/**************************************************************************/ /* text_line.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef TEXT_LINE_H #define TEXT_LINE_H #include "scene/resources/font.h" #include "servers/text_server.h" /*************************************************************************/ class TextLine : public RefCounted { GDCLASS(TextLine, RefCounted); private: RID rid; mutable bool dirty = true; float width = -1.0; BitField flags = TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA; HorizontalAlignment alignment = HORIZONTAL_ALIGNMENT_LEFT; String el_char = U"…"; TextServer::OverrunBehavior overrun_behavior = TextServer::OVERRUN_TRIM_ELLIPSIS; Vector tab_stops; protected: static void _bind_methods(); void _shape() const; public: RID get_rid() const; void clear(); void set_direction(TextServer::Direction p_direction); TextServer::Direction get_direction() const; void set_bidi_override(const Array &p_override); void set_orientation(TextServer::Orientation p_orientation); TextServer::Orientation get_orientation() const; void set_preserve_invalid(bool p_enabled); bool get_preserve_invalid() const; void set_preserve_control(bool p_enabled); bool get_preserve_control() const; bool add_string(const String &p_text, const Ref &p_font, int p_font_size, const String &p_language = "", const Variant &p_meta = Variant()); bool add_object(Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER, int p_length = 1, float p_baseline = 0.0); bool resize_object(Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER, float p_baseline = 0.0); void set_horizontal_alignment(HorizontalAlignment p_alignment); HorizontalAlignment get_horizontal_alignment() const; void tab_align(const Vector &p_tab_stops); void set_flags(BitField p_flags); BitField get_flags() const; void set_text_overrun_behavior(TextServer::OverrunBehavior p_behavior); TextServer::OverrunBehavior get_text_overrun_behavior() const; void set_ellipsis_char(const String &p_char); String get_ellipsis_char() const; void set_width(float p_width); float get_width() const; Array get_objects() const; Rect2 get_object_rect(Variant p_key) const; Size2 get_size() const; float get_line_ascent() const; float get_line_descent() const; float get_line_width() const; float get_line_underline_position() const; float get_line_underline_thickness() const; void draw(RID p_canvas, const Vector2 &p_pos, const Color &p_color = Color(1, 1, 1)) const; void draw_outline(RID p_canvas, const Vector2 &p_pos, int p_outline_size = 1, const Color &p_color = Color(1, 1, 1)) const; int hit_test(float p_coords) const; TextLine(const String &p_text, const Ref &p_font, int p_font_size, const String &p_language = "", TextServer::Direction p_direction = TextServer::DIRECTION_AUTO, TextServer::Orientation p_orientation = TextServer::ORIENTATION_HORIZONTAL); TextLine(); ~TextLine(); }; #endif // TEXT_LINE_H