/**************************************************************************/ /* jolt_project_settings.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef JOLT_PROJECT_SETTINGS_H #define JOLT_PROJECT_SETTINGS_H #include class JoltProjectSettings { public: static void register_settings(); static int get_simulation_velocity_steps(); static int get_simulation_position_steps(); static bool use_enhanced_internal_edge_removal_for_bodies(); static bool areas_detect_static_bodies(); static bool should_generate_all_kinematic_contacts(); static float get_penetration_slop(); static float get_speculative_contact_distance(); static float get_baumgarte_stabilization_factor(); static float get_soft_body_point_radius(); static float get_bounce_velocity_threshold(); static bool is_sleep_allowed(); static float get_sleep_velocity_threshold(); static float get_sleep_time_threshold(); static float get_ccd_movement_threshold(); static float get_ccd_max_penetration(); static bool is_body_pair_contact_cache_enabled(); static float get_body_pair_cache_distance_sq(); static float get_body_pair_cache_angle_cos_div2(); static bool use_enhanced_internal_edge_removal_for_queries(); static bool enable_ray_cast_face_index(); static bool use_enhanced_internal_edge_removal_for_motion_queries(); static int get_motion_query_recovery_iterations(); static float get_motion_query_recovery_amount(); static float get_collision_margin_fraction(); static float get_active_edge_threshold(); static bool use_joint_world_node_a(); static int get_temp_memory_mib(); static int64_t get_temp_memory_b(); static float get_world_boundary_shape_size(); static float get_max_linear_velocity(); static float get_max_angular_velocity(); static int get_max_bodies(); static int get_max_pairs(); static int get_max_contact_constraints(); }; #endif // JOLT_PROJECT_SETTINGS_H