<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeTransformConstant" inherits="VisualShaderNodeConstant" version="4.0">
	<brief_description>
		A [Transform3D] constant for use within the visual shader graph.
	</brief_description>
	<description>
		A constant [Transform3D], which can be used as an input node.
	</description>
	<tutorials>
	</tutorials>
	<members>
		<member name="constant" type="Transform3D" setter="set_constant" getter="get_constant" default="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)">
			A [Transform3D] constant which represents the state of this node.
		</member>
	</members>
</class>