/**************************************************************************/ /* jolt_sphere_shape_3d.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "jolt_sphere_shape_3d.h" #include "../misc/jolt_type_conversions.h" #include "Jolt/Physics/Collision/Shape/SphereShape.h" JPH::ShapeRefC JoltSphereShape3D::_build() const { ERR_FAIL_COND_V_MSG(radius <= 0.0f, nullptr, vformat("Failed to build Jolt Physics sphere shape with %s. Its radius must be greater than 0. This shape belongs to %s.", to_string(), _owners_to_string())); const JPH::SphereShapeSettings shape_settings(radius); const JPH::ShapeSettings::ShapeResult shape_result = shape_settings.Create(); ERR_FAIL_COND_V_MSG(shape_result.HasError(), nullptr, vformat("Failed to build Jolt Physics sphere shape with %s. It returned the following error: '%s'. This shape belongs to %s.", to_string(), to_godot(shape_result.GetError()), _owners_to_string())); return shape_result.Get(); } Variant JoltSphereShape3D::get_data() const { return radius; } void JoltSphereShape3D::set_data(const Variant &p_data) { ERR_FAIL_COND(p_data.get_type() != Variant::FLOAT); const float new_radius = p_data; if (unlikely(new_radius == radius)) { return; } radius = new_radius; destroy(); } AABB JoltSphereShape3D::get_aabb() const { const Vector3 half_extents(radius, radius, radius); return AABB(-half_extents, half_extents * 2.0f); } String JoltSphereShape3D::to_string() const { return vformat("{radius=%f}", radius); }