MAX ); BIND_CONSTANT(SHADOW_CASTING_SETTING_OFF); BIND_CONSTANT(SHADOW_CASTING_SETTING_ON); BIND_CONSTANT(SHADOW_CASTING_SETTING_DOUBLE_SIDED); BIND_CONSTANT(SHADOW_CASTING_SETTING_SHADOWS_ONLY); } GeometryInstance::GeometryInstance() { lod_min_distance=0; lod_max_distance=0; lod_min_hysteresis=0; lod_max_hysteresis=0; for(int i=0;iinstance_geometry_set_baked_light_texture_index(get_instance(),0); }